Why is Gregtech configured to make quantum armor harder to get but not nerf the armor directly? That is possible, you can take out the fire protection, invincibility etc. but they are all still enabled in FTB. If the problem was getting quantum too fast and therefore basically ending the game because it's too good why not nerf the item directly? You don't want to lose your toy, is that it?
"...getting quantum too fast and therefore basically ending the game because it's too good..."
When did Minecraft become an MMO where people play it for the gear and then when they've got the best gear decide that they're done? I mean, talk about an awful choice of game if you're just in it for the gear. I don't care how many mods you tack on or how much of a grind it's turned into, I don't ever see Minecraft as being the kind of game that offers such robust and compelling options in terms of gear that it affords more than a couple dozen hours of game time before a person is feeling there's nothing left but to start over.
If I want to play a game that hinges on the gear grind, I'll play an MMORPG where the core reward mechanic is gear. And for as long as people try to play a sandbox building/RTS hybrid like an MMORPG, we're going to get dumbass mods like GregTech. If someone is going to take it upon themselves to make a giant sodding mess of so many mods in their well-intentioned but poorly implemented attempt to make the game more "challenging" to suit the "not quite ready for MMORPG prime time" crowd, I would at least hope they'd do their homework and learn from the mistakes made in the genre they're trying to emulate. I don't think there would be a single complaint about *anything* in GregTech if he had:
a) Left everything completely alone. No changed recipes, no changed power requirements.
b) Added his extra tier of machines and gadgets and restrictions on top of what already existed.
But of course, then he'd have had to make them fun or nobody would use them. He'd have to provide incentive for people to make them want to switch over to a machine that pulls MV power and resets if the power supply runs dry. He would have had to adopt the single most fundamental mantra of good progressive game development: "I'm going to make you give more, but I'm going to reward you proportionately for it."
But he didn't do that. He did it absolutely backwards, and that's why people are unhappy. If people have to go in and turn the config on its ear to turn the mod into something they can stomach, it might as well not even be there. There are plenty of other mods that could take GregTech's place that don't make such a gawdawful mess of things.