IC2 is too linear and is becoming more so. It's cumbersome to automate, the new blocks are adding GT style tedium, and any automation is hopelessly dependent upon AE. If you even want to automate the production of the new items you'll need a huge workshop full of several copies of the same machine. Instead of offering something new and fun, they've introduced obstacles to old processes and offered tedious intermediate steps to get to the same old goal.
It's not fun. Especially for non-linear players. I suppose that is the line in the sand. The people that want multiple solutions will not enjoy the new IC2. Those that want "tiers" and definitive objective play will enjoy it. For me, I'm not interested. I was holding out hope that new info would show some fun but it's not happening.
except for one thing. I am not a linear player by a longshot. and i still find several parts of IC2 both useful and fun to work with. a linear player would always choose the optimal path towards an end goal, IC2 as it stands now is not that path. a case could be made for saying that BC + TE is more in line with the optimal. the easy route so to say.
If you find the IC2 techpath to be tedious, then i suggest you stop using anything IC2 related. most mods require you to build out their techtree to reach the bigger rewards at the end. even when that often causes function duplication. this is not unique to IC2. TE does the same with liquiducts and power conduits. basically forcing you to use the TE induction smelter instead of the induction furnace from IC2 for instance. even tho these are comparable machines. (as it is, these machines are often sitting side by side in my workshop, and then used according to the need of the moment).
in big modpacks we have choices. nobody is forcing anyone to use one particular mod over another, so making a big stink about not liking a particular mod is just silly imho.
your opinion is just that. it's
your opinion. the rest of us are free to disagree with it.