I don't see what the big hoo hah is about Fez'... Tophats are infinitely cooler!
Textures don't HAVE to be animated. I agree that the new texture format could be a major pain for microblocks though.I suspect that one of the major headaches in 1.5 for Redpower will be the fact that any texture can be animated - I think all microblocks are static textured at the moment, microblocks require a lot of custom rendering code, so in theory microblocks will have to be animated which might be difficult and could look really weird.
True, but Eloraam has no control over whether any particular block is animated. If I want animated dirt, I can have animated dirt. But will a Dirt Cover be animated? Will two Dirt Slab Strips placed together have seamless animation, or would that be really difficult for some reason? I don't know enough about texture rendering to even know if it's a big problem or not. Buildcraft Facades aren't such a problem as they are an entire unbroken block surface.Textures don't HAVE to be animated.
I've not used one, and I don't know all the uses, but one of them that sounds awesome is checking for an empty or full inventory. If you place it against a chest, then it emits no signal if the chest is emtpy. It emits a Level 16 signal if it's full. So you could turn a machine off if there's nothing in the chest, or if the chest is empty, or you could even run 8 pieces of redstone dust and turn a machine on when the chest is half full, and a different machine if it's half empty. This way I can turn off my quarry without a Buildcraft Gate! (I have no Assembly Table yet)...I have no clue how to use the comparator and such.
This way I can turn off my quarry without a Buildcraft Gate! (I have no Assembly Table yet)
One year later...
Two years later...
Five year later...
Ten years later...
Twenty-five years later...
Fifty years later...
One hundred years later...
Need I continue unto the heat death of the universe to prove my point?
here you go
We finally managed to locate and fix the reported performance issues of 1.5, so now it should be at least similar to the performance of 1.4.7.
Wow. So is there even a 1.5 update or is the Redstone update now 1.5.1? I dunno. Lots of lighting fixes and many bug stomps. I give it two more weeks then release.
Ahhh okies. Just found it odd that the wiki, unless I just spaced it out, didn't put 1.5.0 on there just went to the snapshot. Either way I am not going to throw any big parties for this update.
I like that idea.I've not used one, and I don't know all the uses, but one of them that sounds awesome is checking for an empty or full inventory. If you place it against a chest, then it emits no signal if the chest is emtpy. It emits a Level 16 signal if it's full. So you could turn a machine off if there's nothing in the chest, or if the chest is empty, or you could even run 8 pieces of redstone dust and turn a machine on when the chest is half full, and a different machine if it's half empty. This way I can turn off my quarry without a Buildcraft Gate! (I have no Assembly Table yet)
Excellent, we are at 1.4.7 performance levels for the 1.5.1 pre-release!
first, is already released, second, is more than 1.4.7.
Actually it says at least. Even the main wiki update doesn't say more then 1.4.7. So correct me if I am wrong but 1.5 make performace worse then 1.4.7 and it took a patch to get it equal to 1.4.7. Odd