Its broken
Yea I go out of my way to post a video... screenshots are boring xD
Sent from my tüber-powerful tablet that I got for $40 new. -Using potato waves!
Its broken
Yea I go out of my way to post a video... screenshots are boring xD
Youre on andriod I suppose?Its broken
Sent from my tüber-powerful tablet that I got for $40 new. -Using potato waves!
What... it shouldnt be... well it should be unlisted but not private....it's a private video
Well, I don't mean to brag but:
Exacly 3,010 Storage cells in total, 1,210 of them are for liquid storage. This is obliviously overkill, but I love my me storage.
If you can build this in AE2, I'll be impressed.
I would be more impressed if they were all red.If you can build this in AE2, I'll be impressed.
I would be more impressed if they were preformatted and not just a giant "dump all down a giant magic hole".I would be more impressed if they were all red.
That can be done slightly different but this guy did it rightIf you can build this in AE2, I'll be impressed.
Here's one way to get a ton of drives into a single bank.
Each slice of 8 drives in the bank will route to its corresponding P2P tunnel on the bottom. Note I've separated them with cable anchors to avoid any funny business. Same with cable anchors on top of the dense cable to prevent a drive connection.
Since all the tunnels connect directly to the controller and are equal to a length 1 hop, the channels will never route sideways through the machines. The drives will act a bit weird until you get all the tunnels configured with your memory card. For every 32 drives, you'll need one P2P tunnel on the controller. So each controller tunnel is mapping to 4 drive tunnels.
I could extend the length of that bank up to 32 slices before maxing out the dense cable carrying all the tunnel channels, though I would need to reconfigured the controller so that the controller-facing tunnels aren't sharing channels with the dense cable, and to be able to fit more tunnels on the faces. Then I could pop a cable anchor on the end and start a new dense cable line and extend it further still. The only requirement is that every connected machine in a bank must eventually come back to the same controller. No subnetting halfway through. Now while I setup cabling for 2 banks in that image, they don't have to share a controller. I could put each bank on its own subnet, and connect that back to a central controller.
If you want to turn your controller into an aesthetic focal point, this is my favorite design:
The only caveat is the dense cables only have 24 channels left to play with.
U are not alone)Am I the only one who puts his P2p's on their own subnet?
Really love the Marble, Checkered floors and red carpets! More of the red heraldry banners(I guess that is what they are) would look awesome.Heres another update on my base. First an overview of the main hall which has changed a bit from last time. Angled the pics so you can see where each room is located. I know its a bit weird that each room is so different but I like the variety. So far this is the least laggy build Ive ever done. Living underground allows me the option to turn the view distance way down. I cant figure out a good way to do doors in here though. I dont like trying to squeeze through single doors and double doors are out of the question because symmetry. Advanced drawbridges crash my game as does Malis's doors.
And I think Ive finalized the laboratory design. Slightly inspired by Battlestar Galactica. I am not 100 percent satisfied with it but its almost as good as Direwolf20's builds. Almost. Anyway, its a bit empty atm but that will change. Oh, the left window is where the lasers reside-needful for AE2 processors thanks to my recipe tweaks (enscribers suck) and I think the right will be for a mainframe-like collection of ME drives.
Feedback is much appreciated.
Really love the Marble, Checkered floors and red carpets! More of the red heraldry banners(I guess that is what they are) would look awesome.
You could do some doors with sticky pistons, but they would not be larger than 2 blocks on the narrowest side.(Or you can make large gates with sticky pistons, but it is slow and cumbersome). But you could dress it up with Microblocks to make it look like it is intended that only part of the doorway opens up. Like when a large gate have smaller doors in them to ease entry.
Or you could possible change the large doorways into multiple smaller doorways. Would go nicely with the whole style in the main staircase area. Makes me think a bit of the Halamshiral castle in DA Inquisition with the large narrow doorways.
I love the recipe changes. Frankly I think even Logisitics Pipes would have trouble automating enscribers.