Am I right when I say the universal configs don't support UE mods? If so, why not?
They probably haven't found the need to add them in yet or are in the process of it. Though they do support some of them it seems so it's probably in the works.
Am I right when I say the universal configs don't support UE mods? If so, why not?
They probably haven't found the need to add them in yet or are in the process of it. Though they do support some of them it seems so it's probably in the works.
It'd be a shame to not. I've always enjoyed them. My favourite isn't likely to get in though. I'm afraid it'll mean to many exploded bases.
It's very possible the universal configs will support it but it won't be in any packs.
Probably wouldn't be terribly server friendly and I doubt there's high demand.Afraid of a little griefing or don't have the paitence for a cold war?
Nope, but until that API is stable and not changeing every release it won't be in.Afraid of a little griefing or don't have the paitence for a cold war?
Probably wouldn't be terribly server friendly and I doubt there's high demand.
Nope, but until that API is stable and not changeing every release it won't be in.
just played a little today so didn't find a bugs yet but i was wondering why the server creates mountain filled worlds.
Finding a deserts and swamp lands at y 100+ just feels weird
and redpower returns!
I would like frames back, but the re-addition of the logic and blocks is awesome.
ill settle for "eventually"
My only gripe is I have never gotten into Thaumcraft much and I found a tainted area not far from spawn. Not sure if I should just play TC and figure out how to deal with it or just remove it from the pack..
and redpower returns!
I would like frames back, but the re-addition of the logic and blocks is awesome.
ill settle for "eventually"