I thought it was Extra Buckets.Probably. All I remember was you had iron, rubber, and a few other types
I thought it was Extra Buckets.Probably. All I remember was you had iron, rubber, and a few other types
I heard that connected textures don't work so well with microblocks because there's too many calculations to perform, making the lag crippling. To paraphrase-quote Soaryn, from an episode I don't remember of FC2:All mods that add cool building materials that are connected textures need to make them work across microblocks as well like ExU does. What ExU does is amazing and I wish more would do the same(Chisel for example).
Vanilla Vines and Flower Pots needs to be Multiblock compatible. Highly likely completely impossible, but would be nice if it was possible Except when you want to stop vines with microblocks...
Ability to "pre-choose" Vanilla Paintings. Hate placing and breaking it 50 times to get the right one, only to learn that I needed to move over one block....
*ahems*Ability to "pre-choose" Vanilla Paintings. Hate placing and breaking it 50 times to get the right one, only to learn that I needed to move over one block....
Ability to "pre-choose" Vanilla Paintings. Hate placing and breaking it 50 times to get the right one, only to learn that I needed to move over one block....
@Vazkii, this one would be awesome.I want to put Botania's cosmetic baubles on my tiny potatoes. Like the cosmetics for Thaumcraft golems, but for a creature with no purpose other than to love you
I'll always love you Johnson, don't worry.
I want to put Botania's cosmetic baubles on my tiny potatoes. Like the cosmetics for Thaumcraft golems, but for a creature with no purpose other than to love you
I'll always love you Johnson, don't worry.
For the paintings, I know Bibliocraft adds something like that. You want the painting frame, and then the painting, or something. Look it up.
Sounds like a 1.7.10 thing. Can only find the Map Frames in NEI in my 1.6.4 version at least. Looking forward to it in any caseHave to +1 the nod to BiblioCraft. Painting Frames and Painting Press can do some cool things (although I know you play in 1.6.4, and I'm not sure when this functionality was added).
I can maybe set up a mod that does that... maybeCursed sand.
Like cursed earth but it obeys gravity.
Sand being a "non-destructive" projectile in some of my more esoteric cannon designs, the ability to remotely fill someone's base with mobs would be appreciated.
There is an option in Forge that just removes erroring blocks/tile entities, but it's off by default.Forge; would be nice if it replaced erroring blocks or whatever with a 'error>!' icon thingy and feedback text(especially rendering errors which occur after the world loads), instead of MC crashing. maybe even keeping data saying what the block is, so if fixed it goes back to what it was.-- probably too hard to code, but would be nice
An alternative to Thaumcraft research so I can play around with warp without getting inundated by it when I open the cheat sheet thauminomicon. I wonder if its possible to modtweak it to be dependent on twilight forest progression?
Yes, the default augments are configurable. Line 340 in /config/cofh/thermalexpansion/common.cfg. You can probably still craft them with those disabled so the recipes need to be minetweaked as augments themselves aren't configurable.Is there a way to disable the configurability of TE Machine inputs/outputs? Like, I know you can remove the module, but I want it disabled from the moment you place it down. That was something that made IC interesting to automate; as much as I don't like the overall "difficultness" of IC, that was something I enjoyed.