GregTech Has Gone Too far

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CrissHill

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Jul 29, 2019
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its not about mods quantity, but quality. if mods quality doesnt match to other, why keep that mod?

without GT, there is not much left in IC2 to be bothered with. UE mods have almost every aspect if IC2 covered, but with better style, and i`m sure missing bits will come together later .

if you ask me, i`d like to see a ftb ultimate with UE instead of IC2&GT


I wouldn't say that GT isn't a quality mod, but i might be a bit biased since i probably wouldn't even play FTB without it... UE is a really great mod but doesn't really replace GT as they are focused on completely different aspects, replacing IC2 in a non-GT FTB might be a great idea!
 

Loufmier

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Wääh wääh you dumbs, I still don't get it. Since all of you hate GT and Greg himself so freaking much, why in the name of God are you using the mod? All the modpacks are freely editable for your own likeness, so you can juse REMOVE GT and there will be no longer need to whine, cry and have "serious discussion" (<- Lol, like any of the GT hatin/lovin threads would be) on the forums. I don't like the fact that Greg implements a crash inducing piece of code, but I still like his mod. It's still one of the better (in my opinion, MY OPINION NOT YOURS) mods in the modpacks, and I will continue using it. I even like most of the nerfs and whatnot.

E: most*
i`m, sorry, but your attitude and lack of knowledge of situation leaves me to only one answer: NO U![DOUBLEPOST=1374068171][/DOUBLEPOST]
I wouldn't say that GT isn't a quality mod, but i might be a bit biased since i probably wouldn't even play FTB without it... UE is a really great mod but doesn't really replace GT as they are focused on completely different aspects, replacing IC2 in a non-GT FTB might be a great idea!
i didnt exactly meant quality.. let me just rephrase myself:
GT is a fruit, with a decent taste, but it started to rot. since you cannot cut the rot off nor you can eat fresh part, the less harmful option would be to throw it away.
 

b0bst3r

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Wääh wääh you dumbs, I still don't get it. Since all of you hate GT and Greg himself so freaking much, why in the name of God are you using the mod? All the modpacks are freely editable for your own likeness, so you can juse REMOVE GT and there will be no longer need to whine, cry and have "serious discussion" (<- Lol, like any of the GT hatin/lovin threads would be) on the forums. I don't like the fact that Greg implements a crash inducing piece of code, but I still like his mod. It's still one of the better (in my opinion, MY OPINION NOT YOURS) mods in the modpacks, and I will continue using it. I even like most of the nerfs and whatnot.

E: most*


WTS a clue, cos you've obviously none whatsoever.....
 

CrissHill

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I think GT caters toward a certain playstyle: one where the mod author sets your goal and you spend a substantial amount of time to reach those goals. It's as grindy as your generic Korean MMO. So what he did is set a point for 'endgame' (the fusion reactor) and now he's just adding to the time it takes to reach that end-game by just adding more and more in-between steps. So he's not adding more to the end of the chain, he's adding more 'chain' in between.

Mmmhm, yes.. GT adds a progression to a game without progression. The only mod that has a decent progression aside from GT is forestry bees (mostly thanks to extra bees. I'm not saying that playing without GT would be bad, I did enjoy my dw20 pack playthrough. My personal problem was that the progression was over in roughly 4 days and i didnt have much anything else to do than build after that. With GT i can spend weeks taking turns of building my base and making new machines to reach a goal that i have set for myself.

but yeah these things are really subjective and really depend on your personal preferences. It is really true that GT should learn to document his stuff better -and- release a proper changelog for what he does, but then again... modding is voluntary work so I can't really DEMAND him to do that.
 

Hydra

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Wääh wääh you dumbs*


Why does the typical GT fanboi have to resort to insulting people before even trying to comprehend what people are complaining about? You make it very clear that you're giving your own opinion but people can't give an opinion that you don't agree with?

And even if it gets removed from FTB: you can add whatever mod you like to the base packs. So there goes your "don't use if if you don't like it" argument, we can turn that right around to "add whatever you want to add".

