That would be the Witchery villages, so not a bug.Modpack: FTB Mage Quest
Nature of Bug: Not sure if it's actually a bug, but structure generation appears to be a great deal higher, leading to a lot of super villages and the like being created. Wasn't sure if this was intended behavior.
I just updated from 1.0.4 to 1.1.1, and am playing on a private server with my GF... While she can play just fine, when I log into the server, I'm pretty much locked at 1FPS... I wasn't having this issue in 1.0.4. I've tried lowering my settings, upping/lowering my RAM, modifying Java flags... Nothing seems to help. Anyone else having this issue, or have a fix for it?
i7 3.4, or so...
SLI nVidea GTS 450s
Windows 7 64bit
64bit Java 7
We currently don't officially support server play for this modpack, as we haven't officially released one. (Say official more?)Are you having the same problems in a single player world?
Both versions of the pack still crash, and for the same reasons.Try allocating 2 GB of RAM to it- integer values.
-Xms2048m -Xmx2048m -XXermSize=256m -XX:NewRatio=3 -XX:SurvivorRatio=3 -XX:TargetSurvivorRatio=80 -XX:MaxTenuringThreshold=8 -XX:+UseParNewGC -XX:+UseConcMarkSweepGC -XX:MaxGCPauseMillis=10 -XX:GCPauseIntervalMillis=50 -XX:MaxGCMinorPauseMillis=7 -XX:+ExplicitGCInvokesConcurrent -XX:+UseCMSInitiatingOccupancyOnly -XX:CMSInitiatingOccupancyFraction=60 -XX:+BindGCTaskThreadsToCPUs -Xnoclassgc
That is the launcher log. We need the actual crash report.Mod Pack: MageQuest ver 1.1.1
Mod & Version: Don't know
Link to crash report: http://pastebin.com/dM02kRCH
What's the bug?: My game crashed and now I can't load the world anymore. something about the player entity ticking from what I can get out of the crash report.
Can it be repeated?: Been doing it all afternoon.
I'd suggest waiting for the next update to happen. We are currently testing the pack with updated mods.Still got all the same crashes.