This mod is stupidly difficult, which is a shame, because it could be fixed so easily. This mod is cool and all, and some of its stuff, especially the ore duplication, is unmatched, but you seriously need to go and make this natively support RF. It is already the standard power system for tech mods, and is rapidly becoming the only viable system for mods to use. Not just Thermal Expansion anymore; Mekanism abandoned universal electricity in favor of RF, the Forestry update is making it RF native, BuildCraft is consdering switching to RF, and IC2 just adopted RF as its primary power system. RF is better in just about every way, its so much easier to understand, it is used by just about everything, and its so simple and clean that its so much easier for computers to run. The days of 10 mods and 10 power systems are over, and you need to wake up and adapt or this mod will ultimately die off, and that would be a shame. The clock is ticking, and the choice is yours. Tick tock.
There is so much wrong with this Im going to have to adress it one by one.
1.) RC is fundamentally based, in principle, on a 2 variable rotational power system. All speeds, all machine behaviour, just about everything is calculated that way. RF, beeing a 1 variable power system, is utterly incompatible with that on a very basic level.
2.) easier to understand =/= better, unless you are dumb, which is in your case not an unfair assumption
3.) RF and the underlying code is not clean and not performant in any way, in 1.6.4 at least. Not even remotely. No way.
4.) I think just because you cannot figure out how to use RC you are crying here because you know full well you don't have the patience or willingness to learn to find it out. Thats ok. Don't play the mod then.
How DARE you say such a thing. The maker of TE (who I don't know sorry) worked his a** off to make that mod streamlined as possible, and you go and say things like that? He is a GOD of minecraft modding, I would like to see you do better.
Actually, technically speaking, rotarycraft isnt nearly as bad on server side then TE is.
Its the best tech mod out there, find me one thats easier, less OP, or less laggy.
1.) TE can be used by a mentally challenged 5yo, ill give you that
2.) From a server admin PoV, TE has quite literally been the bane of our existance for all of 1.6. There is no mod known to minecraftians that has more misconceptions about its performance. Its horrible on servers, like literally horrible. The gridhandler is responsible for more then 2/3rds or the cpu load on most servers and it has been like that for the longest time. The fact that these machines suck from a speed PoV also force players into spamming them, causing more load. You can argue as you may, but 100 dynamos at 80 rf/t will cause more lag then a low pressure RC turbine that does 169k rf/t . The cyclic assembler is coded about as bad as you possibly can with an autocrafter. The aqueous accumulator isnt better. The entire mod is maybe good for you if you have no idea how to anything, but only then. /rant.
Tl;Dr TE is absolutely not performant for all of 1.6 and please don't claim so if you have no idea of the metrics behind performance in mc
3.) Simplicity doesnt equal quality. Just because you literally cannot fail at using it doesn't make it a good mod at any rate.
rant over, that had to be said.