Gregtech deliberately crashing client if TC installed..

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Hoho

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Jul 29, 2019
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This is what Greg has been doing since, oh I dunno, since GregTech has existed
What other mods besides BC quarry (for balancing it's cost and with conf), forestry bronze (to prevent an exploit and make bronze back to IC2 standard), plates in UE (for compatibility and with conf), IC2 (as it's effectively a total conversion of it, most stuff has configs) and vanilla (again, configs) does GT change, exactly?

You are effectively accusing greg of things he simply has not done.
 

Dee_Twenty

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Jul 29, 2019
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WUTT?

How else will I keep my remake of Ragnarok Online's Labyrinth Forest's teleporter MFSUs charged?!

Edit: But someone do let me know if GT actually starts adding fun things.

Gregtech used to be fun, in my opinion. I quite like some of the high end toys, the dragon egg siphon in particular is by far my favourite generator purely for the sake of the fact it gives you an awesome way to proudly display your trophy from besting the end dragon, similar to how beacons provide a nifty way to display your trophy from besting the wither, only less useless, the real problem is that the parts I don't find fun are rapidly outpacing the parts I do find fun, which is disappointing because I really do like those features but they're not worth putting up with Greg's shenanigans any longer.
 

Hydra

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This is what Greg has been doing since, oh I dunno, since GregTech has existed. Granted, I like what the mod adds, not what it subtracts from the game. If I personally (and I am working on a mod with some other people) made a mod, I wouldn't want other modders dicking around with my code so that it is "more balanced". No. It's my mod. I can do what I want with it. Make your own mod, which you did, and you also ruined my mod with it.


That's the problem I had with GT since day one: I am a programmer myself and for a programmer someone dicking about with the stuff you created is a sensitive thing. You created it that way because you felt it was right. If you made a mistake and someone fixed that bug for you, no biggy, but the actual design is very much a personal thing.

This is true even more so for mods because you're basically designing a little niche in the game that's yours. And then someone else comes in, stomps around in your house, and redesigns the whole thing. Oh, and if you go to his house and do the same he burns the world down. If someone does not see how wrong this is they're beyond help.

I think FTB should have taken a stance against mods mucking about in other mods without that modders consent a long time ago. I think it's incredibly strange that they pride themselves for being a modpack 'for' the modders but they don't bother setting some rules about what mods can do to each other. Why is it not required to get consent from another mod author if you want to implement stuff they created or even want to modify the recipies for their stuff? The core problem is not just Gregtech; it's also the FTB team not taking a position on this.
 

PieExplosion

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Jul 29, 2019
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Fun can be defined in quite different ways. E.g some find chess to be quite fun, others weightlifting. Generally those two are rarely considered fun by same person.
Dude. Chess is PvP meng! And I can totally name like 3 people that enjoy both those.
Things like the first 10 GT machines you see in 1.1.2 Ultimate's NEI. Things that made it worth it (back then). Things actually worth calling "tech".
 

Loufmier

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Jul 29, 2019
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  • Mob (video gaming), a monster or non-player character in a computer game, short for "mobile"
Good thing that greg isn't doing it like that, then.


Ever thought that just maybe greg is trying to change the core gameplay itself?
nice article, but i recommend to read it all, and then post.

what`s that supposed to mean?

ever thought that potato tries to be a butterfly?

judging by your location, and by your post it gets harder to not use puns about Estonian people...
 

Hydra

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judging by your location, and by your post it gets harder to not use puns about Estonian people...


Let's not go there. It's hard enough not to make fun about Greg's 'german' roots and its' a good way to derail this thing permanently. I however do think he thinks he's smarter than he really is. He just basically proved our point.
 

Loufmier

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Jul 29, 2019
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Let's not go there. It's hard enough not to make fun about Greg's 'german' roots and its' a good way to derail this thing permanently. I however do think he thinks he's smarter than he really is.
i do my best, to not do that, however it starts come up in mind mind :rolleyes:
 

Hoho

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Jul 29, 2019
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Missed this little bit:
He knows he's wrong, he's just pulling your strings.
If I'm wrong I expect people to come and say why it's so. Somehow people can't seem to realize here that with a game that has many options not everyone likes things the way they do and they consider everything else an abomination. I just try to explain why I think the changes GT has made have, in fact, made the game more enjoyable for me. For whatever reason people come and tell me my idea of fun is wrong. Can any of those people cite where I've said that their idea of it is wrong?
 

