You're not supposed to be able to enchant it. The only reason you can is because of a bug in vanilla Minecraft.
You're not supposed to be able to enchant it. The only reason you can is because of a bug in vanilla Minecraft.
You could try asking MachineMuse to make a module that does Fortune, for a cost "per block".Noooooo don't remove it! I found out that only tool enchants work on it, not weapon enchants. Efficiency V and Fortune III, nice!
Noooooo don't remove it! I found out that only tool enchants work on it, not weapon enchants. Efficiency V and Fortune III, nice!
Yeah, well, perhaps, regardless of that, an "are you sure?" would be welcome.What the... it shouldn't be able to do that.... packets from the same player are handled on a single thread, aren't they?
I really need to get that heat mechanic in...it would be the most sensible factor to encourage you to ration your Fortune usage..
Oh, I just assumed you were telling the truth. Were you not?Yeah, well, perhaps, regardless of that, an "are you sure?" would be welcome.
Oh, I just assumed you were telling the truth. Were you not?
I were. Ask Marc.Oh, I just assumed you were telling the truth. Were you not?
Or make the button stay pressed down if the module is installed and pop up again if you remove it. It would be a nice graphical addition and (I imagine) still do what you explainedI think the issue was networking based; asymmetric networking connectivity issues are a pain in my world too! Probably the way it went down was that he hit the button and the response during a network glitch and then both got delivered very quickly without an actual error condition being registered.
Assuming that's what happened, a way to fix this without tiresome modal dialogues would be to have the client verify a state change in a fashion that invalidates user input on sensitive for some cooling down period. That way the client itself has to see the operation and start to render the cooldown and queued input events don't become an issue during a lagspike. Like animate the button changing color for a full second and don't re-enable the button until that animation itself is complete.
I'll be changing it to an inventory system eventually but that's a bit of the way down the list, because it will require me to finally beat my head against the Vanilla gui slot system.