I took a look at the new map, three questions.
1)given that the initial quest line (assuming you don't want us to dive nearly naked into the roguelike) is wood, why does the map always start at night, why not the morning so we have a day to grow trees and prepare for the night? I just end up huddled by doors killing the occasional zombie for the first night.
2)why do you keep insisting that we break the cable, when AE has a relatively easy to get to cable that will block the power when redstone is applied. Other maps that run like this usually have a lever to control the power as opposed to breaking the cable.
3) also I got the following when i logged onto the map the first time, does this mean that the new galgador is in .5 but not .6?
It took some figuring out, I don't dislike the new map, but there is decidedly less area inside for early game setups. It definitely looks a lot cooler and techy, but my first inclination was to use the travel anchors, which confused me a lot, before i noticed the elevators. maybe move the travel anchors upstairs?
Just for fun tried to open my old map in 1.2.5/6 and this happened, didn't crash the client just kicked me back to the load screen.
I got my old 1.2.4 folder back in play and opened up in 1.2.4 and I'm getting the same issue. even with the default map save