Yes, but I wouldn't.While I like the idea of cross mod recipes. I have to say I don't care for the grind aspect of making something. For example, I get the wood plank nerf to encourage the use of the sawmill. What I don't get is making the sawmill so ridiculously expensive pain in the a*# to make it. I also didn't care for the fact that I can't make wood planks out any logs by just using the crafting table. At this point I regret setting up my server for people to use on expert mode. I've gotten nothing but complaints about it. So I'll probably reset the server and have everyone start over in normal mode.
I do have one question, in normal mode since it removes most of the cross mod recipes can I then remove mods like witchery and blood magic?
I tried removing BoP and the mods that connect to it once, and my server would never start up (as I hate BoP with a burning passion)
Agreed. Also, why they just outright disabled some recipes is beyond me. Maybe I want to have my whole based powered by lava in the late game... well now I can't.Expert:
-Nerfed all TiC Traveller's Gear.
*looks at the new recipes*
...do the devs even know how this gear works?
The wings are armor. Not a bauble. THERE IS NO REASON TO USE THEM IF YOU HAVE A SASH ALREADY. Upgraded, you can get slowfall. That's it. There are a few situations where slowfall is useful I suppose, but in that case you should just get dark steel armor and a glider. It'd be CHEAPER, even. Oh, and hey, you can make the Openblocks glider with just leather and sticks.
The belt gives a single extra hotbar, in a modpack that has no inventory issues. So it's not a powerful item, yet it costs a reinforced strongbox?!
The vest and boots could potentially be useful if you upgrade them? The recipes for them aren't too bad considering that. I'm not sure I'd use traveler's boots over boots of the traveler, considering you can't enchant the tcon boots.
Overall, the tcon armor kinda sucks and these recipes are absolutely ridiculous when you take that into account. A full suit of it is not vastly superior to the effects of Boots of the Traveler or a Soujourner's Sash, and so you're better off wearing enchanted gear instead.
Expert Mode seems to be more about spiteful grinding than cross-mod recipes, I'm finding. Some things are excessively restricted while other similar items are easily obtained. Immersive Engineering in particular seems to be untouched and unconnected with any other mod, aside from treated wood for making the forge hammer(and other things), and enderium for the termoelectric generator.
A few other recipes are just outright ridiculous. Such as the dense refined iron plates -> machine casing.
Ok, I don't mind using IC2 to make something to use BC to make a crafting component. However, when refined iron uses steel, and the only way to get steel is extremely slow and painful (Blast Furnace) it's no fun. I wouldn't have had an issue if they left the induction furnace recipe in, and made the induction furnace harder to craft. Yes it would be a pain for a while, but at least when I reach the point of making the induction furnace I can then make steel a little bit easier.