If modding doesn't die, I doubt modpacking will. It'll probably far more of a pain in the ass, but it'll continue.Even if forge itself dies, modding will continue. Modpacking might die though.
We have stuff like CubicChunks/Tall worlds, M.I.T.E ect... life goes on guys.
(if you still have doubts, remember there was a lot of modding activity before forge even existed.)
That's just unreasonable. People make mistakes and that's no excuse to want to strip them of everything they have. Lex has been on the ev team for a while and I thonk someone just needs to knock some sense into him.Or here's a shocking idea drop lex from the forge dev team. Since he seems to think it's become to much fing work. And I'm sure there are many who would love to lend there talent to such a noteworthy and important project.
Mod dev isn't supposed to be work. It's supposed to be fun. If he can no longer handle it he should quit and go make flash games.
Openness in which sense? Mojang is not exactly encouraging mods (see obfuscation and stuff)I think this modding community has a higher toxic rate than other communities due to the openness of Minecraft.
It attracts very different people with clashing personalities.
The 1.7 update and new launcher says a lot about what Mojang thinks of modding; pursuing some over complex theoretical ideal, rather than a practical working solution that gets it done.Mojang could've made the modders' life easier if they wanted to
Let me see if I understand this correctly:...
Makes me doubt lex's ability to manage Forge
Then this discussion with Lex
Here is asie bloggin 'bout it