1. Please make sure you are posting in the correct place. Server ads go here and modpack bugs go here

Is "Blood Magic" Overpowered?

Discussion in 'General FTB chat' started by WayofTime, Apr 21, 2014.

  1. abobabo

    abobabo New Member

    Another good way to get the books in people's hands, for mods that aren't early-game focused, is to have them as quite common drops in loot chests, and guaranteed in the starting chest if you play with the starting chest option on. Thaumcraft has them in loot chests at totems, which both makes sense and is a great way for new players to learn about the mod "when the time is right".

    Of course that's of limited use in multiplayer where everything gets looted quickly, but in multiplayer you have people to ask.
     
  2. Mevansuto

    Mevansuto New Member

    Chococraft does the mob drop thing. I thought it was pretty cool, but the mod is fairly simple and it hardly needs it. However the book had other uses (like naming Chocobos).
     
  3. Middleclaw

    Middleclaw Well-Known Member

    One simple solution is have an "omnibus" type book mod that is set up to recognise what mods are installed from a predefined list and then when the player opens the book to read it, it will display a brief summery of each mod and a quick recipe on how to get that mods books (if any).
     
  4. Not_Steve

    Not_Steve Over-Achiever

    http://www.curse.com/mc-mods/minecraft/enchiridion
     
    ThatOneSlowking likes this.
  5. Revemohl

    Revemohl New Member

    Please no. I don't really care about Chococraft, but I've seen that thing drop so often in let's plays that I don't think anyone deserves to suffer from droppable non-stackable books any more.
    Why not just do it the TCon way? Make a blood altar, and poof a book comes out. It's not like you can start from anywhere else in the mod.
     
    RedBoss likes this.
  6. Middleclaw

    Middleclaw Well-Known Member

    Yeah, I know that mod, But you still have to find the books to put into it.

    If Blood Magic is going to be as popular as I think it will be (shades of Thaumcraft), there will no doubt be addons for it in the near future. Most likely books to go with them (TiCo anyone?).
     
  7. Mevansuto

    Mevansuto New Member

    This post is a step backwards into the last page.
     
    ThatOneSlowking likes this.
  8. KillerRamer

    KillerRamer New Member

    How do people know how to place a diamond in the altar to obtain a blood orb? I agree that it would involve a little bit of reading the mod page, but reading a snippit of the page on the forums to learn how to make an ingame wiki is well worth it in my opinion.
     
  9. RedBoss

    RedBoss New Member

    Its explained on the MCF post.

    Everyone calm down on the in game docs. I learned most of the mods with ZERO in game documentation and crappy forum threads. Most of what I learned was on THESE very forums and awesome server mates.
     
    fleutius, YX33A, Mevansuto and 3 others like this.
  10. abobabo

    abobabo New Member

    Good for you. Not everyone plays or wants to play the way you do. More venues of understanding is better. People learn in different ways. For me, the in-game manual is the reason I could learn thaumcraft 4 but have not yet managed to grasp ars magicka.
     
    Mevansuto and Not_Steve like this.
  11. Omegatron

    Omegatron Well-Known Member

    Ars Magicka has an in game book doesn't it?
     
    RedBoss and ThatOneSlowking like this.
  12. KillerRamer

    KillerRamer New Member

    That wasn't an actual question... I was returning his question with a "question" I know you can find the information in the forum post, but just as the orb is explained in the forum post, so could the book. Personally I like books as switching between browser and game is extremely distracting, it upsets the flow of the mod, and come on... Wizards NEED their magical tomes.. What self respecting wizard doesn't have tomes of knowledge stored in their library?
     
    Mevansuto and ThatOneSlowking like this.
  13. abobabo

    abobabo New Member

    I wouldn't know, have never found one. It might have. But I'd prefer not to have to research such things out of game - hence why I propose in-game books as loot in chests, or basic instructions as achievements.[DOUBLEPOST=1398278708][/DOUBLEPOST]
    This!

    It might be okay for a super-technical mod like rotarycraft, but when I play a magic mod, I want to feel like I'm playing a character, not like I'm pressing buttons to make the screen show new colors. Having to leave the game shatters immersion.
     
    Mevansuto and ThatOneSlowking like this.
  14. Not_Steve

    Not_Steve Over-Achiever

    Achievements get reset so easily that they're not worth making
     
    Mevansuto, RedBoss and Padfoote like this.
  15. Dorque

    Dorque New Member

    Hey all, as much as I love sparking three pages of debate and ideas, and I sincerely do, it's probably about time we rerailed WoT's thread about his mod.

    Sent from my HTC One using Tapatalk
     
    Mevansuto, RedBoss and Padfoote like this.
  16. Omegatron

    Omegatron Well-Known Member

    Ars Magicka's book is the arcane compendium. Don't you have to make that to actually start using the mod?
     
    ThatOneSlowking likes this.
  17. Dorque

    Dorque New Member

    Well, theoretically, it's possible to use all the AM stuff without actually casting any spells, but to get a mana bar and skills, yeah.

    Sent from my HTC One using Tapatalk
     
  18. abobabo

    abobabo New Member

    When the goal of the achievement is for the player to understand how something works, it fills that purpose splendidly.

    Achievement "hunting" isn't worth it in minecraft though.

    Probably. Which is why I've never grasped it.
     
  19. ThatOneSlowking

    ThatOneSlowking New Member

    Nope. You have to craft the book (actually picking it up off the ground) to start using the occulous, which is how you craft spells, which is the primary purpose of the mod. So no, it is not possible to use all the AM stuff without the compendium. Some craftables require certain unlocks (which was an issue for DW20 in his FC1 series)
     
  20. Dorque

    Dorque New Member

    Let me rephrase that, then. It's somewhat silly to do so, but one could still use every part of the mod not associated directly with spells without really understanding what they were doing, or why, as long as they have NEI.

    Sent from my HTC One using Tapatalk
     
    RedBoss likes this.

Share This Page