The base packs should have mods that are good for basic users. Having to help users modify configs is something no admin wants to waste his time on and having to debug stupid server crashes that are INTENTIONAL are simply malicious and should never ever be tolerated.

P.s.: if you claim someone is "dumbs" at least try to get the grammar AND spelling of "you're dumb" right.[DOUBLEPOST=1374069530][/DOUBLEPOST]
Mmmhm, yes.. GT adds a progression to a game without progression. .


That's the whole point. MC is a creative sandbox game. Most mods add to that by giving you tools and letting you do whatever the hell you want with them. GT tries to force a resource and time limited progression into a game that does not support it.[DOUBLEPOST=1374069677][/DOUBLEPOST]
I wouldn't say that GT isn't a quality mod, but i might be a bit biased since i probably wouldn't even play FTB without it...


That's obvious. But WHY? I mean, modded minecraft has craptons of mods that all add unique stuff. Why are you so fond of a mod that hardly adds anything unique? This is a sincere question.
 

CrissHill

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The base packs should have mods that are good for basic users. Having to help users modify configs is something no admin wants to waste his time on and having to debug stupid server crashes that are INTENTIONAL are simply malicious and should never ever be tolerated.

I think this is why 1.52 FTB has a NGT and WGT versions available. I think that's how it's going to be in the future also. the choice is yours, 2 different packs.


That's obvious. But WHY? I mean, modded minecraft has craptons of mods that all add unique stuff. Why are you so fond of a mod that hardly adds anything unique? This is a sincere question.

I already explained this in my previous post. A world is "through" in my mind when i've reached a goal that i've set for myself. That is a self-sustaining base that generates resources without my intervention and a base built up to a degree that I'm happy with. This is when I reset my world and do it again.

Without gregtech this takes me roughly 4-5 days, with gregtech this takes me over a month. I prefer to play the same world for longer than a few days.
 

Chocorate

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Jul 29, 2019
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because its one way of making his sawmill to not look useless.
the other way would be buffing sawmill, but greg doesnt buff stuff...

This is exactly what I'm saying.

Wääh wääh you dumbs, I still don't get it. Since all of you hate GT and Greg himself so freaking much, why in the name of God are you using the mod?

im sorry but sometimes I think you're just trolling.[DOUBLEPOST=1374070313][/DOUBLEPOST]
I already explained this in my previous post. A world is "through" in my mind when i've reached a goal that i've set for myself. That is a self-sustaining base that generates resources without my intervention and a base built up to a degree that I'm happy with. This is when I reset my world and do it again.

Without Gregtech this takes me roughly 4-5 days, with Gregtech this takes me over a month. I prefer to play the same world for longer than a few days.

I actually agree with you on this. But think about this. Why nerf everything (for longevity) when you can still make the game fun and add more to endgame. More stuff to do instead of making it take longer to get there. :)

The base packs should have mods that are good for basic users. Having to help users modify configs is something no admin wants to waste his time on and having to debug stupid server crashes that are INTENTIONAL are simply malicious and should never ever be tolerated.


Like I always said though. People who don't like/want to use/inexperienced with Gregtech probably aren't as smart or experienced (no offense meant here) as people who do want Gregtech. I actually think Gregtech is great for servers and its a good idea for servers to use this (even though I don't like Gregtech, it's kind of the best we have in progression terms). A person who comes to FTB and thinks "oh wow this is way too hard I don't remember IC2 being like this" probably won't know/will have difficulty with configuring Gtech. But a server owner who wants to go out of his way to making a good server, will. I do support it being in the backs, but definitely without the nerfs. I don't think either of us can deny it's a good mod in itself (Sure it's not that creative but more is better right xD), just not the nerfs. So as long as the nerfs are able to be configured and he doesn't go off and make them mandatory, it should stay in the packs with all nerfs turned off. Simply staying to add things to the game but not change it. Of course this is leaving out any problems having to do with crashing or malware, which I will admit I know little of. This is just from an in-game POV. :)

I'm glad we can have this discussion relatively civil, props to all you guys for being nice.
 

Hydra

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I think this is why 1.52 FTB has a NGT and WGT versions available. I think that's how it's going to be in the future also. the choice is yours, 2 different packs.