SatanicSanta

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What other mods besides BC quarry (for balancing it's cost and with conf), forestry bronze (to prevent an exploit and make bronze back to IC2 standard), plates in UE (for compatibility and with conf), IC2 (as it's effectively a total conversion of it, most stuff has configs) and vanilla (again, configs) does GT change, exactly?

You are effectively accusing greg of things he simply has not done.

Tampering with one mod is too much. IC2 is okay to tamper with since GT is an IC2 addon. You listed BuildCraft, Forestry, and UE, that's three. I don't care if it's possible to change it in a config. He shouldn't change other peoples work at all. I'm also a painter, if someone came by and said, "Oh, that mountain is wrong, let's change it" grabs a brush without permission and starts painting away, I would probably be a little upset.
I think FTB should have taken a stance against mods mucking about in other mods without that modders consent a long time ago. I think it's incredibly strange that they pride themselves for being a modpack 'for' the modders but they don't bother setting some rules about what mods can do to each other. Why is it not required to get consent from another mod author if you want to implement stuff they created or even want to modify the recipies for their stuff? The core problem is not just Gregtech; it's also the FTB team not taking a position on this.
Wyld is on the GregTech thread. If you do not know who Wyld is, he is one of the guys that builds and updates the modpacks. He refuses to update the wgt pack until Greg stops being an ass, essentially. Obviously that is not a word for word quote. There is a reason the FTB team has packs with GT and without GT, some people like it, and some people don't. I do agree that it is a little hypocritical for them to pride themselves on being for the modders when they have GT in the bunch. This reply is a little hard to write as my brain is a little fuzzy (lack of sleep last night), so I apologize about that. I think the reason they do both is, a) the packs are for the modders, they have modder consent, and the modders (probably) know all of the mods in the packs, and b) GT was a good mod, without many nerfs, most removing exploits, at the time they built the packs. In the 1.4.7 version of GT there are few nerfs, and all is well and good. In the current 1.5.2 WGT pack GT is still a reasonable mod. I hope that when they do update WGT they make the configs not tamper with many mods, if at all. The only reason I say "many" is to remove exploits (scaffolds, bronze). I think the 4 ingot = 1 bronze is overkill. 2 bronze was few enough.
 
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Hydra

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Missed this little bit:If I'm wrong I expect people to come and say why it's so.

That's the point. We don't have to. Everyone that doesn't have a big chunk of wood in front of their head knows that crashing a game on purpose to get your point across is wrong. You're just choosing to ignore it and debate stuff that's hardly relevant to the issue.

Funny enough you're saying the same as we are, that GT doesn't have a place in the FTB modpacks. You made it clear that GT is going towards a TC mod and so has Greg himself.
 

Loufmier

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Missed this little bit:If I'm wrong I expect people to come and say why it's so. Somehow people can't seem to realize here that with a game that has many options not everyone likes things the way they do and they consider everything else an abomination. I just try to explain why I think the changes GT has made have, in fact, made the game more enjoyable for me. For whatever reason people come and tell me my idea of fun is wrong. Can any of those people cite where I've said that their idea of it is wrong?

you`re doing so poor job at this, so it looks more like your showing how selfish you are.
 

Dee_Twenty

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Jul 29, 2019
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You know, a sensible person would solve all these problems by just adding a simple option to the config to the effect of "Hard mode = true/false" that would disable all nerfs and recipe changes that aren't about fixing exploits, too bad Greg strikes me more as the sort who wants all eyes on him at all times than a sensible person.
 

SatanicSanta

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You know, a sensible person would solve all these problems by just adding a simple option to the config to the effect of "Hard mode = true/false" that would disable all nerfs and recipe changes that aren't about fixing exploits, too bad Greg strikes me more as the sort who wants all eyes on him at all times than a sensible person.

Tedious mode* GregTech is not hard. It is tedious. 1 log = 2 planks just makes it tedious. I don't want to carry a saw where I go, nor do I want to craft one at all. It breaks, and is not worth it. I am fine with cutting down 2x the trees I normally do, but would prefer not to. I've heard rumors about requiring 9 wood for a crafting table, but for all I know it is false. Like I said, what people call "hard" is really just tedious.
 
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CrissHill

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Jul 29, 2019
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So, yes, I was on the forums. If I wasn't how could I have replied? I know this. As Hydra and Mjw said, putting it in the mod in the first place both makes it run slower, and it was a wrong thing to do in the first place. It was completely childish and I don't want to use a mod if it has any malicious code in it.


It doesnt make it run slower because the check is only done once and it's in the load up.
 

SatanicSanta

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Jul 29, 2019
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It doesnt make it run slower because the check is only done once and it's in the load up.

