Hello, folks! As you may or may not know, I am the mod developer of the mod Blood Magic, and am a regular contributor to this forum. I tend to look at many threads to guage how my mod is being received from the community, and there has been a few threads/discussions about the mod and a few mechanics in it that I would like to discuss openly. Whether the mod is overpowered for the cost involved, how it fares against other mods of the same tech level, and the general difficulty that is required to attain the items. It’s my hope that this thread will help to talk about things that the user may not like. If you do not know already, Blood Magic is based on sacrificing your life force and other mob’s energy to perform powerful effects. Things such as rituals to create lava sources to summoning meteors from space, and items that allow flight and potions to strengthen yourself. All of this comes at a large cost, since you start by sacrificing your health bar and progress by making a bigger and bigger altar. Because of the time it takes, and the unique balancing point of the mod (health, i.e. damage you incrue), I take liberty to add a few powerful items to help you along. My balancing system? Make sure it is fun for the user, while stopping the stuff from being “the very best.” It is my hope that all “systems” in the mod can be competed against by other means – such as the Air Sigil. Sure, it allows a quick form of flight, however it also is hard to control and is dangerous as all hell. This brings me to a thread/discussion I saw. A user pointed out that in his opinion, the Blood Magic potions and almost everything in the mod is waaaaaay too powerful compared to everything else. He reckons that a Str IV potion (that can only really be attained at T5, which needs an altar the size of a football field) is enough to 4-6 hit any form of boss monster. While this may be true, I figure that by the time you have managed to construct the 4 beacons needed for the altar, you would have figured out other ways to decimate your foes (I think Rotary Craft adds a sword that does over 200 points of damage). I don’t want to limit this thread to one things, so I’ll ask this: Is Blood Magic OP? If so, how would you rather see it constructed? If not, what is the reason? I don’t want this to become a thread that rips apart other “OP mods,” so please keep the chat civil, and I will make sure to answer any questions or queries if people ask me.