Yeah uh, try moving a server rack without power tools and a hydraulic lift. Heck, try freeing conveyor assemblies or even bearing tracks without a power wrench. I am not sure how you free those bolts by hand; I'm told the inset nuts are a federally mandated safety feature. Power tools: not really optional in the real world.
I don't see how that affects my point; equally, in the real world you don't go punching trees apart with your hands and carve apart entire mountains armed only with a pile of rocks and some sticks.
This seems like such a tiny nitpick: by the time it becomes necessary to move things a lot you have a power wrench and the issue is gone. The only time it matters is early on with a few machines reverting, and the only machines where it's actually bothersome is the hardmode macerator.
With GT as provided in both Ultimate and MindCrack, the electric wrench is gated behind steel production.
If you're going to complain about IC2 realism, why not complain about how absurd the IC2 power grid model is? Not something so trivial that most people forget about it within a week. Finicky machines that can chain-explode is a small price to pay for such an incredibly forgiving power source with such low-tier storage options.
I think you misunderstand: I'm not complaining about whether or not it's realistic. I don't CARE about realistic, except as regards to the fact that people use "realism" to justify decisions that are, themselves, not realistic.
As I'm sure you are aware, MineCraft is not built around simulation or even emulation of reality. It's built around the simulation of a type of reality that does not even start to fall within the limits of logic or realism.
That aside, the modification to MineCraft is another layer on top of the existing layer, dealing with the simulation in an entirely different way. Interaction with realism and logic is often extremely suspended at this point.
As such, your dealings with an offline factory cannot be used as evidence in regards to the functionality of IC2 machines in the MineCraft world. Therefore, it is unreasonable to consider it "fake", "arbitrary" or a "fallacious notion" because the universe being dealt with does not conform to your views.
The above? My exact point. The IC2 devs have claimed that the reason the wrench works the way it does is
for realism because you
don't move machines in a real factory.
And finally, the fact that the electric wrench can perform functions in both non-lossless mode and lossless mode (at the expense of a great deal more power) underlines that the functionality is designed to keep people from moving machines around often (which is the standard action, it appears, for IC2 as no tear downs are required at any time on a properly functioning machine).
The problem is, this system is fairly punishing for early-game mistakes in placement, which is likely if you haven't sat down and plotted out exactly where every machine will need to be in its final configuration.
I don't know about anyone else, but when I'm trying to get basic functionality up, I don't have the same kind of workspace as I do when I'm ready to start doing serious industrial work. Where I place (or can even physically fit) my power systems, where I have my storage (which may have expanded and/or moved since earlier play) in relation to appliances, how the appliances are positioned relative to each other... All of these things change over the course of time, and it's the early steps where you don't have as many resources, and can't get an electric wrench going yet (in the case of GT, it's locked behind steel production) that the destruction of a machine due to that random dice roll is most punitive.
And no, I'm not going to blame GregTech for moving the electric wrench because the basic version should damn well be usable itself.
Anyways, that's why you've got yourself an omniwrench, right?
Yes, but I still feel I shouldn't have to bring in a mod tool in order to get basic functionality that should be available without going up the tech tree.
Also, I believe the chance of losing a machine in non-lossless mode is much greater in regards to the GregTech machines, although I have not tested this myself.
Immaterial, whether it's true or not.