Launcher v2 Update!

Discussion in 'Feed the Beast News' started by jjw123, May 27, 2013.

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  1. BoaConstructor

    BoaConstructor New Member

    Looks epic. I have a private pack; will I have to make a new splash image for the new launcher?
     
    seannyyx likes this.
  2. skythekidrs1021

    skythekidrs1021 New Member

    i wish mutant creatures will be in one of the mod packs but i think it should be in magic world 2
     
  3. jjw123

    jjw123 Well-Known Member Retired Staff


    most likely yeah.
     
  4. joelcalix

    joelcalix New Member

    Quick question:

    If I'm using The Ultimate Pack for 1.4.7. Can I upgrade my world to 1.6 when this comes? Are going to be ID changes?

    Thanks,

    J
     
  5. Ashzification

    Ashzification Over-Achiever

    Probably not. But that won't be known until the mods update.
     
  6. SizzleBacon

    SizzleBacon New Member

    You almost certainly will not be able to do that.

    Mojang is introducing a resource package system API in 1.6 which will change the way mods are installed and handled. This affects everything including texture packs.
     
  7. Nerixel

    Nerixel The Amphibian Retired Staff

    I thought that just changed the way texture packs worked, making them resource packs and allowing other things to be substituted in, such as sounds. To be fair, I have not read up on it much, so I may be wrong.
     
  8. Lathanael

    Lathanael The Eye <o> Mod Database Admin

    Liquids will break in 1.6 when moved from older worlds. Xycraft Blocks will break. Bees/Butterflies are somewhat broken in rare cases.
    Mods will get added/removed (RedPower most likely won't be in any pack anytime soon).
    All in all i strongly recommend that you start with a fresh world.

    Also any bug reports from people who play with old worlds have a high chance of beeing ignored as too much has changed and using old stuff is likely to cause all sorts of issues which might not even be reproduceable at all on a fresh world.
     
  9. SizzleBacon

    SizzleBacon New Member



    I thought they were just starting with texture packs.

    No one knows for sure how far they will take it, but from what I can tell they plan to turn into the modding API and run all mods through it. I hope they do, because it would be much more efficient.

    However they may decide to make texture packs and mods separate. Using a different API for mods and using the resource package API for just texture packs. Only time will tell.
     
  10. Nerixel

    Nerixel The Amphibian Retired Staff

    At least it seems to be a step towards the modding API, that's one good thing coming out of it.
     
  11. coziii

    coziii New Member

    hey im new to this. I have just 1 question what about all the texture packs and maps. 1 more question do I have to re download the pack?
     
  12. Kazekai

    Kazekai Active Member

    Yeah I get that, but it doesn't stop me from being annoyed about the private packs feature being barely useful.
     
  13. Nerixel

    Nerixel The Amphibian Retired Staff

    It'll definitely still be there, it's just either that they haven't been added in the beta launcher yet, or the buttons aren't visible.

    The thing is, the private pack feature isn't meant for easy mod pack building, MultiMC does that admirably. It's for people who know how to compile and manage a mod pack themselves so that they can share it to fill a specific gap they believe is not filled by the current mod packs.
    Or, at least, that's how I've always viewed them.
     
    Eyamaz and Ashzification like this.
  14. SizzleBacon

    SizzleBacon New Member


    Private packs are 80% for servers. It's a way that servers can easily distribute their modpacks to their players without any mismatch problems. It was never meant for private use. If you are a server you should have people who are responsible for taking care of the modpack and updating it. Most servers that are big enough to need to private pack have teams of people working for them.

    It works great for what it was built for.
     
    Lathanael likes this.
  15. keeperoflenneth

    keeperoflenneth Active Member

    *grabby hands* Man this looks slick! Can't wait :D Thanks again for all the hard work! What you have done with FTB overall has turned Minecraft from a game into a hobby for me.
     
  16. lazythirdeye

    lazythirdeye Active Member

    it look so cool but im worry my poor little pc may not beable to use it sadly sigh i hate only use xp
     
  17. hutoczky

    hutoczky New Member

    Final days Minecraft 1.6 comes out.
    1.4.7 is still the ultimate slow

    is ridiculous.
    Frisitik at last been ridiculed or Innovate?
    Slowly we laugh that laziness wins.
    1.6 Develop ultimate?
    Or you will minecraft 2.0 megejeln├ęs age?
     
  18. Nerixel

    Nerixel The Amphibian Retired Staff

    ... what?
    I'm guessing you're talking about how the 1.6 update is being released soon, and Ultimate is still on 1.4.7? If you were even on the right post, you would realise they are working on the mod pack updates, a beta of which (0.7) is already available. Ultimate will be updated in due time, see this thread for details: http://forum.feed-the-beast.com/threads/mod-pack-update.20448/
     
    Thuulstrea likes this.
  19. Captainnana

    Captainnana Content Manager Retired Staff ModMyMC Editor

    Incorrect, ultimate will never be updated because 1.5.2 cant be compatible with 1.4.7 due to the lack of redpower, we never (knowingly) release updates that break old worlds we just create new modpacks which is what the 1.5.x RB pack will be
     
  20. Nerixel

    Nerixel The Amphibian Retired Staff

    Huh, never noticed that. It was probably right in front of me, I just never saw :p
    I knew that there would be a new pack, but not that Ultimate would never be updated. I presume that if/when RedPower is updated, Ultimate will update?
     
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