Ok, I have a request. Having each module have a secondary low power setting if someone wanted would be helpful. I don't know if it has been mentioned before, and I didn't see it mentioned on the ToDo list.
As an example, the shovel module. Set to high speed you can, occasionally, dig out way more dirt than you wanted. Being able to toggle between whatever high setting you set at the tinker table for mass digging, and then a second, much lower setting for precise work would be handy. Likewise, Sprint Assist, being able to toggle between high speed travel mode, and a mildly boosted setting when working up high where a misstep means a fall would also be handy.
I agree, that would be handy.
However, as to the sprint thing... ever heard of sneaking? I would imagine so... but with massively-boosted walking speed (such as NEI'd Haste 10 Boots of the Traveller), I find sneaking can be very helpful in places where in vanilla or without epic shoes of epicness, I wouldn't.
Also, parachutes and gliders. And jetpacks, if you can afford them. But I agree, binding hotkeys to tinker settings, not just modules, would be useful.
Also, I don't recall anyone posting numbers relating to speed of a well-upgraded powersuit. So I'll post mine.
All modules are assumed to be maxed out.
Two elite batteries, kinetic generator, solar panel, jetpack, jetboots, sprint assist (maxed sprint, walking assist, and compensation), jump assist, and flight control. I think those are all the ones that add to speed in any way...
I found that I was able to fly 1 km (1000 meters) in about 13 seconds, which is about 77 meters per second.
Moreover, while also running night vision, transparent armor, and active camouflage, the amount of power in the suit actually
increased over time. Not quickly, but that still counts as perpetual motion in my book. Not that that matters much, due to Minecraft...