OK, I am in the process of creating my own modpack and have noticed something odd, most mod packs include both Thermal Expansion 3 and IndustrialCraft 2? It seems redundant to have both, they each have their own power system, way of ore doubling, rechargeable tools (with addons), etc... so I'm trying to weigh the pros and cons of each and would appreciate the opinion of some older or more experienced players. Also, I am taking into account it's addons.
IndustrialCraft 2
I used to play the Mindcrack Pack when it came out and fell in love with this mod. I like a challenge and with GregTech, this mod is great. It has tiers of power and advancement that could keep me around for a while. With Advanced Solar Panels and GraviSuite you have a nice end game power generation and something to spend all that energy on. Modular Force Field System can also be alot of fun. However, I haven't played with this mod in a while and I know ALOT has changed since then. GregTech has an awkward looking "Bronze Age," and MFFS seems to have changed alot since Calclavia took over.
Thermal Expansion 3
Back when I played with this mod, it had next to nothing on IC2. I used the Tesseracts and thats about it. Now it seems to rival it with Redstone Arsenal giving us rechargeable tools and Simply Jetpacks having jetpacks/armor. Plus Big Reactors adds a nuclear power generation system. However, this still seems like the lazy person's IC2 to me. I can reach the end game fairly quick and that bugs me.
I know I could "just include both" but I don't want two near-copy mods in my modpack, I want one main power system. So which one offers a more complete and fun experience in your opinion? I'm personally leaning towards IC2 and it's addons but I can't wait to see if others will convince me otherwise. The FTB team chose Thermal Expansion so if anyone knows why it would be cool if you let me in on it. If there's any good addons I missed that add something significant, let me know because that could sway my opinion too.
IndustrialCraft 2
I used to play the Mindcrack Pack when it came out and fell in love with this mod. I like a challenge and with GregTech, this mod is great. It has tiers of power and advancement that could keep me around for a while. With Advanced Solar Panels and GraviSuite you have a nice end game power generation and something to spend all that energy on. Modular Force Field System can also be alot of fun. However, I haven't played with this mod in a while and I know ALOT has changed since then. GregTech has an awkward looking "Bronze Age," and MFFS seems to have changed alot since Calclavia took over.
Thermal Expansion 3
Back when I played with this mod, it had next to nothing on IC2. I used the Tesseracts and thats about it. Now it seems to rival it with Redstone Arsenal giving us rechargeable tools and Simply Jetpacks having jetpacks/armor. Plus Big Reactors adds a nuclear power generation system. However, this still seems like the lazy person's IC2 to me. I can reach the end game fairly quick and that bugs me.
I know I could "just include both" but I don't want two near-copy mods in my modpack, I want one main power system. So which one offers a more complete and fun experience in your opinion? I'm personally leaning towards IC2 and it's addons but I can't wait to see if others will convince me otherwise. The FTB team chose Thermal Expansion so if anyone knows why it would be cool if you let me in on it. If there's any good addons I missed that add something significant, let me know because that could sway my opinion too.