FTB takes long enough to load, I don't want GT to have to check for Tinkers Construct 1 log = 4 wood code, just so he can possibly crash my game. That's ridiculous.
 

Hoho

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Jul 29, 2019
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Tampering with one mod is too much.
Thanks to GT inter-mod cooperation has increased tremendously and now many mods allow for overriding their machine outputs to put out single unified type of products. This wouldn't have happened without "tampering". Also, care to comment about miscperipherials in similar light? What about all the recipe overriding mods? Singling out GT doesn't make much sense to me.
IC2 is okay to tamper with since GT is an IC2 addon. You listed BuildCraft, Forestry, and UE, that's three. I don't care if it's possible to change it in a config. He shouldn't change other peoples work at all. I'm also a painter, if someone came by and said, "Oh, that mountain is wrong, let's change it" grabs a brush without permission and starts painting away, I would probably be a little upset.
He isn't changing anything about their work (= changing the binary), he is only changing the recipes, your analogy is flawed. I'll also remind you that the version of GT in stable FTB came with modified GT config that disabled diamonds in macerator and the more expensive quarry. That's exactly why the conf is there: to make the game better suited for the target audience of whoever makes the modpack.

The comparison with painting would make sense if instead of modifying your thing the person would put a sticky note ontop of yours covering a part of your painting. Also note that the viewer itself has to make the decision to add the note and/or visit the place that shows art that is modified like that. At no point anyone is forcing them and the original is not affected and can be used whenever the player wishes.

Also, ever seen how many people are modifying the works of artists? Both visual and especially audio stuff? Huge parts of creation wouldn't exist if same rules would be applied there as people here try to insist on MC modding.
Wyld is on the GregTech thread. If you do not know who Wyld is, he is one of the guys that builds and updates the modpacks. He refuses to update the wgt pack until Greg stops being an ass, essentially.
On that very same thread Wyld said he has resumed the work on WGT pack.
That's the point. We don't have to. Everyone that doesn't have a big chunk of wood in front of their head knows that crashing a game on purpose to get your point across is wrong. You're just choosing to ignore it and debate stuff that's hardly relevant to the issue.
You have missed how I've stated numerous times that I didn't approve how greg crashed the game. Why do you insist in saying I did that?
I think the main problem why people think I'm debating irrelevant things is I'm trying to bring analogue examples of things that have been done before to demonstrate my point. Not quite sure why people generally ignore them.
Exactly. This is about the community. Not Hoho.
I don't belong in modded-MC community and can't express my opinion?
The reason why I'm using myself as an example is exactly because I don't want to claim I know what big parts of community like. Basically I'm doing the opposite that many people here do by claiming their opinion is true because they believe big part of community agree even if they have no real data to back it up.
You know, a sensible person would solve all these problems by just adding a simple option to the config to the effect of "Hard mode = true/false" that would disable all nerfs and recipe changes that aren't about fixing exploits, too bad Greg strikes me more as the sort who wants all eyes on him at all times than a sensible person.
Greg actually goes one step further and allows you to tweak a ton of features individually instead of just one thing for everything.[DOUBLEPOST=1374137266][/DOUBLEPOST]
FTB takes long enough to load, I don't want GT to have to check for Tinkers Construct 1 log = 4 wood code, just so he can possibly crash my game. That's ridiculous.
He has had the overriden item ID check for a long time so it didn't have any extra effect on loading speed.
 

Dee_Twenty

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Jul 29, 2019
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Greg actually goes one step further and allows you to tweak a ton of features individually instead of just one thing for everything.

Thus the problem, it's tedious and time consuming having to go through the config and change a few dozen settings to revert his changes when I don't want any of them in my game, a simple true/false setting to disable all of the changes at once would save everyone involved a lot of hassle.
 

Vauthil

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I generally keep my mouth shut on these GT threads and just hit report once they go stupid, but just this once I'll make an exception and notate something.

Wanna know why I am not particularly enthused about GregTech, albeit being one of the original folks on this forum pushing for "let's give this mod a shot"? It's not just incidents like this alone. Comparing this incident to any other is fruitless because there's a world of difference, too. For a simple distinction you've missed, the Forestry thing happened following attempts to communicate not getting any response. Greg has instead opined that this is his form of communication.

Gods below, I have a soft spot for my fellow developmentally disabled brethren, but that's an Aspy bridge too damn far.

