"Overpowered" is based primarily on the amount of time/skill required to use something.Would this make turtles even more over-powered then they already are? Probably, but I don't care as it will be fun.
"Overpowered" is based primarily on the amount of time/skill required to use something.
So, for example -
A block which spews out diamonds once per day and which requires just some wood and dirt? That would be overpowered - you'd have it right away, and it wouldn't take any skill.
A turtle (block) which gets some diamonds once per day (or however often an optimized setup does so... point is, diamonds), but which requires at least iron level tools and some basic programming skill? That is NOT overpowered, because the resource requirement (while small) still requires you to have advanced a little bit. More importantly, you need to know how to program it, which is a huge thing (maybe the entire demographic playing modded MC in general is a bit skewed in that we tend to be oriented towards "techy" stuff, but we're ignoring that).
We're also ignoring the fact that some players will "cheat" by just copying someone else's programs, because people who do not enforce honor rules such as this cannot be trusted to refrain from cheating in any general scenario - EVERY mod is "overpowered" in creative.
local teleport = peripheral.wrap("bottom")
local coords={}
while true do
for key=1,3 do
coords[key]=io.read()
end
teleport.teleportTo(coords[1],coords[2],coords[3])
end
Which one are you arguing against, and why? I'd be glad to clarify."Overpowered" and "cheat" are both subjective terms and can vary from person to person, especially in a sandbox game such as Minecraft. Let's not toss around personal opinions and claim them as law.
"How easy it is..."I know, but just being able to tell I want to tp to this x y z location is both very easy to program and except for commands I can't think of a way to do it with other mods as these often need you to have already been there where as the teleport function from this particular block does not.
That being said I love cc to death so much that I just can't play without it. I also like to include as many add ons for it to "break" it as much as possible.
Also some example code for how to use it: (note I have not tested it, it is just to show how easy it will be)
Right now the only thing that is missing is making sure it can actually make the teleport which should be relatively easy to implement as everyone who uses turtles had to make a refuel function in the past.Code:local teleport = peripheral.wrap("bottom") local coords={} while true do for key=1,3 do coords[key]=io.read() end teleport.teleportTo(coords[1],coords[2],coords[3]) end
Another thing that right now makes it a bit more balanced is the fact that it will leave the teleporter behind but as it costs 4 iron, 3 ender pearls, 1 obsidian and 1 network cable getting a good amount of them shouldn't be too hard and with some more mods it is easy to make sure the turtle will always have enough.
That being said: an ender turtle would be pretty sweet. With that I mean 2 turtles(or more) that share an inventory just like ender chests do.
Which one are you arguing against, and why? I'd be glad to clarify.
Well, I used the word "cheat" with copying programs because it's the best fit, not necessarily a perfect fit (that's what the quotes are for ). It isn't necessarily bad to copy programs; you're right that people have different preferred difficulties. As for whether I'm correct about defining "overpowered..." I'm not sure what other way you would define it. It all loops back to what I said, just in different words. So, you could say "something is overpowered if it is the best in all situations." That's valid, I think, and looks different from my definition. It also seems like it would make turtles overpowered. But then, turtles require skill and time to use properly; so turtles are NOT the best if you don't have the skill/time to use it. So, turtles are still not overpowered, and you can see the way my (original) definition relates to this one.
"How easy it is..."
I see variable initialization, calling methods from an object using specific parameters, array definition, a while loop, a for loop, accessing arrays based on the for loop, and accessing io. Go out and ask someone with no coding experience to use - no, to define all of those - and then come back and tell me it is "easy." Easy from your point of view, perhaps; easy from mine, but not easy to the minds of most people currently living on this planet. Programming knowledge is an effective difficulty gate.
It's not that subjective, there is certain levels of power that even your dirt 2 diamonds projE lovers would even say "that's a tad broken".I think 'cheating' (and hence) balance are completely subjective in Minecraft.
For me, Computer Craft is a really cool mod, that I don't mind in packs - but using it to quarry is rather lame.
I do wish it detected AE2 / BC and/or was commonly minetweaked to have harder recipes. Using AE processors and memory cells rather than 1 piece of redstone!? would go a small way to making me feel I'd paid the cost for the capabilities I was receiving.
Building on that, we need PVC pipes.
Check out OpenComputers! Very similar to ComputerCraft (Lua and everything), but the recipes are much more expensive.I do wish it detected AE2 / BC and/or was commonly minetweaked to have harder recipes. Using AE processors and memory cells rather than 1 piece of redstone!? would go a small way to making me feel I'd paid the cost for the capabilities I was receiving.
And you need to pay attention to memory management on lower tier systems. Your programs are limited buy the ram you add to your system.
Kind of like how redpower did it. It's kind of a re imagining of CC but attempting to make it balanced.
A multiblock mass driver.
Something I can feed a ton of power to accelerate entities along a linear shaft.
Bonus points for angled trajectory and scalability of the acceleration to the power input.
Outputting the entire contents of my Draconic energy core thingy into a linear accelerator just so I can fling livestock at ridiculously high velocity would be AMAZING.
I was expecting a tnt cannon... I was surprised with this sort of reasoning....just so I can fling livestock at ridiculously high velocity would be AMAZING.
I was expecting a tnt cannon... I was surprised with this sort of reasoning....
WHO ARE YOU AND WHAT HAVE YOU DONE WITH THE REAL M_B!?
Well, seeing as they're livestock, I'm not sure "cold" or "hard" describe the situation. It's more like a "warm, squishy, then spread out over a half mile radius" fact of life.All decent artillery pieces have used livestock as test projectiles. It's a cold, hard fact of life.