I would agree to that if the author did not intentionally added malicious code. Unsuspecting users should be protected from that.

I already explained this in my previous post. A world is "through" in my mind when i've reached a goal that i've set for myself. That is a self-sustaining base that generates resources without my intervention and a base built up to a degree that I'm happy with. This is when I reset my world and do it again.

Without gregtech this takes me roughly 4-5 days, with gregtech this takes me over a month. I prefer to play the same world for longer than a few days.

But would you not prefer to have more 'different' things to do than just have to add stuff 'in between' in that chain between punching wood and having a fusion reactor? A power supply in FTB is just a means to an end; machines need power and thus the machines are the target. In GT it seems to be about generating power but by the time you have that 'end' game you immediately get bored because there's nothing else to do. GT adds an immediate 'end' to your game because you've achieved some kind of uber-device that in itself is completely useless.

I understand it follows the 'progression' that IC2 has, but that in itself is pretty flawed. Having access to UU matter just makes the game incredibly boring because it removes the need for creative approaches of achieving stuff like mobdrops.

Anyway, not saying your wrong or anything, just giving my opinion.
 
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Hoho

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To people complaining about wood/basic tools nerf:
consider that as extending the tech-tree to other direction. Instead of pretty much ignoring several tiers of tools one now has to actually work for them and once they got them they get an immediate reward for it.

Only adding things to end-game will get boring/equivalent to creative quite fast as has been seen with EE.
 

Loufmier

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Without gregtech this takes me roughly 4-5 days, with gregtech this takes me over a month. I prefer to play the same world for longer than a few days.
i completely understand you.
however imagine a modpack as a tree with a lot branches. those branches are playstyles formed by combining different mods and toys that they bring to the table.
the goal is to climb from the trunk to end of a branch. people are free to take any branch for their taste and jump from one to another. if you like long branch, gt adds it. sound good so far?
however it also pulls other branches to be longer and curves them to be closer to it self, thus limiting choice.[DOUBLEPOST=1374071567][/DOUBLEPOST]
To people complaining about wood/basic tools nerf:
consider that as extending the tech-tree to other direction. Instead of pretty much ignoring several tiers of tools one now has to actually work for them and once they got them they get an immediate reward for it.

Only adding things to end-game will get boring/equivalent to creative quite fast as has been seen with EE.
with addition of tools by other mods, there is not much point in using vanilla ones. further nerf make them even more useless.
its like punching a concrete: you feel like you`re punching something, and it kinda has a feel to it, but you`re actually doing nothing.
 

Hoho

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Players always have the choice to remove/reconfigure GT and play in servers that have done either if they absolutely detest the changes. It should never be brought up as an excuse to stop a mod from adding features. It goes against all what FTB supposedly stands for: respecting modders before players.

Vanilla-MC gets changed by a TON of mods, I see no reason why basic tools and mechanics should be a sacred cow that no one should touch.
 

Chocorate

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To people complaining about wood/basic tools nerf:
consider that as extending the tech-tree to other direction. Instead of pretty much ignoring several tiers of tools one now has to actually work for them and once they got them they get an immediate reward for it.

If you're talking about rewarding players for using the electric tools, that's a very good point and I'd not thought of that. But a lot of things in Gregtech seem like large jumps. I've always believe that in games, you should have many upgrades. For example, the Quarts Grindstone and the Macerator are marvelous. One can do all the work the other does, but there is still a reason to get the other. They both have their values in the game. I feel that it would be awesome to have some earlier-game transitions through things. For example, instead of having the electric tools require steel, we could keep those and make weaker ones that can be made with earlier-game resources. So now you still have a use for something that's more expensive but you also have a transition into that for people who can't afford it yet. Also, welcome to the forums!
 
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Chocorate

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Players always have the choice to remove/reconfigure GT and play in servers that have done either if they absolutely detest the changes. It should never be brought up as an excuse to stop a mod from adding features. It goes against all what FTB supposedly stands for: respecting modders before players.

