If you could add one thing to any mod...?

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There's a mod called fairy lights? I think that does just that basically with lights looks nice

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A way to summon the crystalline entity.

Pretty much insta-death if it catches you on the surface. You can survive if you're underground but it turns any living biome into B'oP deadlands :)

Alternatively, Nova bombs.

Once you are bored of your world and want to give it a viking funeral, launch a missile at the sun. Quite literally endgame content
That... That doesn't sound *that* hard to make... :P
Although it might be a bit hard on your system. ;)
It could probably be done if using one of those things just transported you to a wasteland dimension - an exact copy of the overworld, but deadlands - from which there is no return. Getting YOUR builds to spawn there might be challenging, but it isn't totally necessary.
 
I think I'd add decorative ropes, something that can have the effect of the wires from immersive engineering or tinkers mechworks (in terms of how they connect from one point to another), but have them a little bit thicker (maybe 1/2 the thickness of a fence? and always visible, unlike Tinker Mechworks wires)
Imagine how fantastic that would look in a treehouse base.
 
I want long range directional wifi added to AE2.

If you aren't talking about the wireless access terminal AE2 Stuff added a wireless network in one of the newest alphas. Even if you are talking about the terminal you could still find a way to use that wireless connector to do that.
 
If you aren't talking about the wireless access terminal AE2 Stuff added a wireless network in one of the newest alphas. Even if you are talking about the terminal you could still find a way to use that wireless connector to do that.

I haven't messed w/ the AE2 wireless yet. My understanding was that it has limited range? I've basically taken over a biome and setup separate buildings all over the entire biome. The structures are too far apart for me to be excited about running conduit between them and not far enough to justify the investment in the Quantum Bridge or rather, a series of Quantum Bridges. I have machines in each location and right now, they're running off of individual ME networks so I've setup a interface->logistics pipes->ender chest->ender chest->import bus system w/ a remote requester tablet thing per building. I just leave the tablet in the other ME systems and use it when I need to transfer stuff. It 'works' but it's kind of ugly.
 
Uncrafting mechanic from the Uncrafting Table from Twilight Forest into any other mod, this feature is likely the only thing people use that mod for.
 
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I haven't messed w/ the AE2 wireless yet. My understanding was that it has limited range? I've basically taken over a biome and setup separate buildings all over the entire biome. The structures are too far apart for me to be excited about running conduit between them and not far enough to justify the investment in the Quantum Bridge or rather, a series of Quantum Bridges. I have machines in each location and right now, they're running off of individual ME networks so I've setup a interface->logistics pipes->ender chest->ender chest->import bus system w/ a remote requester tablet thing per building. I just leave the tablet in the other ME systems and use it when I need to transfer stuff. It 'works' but it's kind of ugly.

Yeah, take a look at the wireless connections in AE2 Stuff. It would help connect all those networks.
 
And the mobs, the ore hills, and the general dimension itself :p

But I believe there is a mod which adds just an uncrafting table
Yeah... I play TF for adventure. Even if I cheese every dungeon. :p
The only uncrafting tables I've seen are super buggy and/or don't have any compatibility outside vanilla and/or just add crafting recipes for vanilla items using their results. It's a terrible state of affairs.
There is @OreCruncher's Thermal Recycling, of course; that isn't true uncrafting, but it does allow you to get components back from crafted machines (with some kind of loss-system... I forget exactly how it works, but it's cool). It also adds an IC2-style scrap system. :)
 
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Yeah... I play TF for adventure. Even if I cheese every dungeon.
The only uncrafting tables I've seen are super buggy and/or don't have any compatibility outside vanilla and/or just add crafting recipes for vanilla items using their results. It's a terrible state of affairs.
There is @OreCruncher's Thermal Recycling, of course; that isn't true uncrafting, but it does allow you to get components back from crafted machines (with some kind of loss-system... I forget exactly how it works, but it's cool). It also adds an IC2-style scrap system. :)
You calle... oh. Never mind.
 
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There is @OreCruncher's Thermal Recycling, of course; that isn't true uncrafting, but it does allow you to get components back from crafted machines (with some kind of loss-system... I forget exactly how it works, but it's cool). It also adds an IC2-style scrap system. :)

Yep. You can use a Tier 5 Decomposition core to get back 100% of the materials used in creating an item.
 
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I haven't messed w/ the AE2 wireless yet. My understanding was that it has limited range? I've basically taken over a biome and setup separate buildings all over the entire biome. The structures are too far apart for me to be excited about running conduit between them and not far enough to justify the investment in the Quantum Bridge or rather, a series of Quantum Bridges. I have machines in each location and right now, they're running off of individual ME networks so I've setup a interface->logistics pipes->ender chest->ender chest->import bus system w/ a remote requester tablet thing per building. I just leave the tablet in the other ME systems and use it when I need to transfer stuff. It 'works' but it's kind of ugly.
Mate if you use or plan on using Immersive Engineering at all look up an addon called Immersive Integration. It adds IE style ME cables in both dense and regular versions.
How far apart are these satilite bases? 20 blocks? 50, 100? They could take some of the hassle out of the long distance wiring. I think they extend out 8-16 blocks.
The addon even adds a redstone wire which could be handy.

In my current world my base is draped with wires. And I have hooked up terminals in strategic areas around my base. It really gives your ME some early game reach.
I have myself a little tower that I intend on being my ME hub houseing a controller/s, at the moment it's just got a drive with some storage. Out from that I have Immersive Integration wires spanning out.

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