Does that work? I thought the storage bus only saw what the interface was configured to export. If that's true then that's awesomebut you can put all your storage on a subnet for one channel (storage bus on an interface of the subnet)
Does that work? I thought the storage bus only saw what the interface was configured to export. If that's true then that's awesomebut you can put all your storage on a subnet for one channel (storage bus on an interface of the subnet)
if the interface is unconfigured then the bus sees everything in the network,Does that work? I thought the storage bus only saw what the interface was configured to export. If that's true then that's awesome
But you can pull items out of the subnetwork to use to craft in the main network though right?if the interface is unconfigured then the bus sees everything in the network,
but I don't think you can use the crafting facilities of a subnet
yeah it only means that unless you auto stock with an auto-crafting export bus and level emitter in a subnet you are limited in the pure amount of recipes you can haveBut you can pull items out of the subnetwork to use to craft in the main network though right?
do you have a screenshot of this set up and working? my attempts at testing this have been crashing me.yeah it only means that unless you auto stock with an auto-crafting export bus and level emitter in a subnet you are limited in the pure amount of recipes you can have
ah no I haven't had a chance to boot up a AE2 pack yet, I'm going off experience with AE1do you have a screenshot of this set up and working? my attempts at testing this have been crashing me.
hah, ok, I see. that could be why it's crashing me.ah no I haven't had a chance to boot up a AE2 pack yet, I'm going off experience with AE1
Actually, there is supposedly a way in AE2 to do this: Annihilation Planes combined with subnetworks. The problem? Annihilation Planes are bugged(?) so that they'll eat up anything regardless of whether the network can store it or not, clogging up the Plane (which has a 1-block inventory, surprisingly).In-World Crafting - Bad. Gives the player a challenge(automating the seeds) and no means to solve it. I know there are a few ways but none of them are native to AE, so if you happen to be playing a pack that doesn't include the (2-3) mods that can solve this problem, you are shit out of luck. In 1.6.4, AE was THE automation mod; it makes no sense to add something that is not able to be automated natively.
Yep. Sadly, it WILL accept a seed and get jammed even if the network can't actually accept it.So, annihilation plane under the water block connected to some kind of storage that won't accept seeds?
This is pretty much my take on it. I get not wanting AE to be the end-all, be-all of inventory management and automation, but...actually, no, I don't understand that. That is exactly what the mod is about: inventory management and automation. Moving it to later in the game is okay, but the way in which it was done is somewhat painful and convoluted, doubly so if you happen to have bad luck. In-world crafting is, to me, nothing more than an annoying gimmick, but it can be an acceptably annoying gimmick if core content isn't locked behind it. That, I believe is the biggest problem people have with AE2. All of this: the meteors, the plates, the annoying in-world crafting, would be ten times more bearable if it weren't the only way to get into the mod. Maybe make it the most efficient way to get into it, but not the only way. Hiding content behind gimmicks is the biggest reason I never get into Thaumcraft. No insult meant to Azanor, he's a very talented developer and his mod has great potential power, but the research mechanic is just another annoying gimmick, to me.Too many new rewrites or major changes are making things convoluted and unnecessary.
Say what you will, AE2 is a perfect example of this.
AE is built around automation and inventory management. Seeds don't have a very easy means if automation if at all and AE2 certainly doesn't provide as someone here pointed out.I don't see the crystal seed mechanic as particularly 'gimicky'. It doesn't take very long, in fact. The only time it is really a problem is when you try to make pure crystals, which aren't strictly necessary (well, the pure certus is for calculation proc, but you don't need those to get started). By the time you want those, you're going to have the supplies to get the stuff to speed it up with.
The presses... yea, not a fan of that one. And Skystone basically replaces resources, which is kind of a jerk-move. But I happen to like the changes overall.