Ender IO conduits are less laggy then Thermal Expansion conduits. Do you have any(a lot of) open blocks tanks? Ex Nihilo crucibles? A bunch of rotary craft machines? A MFR/Forestry tree farm?
AE systems are actually the least laggiest of them all, provided you don't go nuts with level emitters.an AE system... ;P
Not true. A properly made opaque itemduct system is more efficient than an AE system. It's because an ae system has to check for energy and that can cause a bit of lag.AE systems are actually the least laggiest of them all, provided you don't go nuts with level emitters.
AE systems are actually the least laggiest of them all, provided you don't go nuts with level emitters.
With me, my AE system never goes above 300-400 ns, and I build pretty big systems.Sorry but opis dosent agree with you It creates more lag then any RoC/ReC machine I have, for a very small system
So, what you're saying is me re-doing everything with redstone energy conduits from ender IO conduits was counterproductive?
He seems to be talking about lag, not fps problemMob traps , animal farmsand dynamism tablets will eat your tick rate. MFR harvesters, Clear item ducts/pipes, pumping lava and anything that changes light levels, sprinklers and things with lotsa particles will eat your fps
So, what about the entities?
When I have normal render distance turned on, I float around 4.4k entities.
Is this normal or rather on the high side?