There are two factors at play as to why I am wary and weary of Greg and his Tech:
  • The Cult of Personality
  • The Ubermensch Mentality
In other words, the same reasons I'm turned off from BTW: Greg thinks he's Steve Jobs in Minecraft. You, the client, are too stupid to know what you want, so he is going to give it to you. And some people think that's the greatest thing ever. Human beings hate uncertainty, and dominant personalities making the decisions for us removes the need to have to do so. For a certain set of people, that's glorious freedom. The Superhuman has set us all free from banal decisions and we should thank him for it. (Being fair, FTB's modpacks save me from a lot of thinking too and make having a server experience with my friends super-easy, so I'm not immune.)

But then when there are perceived problems with the product, the defense is largely an appeal to the Cult of Personality. A body shield is erected of the most fanatic and rabid, and the devotee apostles chant their chorus of mitigating excuses and hipster-like denunciations. The choir shields the master from criticism and inflate the almighty ego. When the excuse ends up "he doesn't care about you FTB rubes", that's a metastasized block of festering goop that's the result of an echo chamber.

But this particular event has been interesting to watch, because apparently it's really been a bridge too far for even some of the acolytes of GT that aren't part of that core group on the IC2 forums. You can tell because the devotees here and elsewhere (see the rabid badger feeding fest on reddit for "elsewhere") who are still with Greg on this one (and it's a dismal selection compared to usual) are deflecting on the issue, and in fact went to that resort immediately in some of the other discussions. "Look at what X and Y did in the past" they say. That's the first sign of a poorly entrenched position.

I don't care what anybody else did. This isn't about anybody else. If your worldview is so black and white that you see this incident as a direct parallel to any other, you're engaged in sloppy slipshod thinking. As this issue has been resolved between Greg and mDiyo, really the only point the thread has now is to air our concerns about this specific incident and what it means for the community. Those other incidents have already been tried ad nauseam in the court of public opinion and FTB's stance on them is proved by what they continue to curate for these modpacks, so further discussion on them is a pointless derailment.

The direction of GregTech is that it appears to be moving towards making itself the central mod in any compilation it is provided in. That is Greg's right to do, as we have no say in his creative vision. What we do have a stake in, though, is in the lengths to which he's willing to subject everybody else to abuse in order to make it so while remaining a part of these modpacks. Wyld and the rest of the FTB Modpack Team shouldn't have to put up with that crap. There are enough bizarre quirks and unintended incompatibilities between the mods that they negotiate and iron out already, having somebody intentionally making that more difficult is not something they should have to put up with.

Greg's position as it stands is unprincipled and childish. Write reflection code that rewrites everybody else's and vanilla's blocks and mechanics? A-okay. Do it right back at him because other mods require the ratios and balance for their own functionality? Nope, unacceptable. The fact that he decided to do it this way belies the tale that he doesn't care about the modpacks, by the way: his True Acolytes that are supposedly the only ones he cares about would uninstall TiCo in a heartbeat if he so commanded (if they have it installed in the first place, that is). It's the people running modpacks that this battle of code reflection changes impacts.

My preference and recommendation? Tell him very firmly to cut it out or he'll get cut off. At the knees, preferably. If he truly only cares about what he considers his core audience, let's leave him to it. They certainly have no love for us, after all. Heavens knows there are plenty of other mods for us to explore in its place, and none of them consistently produce the vitriol and drama that this one does. Whether it's calling a bluff or ridding ourselves of a pernicious personality, the BS has to stop. A few wonderful doodads and a difficulty/tediousness throttle isn't worth this drama, particularly when it gets in the way of FTB providing modpacks.
 

Hoho

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Greg OBVIOUSLY did not just put a sticky note on the painting, he slapped a black stain all the way across that said "Painting was too OP, Fixed."
and allowed anyone to remove it if they so wished just the same way it works with sticky note.

Basically the sticky note is also a piece of art that works off from the original and adds to it in its own way. GT does something very similar. Again, a LOT of art is created exactly the same way.
I dislike Greg, and don't want to support him. I will use his mods pre-mega-nerf-attack. I don't care about how he makes it possible to change his shitty nerfs. I don't want to have to do that. I shouldn't have to do that.
And that's the beauty of mods, no one is forcing you to anything and you can choose to do whatever you want to do.

What you can't do is force modders to do what you want exactly the same way as players were not able to force EE3 to have condensers and redmatter tools in it.
Yes, it will have an extra affect on loading speed. It is a new code.
The code exists in all GT versions that have ever been included in FTB.[DOUBLEPOST=1374138128][/DOUBLEPOST]
Thus the problem, it's tedious and time consuming having to go through the config and change a few dozen settings to revert his changes when I don't want any of them in my game, a simple true/false setting to disable all of the changes at once would save everyone involved a lot of hassle.
Good thing there are people that have done the work for you and post the pre-configured things right here on this forum.
 
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