TE and MFR don't fit this pack IMO. They are really easy and simple, which seems to be the opposite of the point of this pack.Forgive me for saying this, but no TE and MFR likely will lead to a large loss on players
TE and MFR don't fit this pack IMO. They are really easy and simple, which seems to be the opposite of the point of this pack.Forgive me for saying this, but no TE and MFR likely will lead to a large loss on players
Mekanism
RI
Atomic Science
ICBM
Calclavia Core
MFFS
MPS
MPSA
Mad Science
Assembly Line
There, all the best underused mobs besides RoC, Pneumatic Craft, and a ton of other mods
TE and MFR don't fit this pack IMO. They are really easy and simple, which seems to be the opposite of the point of this pack.
I'd hardly call any of those mods underused, honestly...Um, I'd hardly call MPS and MPSA underused. Just because they're UE mods. Same goes for MFFS.
FYI Assembly Line is now part of Resonant Induction.[DOUBLEPOST=1399333293][/DOUBLEPOST]
Would bumping up the recipes not fix that?
I'd hardly call any of those mods underused, honestly...
And no, it would not.
Fixed. Got carried away with UE xDUm, I'd hardly call MPS and MPSA underused. Just because they're UE mods. Same goes for MFFS.
FYI Assembly Line is now part of Resonant Induction.[DOUBLEPOST=1399333293][/DOUBLEPOST]
Would bumping up the recipes not fix that?
TE and MFR don't fit this pack IMO. They are really easy and simple, which seems to be the opposite of the point of this pack.
One idea which works quite well, which I've done in my Omega Dawn pack, is to change the electronic circuit recipe. A key component used by all of Mekanism.All of the other ideas are great - do them - but, my advice here is to remove IC2. Take another mod, like Mekanism, and tweak the recipes to make them harder.
It's a Tinker's Construct progression on the left and tech progression on the right in my list. GregTech is not used at alllooks like a gregtech progression :O
I have! It is included in a modpack I'm working on: Steam Beast. I love the mod; reminds me of Better Than Wolves a bit.I suppose. But if we want to get into the topic of underused mods, has anybody ever used Resonant Induction?
BuildCraft is actually "underused", if you think about it. Players don't really know what BuildCraft is capable of.
In which mod? For the Mek circuit, used MineTweaker to remove recipe, then added in the 3 alternatives.How did you remove the default recipe?
I was thinking about the enriched alloy not the circuit... NevermindIn which mod? For the Mek circuit, used MineTweaker to remove recipe, then added in the 3 alternatives.
For MPS, deleted it's recipe files, and used MineTweaker to define my own (easier to understand than the JSON files that MPS uses)
Ok Wouldn't have a clue how to change the Alloy!I was thinking about the enriched alloy not the circuit... Nevermind
Minefactory Reloaded adds gregtech recipes which are extremely hard so if Gregtech is being added this fits in but for TE I'm not so sure.TE and MFR don't fit this pack IMO. They are really easy and simple, which seems to be the opposite of the point of this pack.
Minefactory Reloaded adds gregtech recipes which are extremely hard so if Gregtech is being added this fits in but for TE I'm not so sure.
Oh sorry might of misinterpreted the thread head page.Actually, I'm not using GregTech. Just a custom minetweaker set of .cfg files meant to make automation require more work
It's not about recipes. It's about simplicity to set up. Recipes are irrelevant.Minefactory Reloaded adds gregtech recipes which are extremely hard so if Gregtech is being added this fits in but for TE I'm not so sure.