Vanilla-MC gets changed by a TON of mods, I see no reason why basic tools and mechanics should be a sacred cow that no one should touch.

I think the argument here is that we aren't necessarily against the new features- a lot of us actually welcome those. But Gregtech in general has crashes, lots of nerfs and lots of changes to problems that could be solved better.
 
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Hydra

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To people complaining about wood/basic tools nerf:
consider that as extending the tech-tree to other direction.


You're not extending a tech tree if you're not adding any "tech". Aside from that; it might make sense if you provide a mod like TFC that's basically just a total conversion, but GT is an add-on mod that has to 'play nice' with other mods. And last but not least; it's friggin' WOOD! It's senseless padding if you nerf such a basic component. You now have to chop down TWICE as many trees. Oh great gameplay gods, please give me more trees to chop, it's my biggest hobby! - said no one ever.
 

egor66

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Players always have the choice to remove/reconfigure GT and play in servers that have done either if they absolutely detest the changes. It should never be brought up as an excuse to stop a mod from adding features. It goes against all what FTB supposedly stands for: respecting modders before players.

Vanilla-MC gets changed by a TON of mods, I see no reason why basic tools and mechanics should be a sacred cow that no one should touch.
Sorry but I have never heard Slow or any FTB staff state that modders are held in higher regard than the players that the pack & the original challenge maps were aimed at, if anything Slow & Co. work with modders & some names to aid in the progress of bringing the most balanced packs to there players.

Its more a case of us the humble player placing modders on pedestals or vilifying.
 

Loufmier

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Players always have the choice to remove/reconfigure GT and play in servers that have done either if they absolutely detest the changes.
i`m sorry, but this argument is quite weak, old and gets on my nerves...

i could write a decent sized post concerning config`s and how servers work with them, but i`ll just say this:
One simply does not, find a server with altered configs.
 

Chocorate

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You're not extending a tech tree if you're not adding any "tech". Aside from that; it might make sense if you provide a mod like TFC that's basically just a total conversion, but GT is an add-on mod that has to 'play nice' with other mods. And last but not least; it's friggin' WOOD! It's senseless padding if you nerf such a basic component. You now have to chop down TWICE as many trees. Oh great gameplay gods, please give me more trees to chop, it's my biggest hobby! - said no one ever.

He could at least make the days longer. Or make it so wood can be used more efficiently if they go through an early game process. As it is, I already can't harvest enough wood in the first day to make even a small wood house. With treecapitator I actually can, but I run out of time.
Sorry but I have never heard Slow or any FTB staff state that modders are held in higher regard than the players that the pack & the original challenge maps were aimed at, if anything Slow & Co. work with modders & some names to aid in the progress of bringing the most balanced packs to there players.

Every time I ask why some mods like Gtech and RP2 are still in the packs or paid attention to, somebody says it's because slow wanted to. Or because the maps require them. So I'm very confused about this whole thing.[DOUBLEPOST=1374072319][/DOUBLEPOST]
i`m sorry, but this argument is quite weak, old and gets on my nerves...

i could write a decent sized post concerning config`s and how servers work with them, but i`ll just say this:
One simply does not, find a server with altered configs.

And don't you also need to edit your own configs to be the same or you can't craft? or has that been fixed?
 

GPuzzle

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Honestly, crashing the game is just plain stupid. Greg must think we are self-masochist nerds without a job and/or school and/or a social life (family included) whose definition of sex is to stay in the front of our computers hitting ourselves repeatdly.
And if I could define the hardest mods to play, it would be BTW, TFC and GT.
Now, analyzing them:
TFC: great survival-based overhaul, preety damn realistic and with new mechanics. This is as real-life that MC gets.
BTW: a general overhaul of everything, with plenty of stuff to do (c'mon, FC managed to encourage caving, make mid game (at least he managed to encourage caving and ladders in caves - wolves are useful now - kind of ironic, isn't it?).
GT: Fun? What's fun? Wait, if it exists, it should be nerfed! Now fun costs a Dragon Egg burned in the Nether Star Cauldron, which costs 7 Nether Stars, uses the HPS as fuel and Melted Iridium as a catalyzer.
 
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