It wouldn't be the first (I'm looking at you, Calclavia, Azanor, and Pahimar).There aren't many directions they could take it short of rebuilding the whole thing anyway.
It wouldn't be the first (I'm looking at you, Calclavia, Azanor, and Pahimar).There aren't many directions they could take it short of rebuilding the whole thing anyway.
Well, if I remember correctly, Pahimar took up EE after Xenophobe quit development, or somesuch. That, and the DynEMC thing sounds absolutely fucking AMAZING. Pahimar's a freakin genius.It wouldn't be the first (I'm looking at you, Calclavia, Azanor, and Pahimar).
Yeah, I didn't mean it as a bad thing. IC2 is different in that there are lots of mods that build on it, but that doesn't stop Mojang from changing things. But if none of them want to mix things up, then that's fine. IC2 is stable. No need to change anything.Well, if I remember correctly, Pahimar took up EE after Xenophobe quit development, or somesuch. That, and the DynEMC thing sounds absolutely fucking AMAZING. Pahimar's a freakin genius.
i, personally, would like a complete revamp of IC2 power generation, because lack of mid-tier EU producer and exponential EU consumption really annoys me.Yeah, I didn't mean it as a bad thing. IC2 is different in that there are lots of mods that build on it, but that doesn't stop Mojang from changing things. But if none of them want to mix things up, then that's fine. IC2 is stable. No need to change anything.
Except they should fix generators so they only burn a piece of fuel when they have the spare storage for the energy from it.
i, personally, would like a complete revamp of IC2 power generation, because lack of mid-tier EU producer and exponential EU consumption really annoys me.
yup. from design standpoint UE mods are simply better than IC2, unless something will change.This, this, so much this.
Luckilly, I has UE now. Hullo tharrr mr. fission reacterrr.
You guys might not know, BUT, over the next few drops, atomic science should be balance razor edge perfectly for BC/IC/RC packs, it's starting to get REALLY hard to pass up on.
i`d recommend all of them, even though i`m not familiar with all of them, but mekanism and atomic science you should definitely try.Huh, I've always preferred BuildCraft power production, myself. Might take up a bit more space and a few more resources, but I've always liked how an engine room looks. Though, I might give UE and some of its constituent mods a try...anyone got any UE addons they'd recommend for the 1.5.2 WGT beta pack?
Huh, I've always preferred BuildCraft power production, myself. Might take up a bit more space and a few more resources, but I've always liked how an engine room looks. Though, I might give UE and some of its constituent mods a try...anyone got any UE addons they'd recommend for the 1.5.2 WGT beta pack?
From what ive used, Mekanism along with Atomic Science are must haves, they add new ways to create power and to use them ^^.
Oh, and the MMFS 3 is also INCREDIBLE.
This, this, so much this.
Luckilly, I has UE now. Hullo tharrr mr. fission reacterrr.
You guys might not know, BUT, over the next few drops, atomic science should be balance razor edge perfectly for BC/IC/RC packs, it's starting to get REALLY hard to pass up on.
Glad you guys like my mods In UE we strive to be universal, compatible with all major power systems.From what ive used, Mekanism along with Atomic Science are must haves, they add new ways to create power and to use them ^^.
Oh, and the MMFS 3 is also INCREDIBLE.
that`s somewhat an unexpected visitGlad you guys like my mods In UE we strive to be universal, compatible with all major power systems.
Glad you guys like my mods In UE we strive to be universal, compatible with all major power systems.
It took a long time for me to try them, i was to bias in the past ^^
Still love seeing these random visits by modders
(Typing this while setting up loads of fission reactors inside of a MFFS forcefield!)
We're working on updating to MC 1.6 right now and UE 2.0 will bring out more compatibility with other mods, especially making all electrical devices universal.The main issue with UE at the moment is that it doesn't yet play nice with non-UE mods, but it's rapidly improving there.
It isn't just universal compatibility that's the issue at hand, it's also that on occasion the UE suite fundamentally breaks the balance of other non-UE mods and vice-versa and we have no way to correct that.
It makes it very difficult to integrate UE with larger modpacks and it'd be nice to have that option. Once again though, it used to be much, much worse than it is now.
I couldn't get the hang of BC engines, so I went with the Railcraft ones.Huh, I've always preferred BuildCraft power production, myself.