How would you feel if...

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

Mevansuto

New Member
Jul 29, 2019
1,739
1
0
Mekanism
RI
Atomic Science
ICBM
Calclavia Core
MFFS
MPS
MPSA
Mad Science
Assembly Line
There, all the best underused mobs besides RoC, Pneumatic Craft, and a ton of other mods

Um, I'd hardly call MPS and MPSA underused. Just because they're UE mods. Same goes for MFFS.

FYI Assembly Line is now part of Resonant Induction.[DOUBLEPOST=1399333293][/DOUBLEPOST]
TE and MFR don't fit this pack IMO. They are really easy and simple, which seems to be the opposite of the point of this pack.

Would bumping up the recipes not fix that?
 
  • Like
Reactions: ThatOneSlowking

SatanicSanta

New Member
Jul 29, 2019
4,849
-3
0
Um, I'd hardly call MPS and MPSA underused. Just because they're UE mods. Same goes for MFFS.

FYI Assembly Line is now part of Resonant Induction.[DOUBLEPOST=1399333293][/DOUBLEPOST]

Would bumping up the recipes not fix that?
I'd hardly call any of those mods underused, honestly...

And no, it would not.
 
  • Like
Reactions: Padfoote

1SDAN

New Member
Jul 29, 2019
1,189
-15
0
TE and MFR don't fit this pack IMO. They are really easy and simple, which seems to be the opposite of the point of this pack.

Okay, good to know I made at least a logical decision. I am only in early Alpha of the pack currently, with the following tiers completed:

1. Early Wood/Hunter-Gatherer
2. Late Wood/Hunter-Gatherer
3. Stone/Hunter-Gatherer
4. Copper/Farmer (sort of, I'm still figuring this age out as my test worlds have only reached Stone thus far)

Later Tiers that will follow:

5. Iron/Early Industrial
6. Bronze + Steel/Late Industrial
7. Nether/(No Idea What to Call This)
8. End/Endgame
 

Golrith

Over-Achiever
Trusted User
Nov 11, 2012
3,834
2,137
248
All of the other ideas are great - do them - but, my advice here is to remove IC2. Take another mod, like Mekanism, and tweak the recipes to make them harder.
One idea which works quite well, which I've done in my Omega Dawn pack, is to change the electronic circuit recipe. A key component used by all of Mekanism.
I've given 3 recipes. The first is 2 Redstone Comparators and 1 Enriched Alloy. This is the low tech option, but needs Nether Access and a lot of redstone.
The 2nd is a Tin Electron Tube (via Forestry) and an Enriched Alloy - Mid Tier Option.
The Last is a Buildcraft Assembly Table recipe of two redstone chipset and an Enriched Alloy - Gives 2 Circuits. Material wise, is the most efficient, but requires a bigger initial infrastructure and resources.
 
  • Like
Reactions: Mevansuto

1SDAN

New Member
Jul 29, 2019
1,189
-15
0
looks like a gregtech progression :O
It's a Tinker's Construct progression on the left and tech progression on the right in my list. GregTech is not used at all

@Golrith wow, that is an amazing idea! Thanks! I currently am using just the basic recipe, but if I find 3 that feel like they fit I'll definitely put something like that in

EDIT: I currently 'Adam' using just the basic recipe? Spell check must really hate me
 
Last edited:

Golrith

Over-Achiever
Trusted User
Nov 11, 2012
3,834
2,137
248
Np. In my Omega Dawn pack, I've done a similar style of progression. Key thing is to look at key components, and see what cross mod changes you could make that increases "complexity" without it being a chore.

Start out with Tinkers Construct for Flint/Bone age (Stone tools Disabled, changed vanilla recipes for wood/stone/iron tools) - not using Iguna's Tweaks (couldn't get certain things to work, so gave up :p)
All machines require Steel as part of their construct (machine frames, using MFR with TE recipes, TE set to Gears and Steel, tweaked Mek Steel Casing and TE Machine Frame recipes to require MFR plastic, alumnium, steel and osmium).
Mekanism is the "high tech" option, TE is the "basic tech" option. World gen has reduced ores by x4. You really have to plan what you build to avoid waste, finding those ore berries, recycling mob drops and dungeon loot are a vital source of materials.
MPS is in the pack and is the best armour, so "end tech", so it's recipes require Mek components. Just building the Tinkers Table requires Mek Obsidian Ingots.


The amount of iron doors/railings I've looted from dungeons and smelted back to ingots, and I'm still running out of iron... :p
 

Golrith

Over-Achiever
Trusted User
Nov 11, 2012
3,834
2,137
248
How did you remove the default recipe?
In which mod? For the Mek circuit, used MineTweaker to remove recipe, then added in the 3 alternatives.
For MPS, deleted it's recipe files, and used MineTweaker to define my own (easier to understand than the JSON files that MPS uses)
 

Not_Steve

Over-Achiever
Oct 11, 2013
1,482
3,264
293
In which mod? For the Mek circuit, used MineTweaker to remove recipe, then added in the 3 alternatives.
For MPS, deleted it's recipe files, and used MineTweaker to define my own (easier to understand than the JSON files that MPS uses)
I was thinking about the enriched alloy not the circuit... Nevermind
 

CarbonBasedGhost

New Member
Jul 29, 2019
910
-1
0
TE and MFR don't fit this pack IMO. They are really easy and simple, which seems to be the opposite of the point of this pack.
Minefactory Reloaded adds gregtech recipes which are extremely hard so if Gregtech is being added this fits in but for TE I'm not so sure.
 

1SDAN

New Member
Jul 29, 2019
1,189
-15
0
Minefactory Reloaded adds gregtech recipes which are extremely hard so if Gregtech is being added this fits in but for TE I'm not so sure.

Actually, I'm not using GregTech. Just a custom minetweaker set of .cfg files meant to make automation require more work