Doing some research in the newest IC2_Exp build[138]

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

Cronos988

New Member
Jul 29, 2019
128
0
0
What would you suggest as high end consumers that'd justify building a robust power network? On the MJ side, there's extra bees machines and the MFR laser drill. On the EU side, there's teleporters, mass fabricator(matter fabricator & interdimensional teleporters w/ GT) and again the MFR laser drill. I like uu matter for the simple reason that it provides access to blocks that are otherwise unobtainable (still water for example), whereas the laser drill just produces ores.

I'd love to see some more high end consumers that are purely for fun. Maybe a fireworks generator. Decorative lasers. Decorative block fabricators. Build pattern assemblers. The problem as I see it is that an energy consuming block has to do something some other block doesn't already do cheaper. I see some people play FTB and get bored once they've built all the machines. It's possible these people simply don't understand the basic point of minecraft (mine, craft/build). But giving them a fun target to keep playing with after they've built a power network could help.

But thats kind of my point: You are not "playing with" a MassFab. It only gives you raw materials. If you didn't have the creativity to do something with your raw materials before, giving you additional materials (like still water) isn't going to change that. You find the Massfab usefull because it allows you to be more creative, but thats not the massfab giving you new gameplay.

Teleportation is one interesting mechanic, though Mystcraft can do that, and very cheap. Forcefields and the corresponding defense stations are another fun application for multiplayer (but horribly OP and not very well implemented atm). Some other ideas: Really fast electric carts, Lasers are actually a really good idea, How about a device for large-scale terraforming? Basically it comes down to Multiplayer/PVP orientation or reshaping your world. Something as powerfull as WorldEdit, but with a power requirement might actually be cool.
 

Antice

New Member
Jul 29, 2019
729
0
0
But thats kind of my point: You are not "playing with" a MassFab. It only gives you raw materials. If you didn't have the creativity to do something with your raw materials before, giving you additional materials (like still water) isn't going to change that. You find the Massfab usefull because it allows you to be more creative, but thats not the massfab giving you new gameplay.

Teleportation is one interesting mechanic, though Mystcraft can do that, and very cheap. Forcefields and the corresponding defense stations are another fun application for multiplayer (but horribly OP and not very well implemented atm). Some other ideas: Really fast electric carts, Lasers are actually a really good idea, How about a device for large-scale terraforming? Basically it comes down to Multiplayer/PVP orientation or reshaping your world. Something as powerfull as WorldEdit, but with a power requirement might actually be cool.


IC2 already comes with a terraformer machine that (temporarily at least) changes the biome of a not too large an area. i haven't used it in a long time tho, so i do not know how buggy it is atm. it would actually go well with a bee breeding setup tho. altho other solutions tend to be easier to implement.
 

PhilHibbs

Forum Addict
Trusted User
Jan 15, 2013
3,174
1,128
183
Birmingham, United Kingdom
How about a device for large-scale terraforming? Basically it comes down to Multiplayer/PVP orientation or reshaping your world. Something as powerfull as WorldEdit, but with a power requirement might actually be cool.
That would be awesome, I want to change the biome in a small corner of my base because the grass is a different colour.
 

Nebbie

New Member
Jul 29, 2019
9
0
0
I've been watching DireWolf's Forgecraft 2 series, and I think that people are overreacting about the wire cutters and the forge hammer. In actual practice, you get a forming machine fairly quickly and it replaces both tools.
There's a big advantage to hammering iron over burning it again: it saves time if you use the hammer. Also, it allows you to keep a separate machine for the plates later on, instead of having to use up your smelting capability on more refined iron when you have things to smelt. As for the wire cutting, you get 3 copper wire per ingot now and can make uninsulated wire automatically without autocrafting, which is pretty important if you aren't using an AE network.

As for all the new machines: IC2 desperately needed new machines to keep people's interest. It also needed rebalancing of UU matter, EU use, and EU production. The new machines and changes help this a lot. It's still got a ways to go, but right now it's pretty good. One especially nice addition Dire pointed out is the ejector upgrade, which means you can now have your IC2 machines send out their input to a specific side just like a TE machine can. IC2 is poised for a comeback after everyone was about to leave it behind.

Also, as for mods that use EU, Applied Energistics is a great one. The ability to automatically craft, store items, and use machines is extremely important late-game. Sure, there's not many big EU-using mods, but that one alone is reason to set up an IC2 factory.
 

Hydra

New Member
Jul 29, 2019
1,869
0
0
I've been watching DireWolf's Forgecraft 2 series, and I think that people are overreacting about the wire cutters and the forge hammer. In actual practice, you get a forming machine fairly quickly and it replaces both tools.

It still adds annoying crafting steps which you need to add a machine for. That isn't exactly my idea of adding fun content to a mod.
 

Siro

New Member
Jul 29, 2019
638
0
0
It still adds annoying crafting steps which you need to add a machine for. That isn't exactly my idea of adding fun content to a mod.
Consider tinker's construct. It adds quite a few crafting steps just to produce a basic wooden pickaxe. It's even enforceable via a config option that disables vanilla tools (although this remains turned off in FTB packs because other mods use vanilla tools as part of recipes and would need compatibility integration to accommodate this). But it ALSO adds additional options that allow you to do things you couldn't do before.

The point of the hammer is to eliminate a tedious aspect of IC2, double smelting iron; which was itself a workaround for recipe compatibility. It's a gateway into the mod where once you've built the machine, you don't need to build more of them except for parallelism in automation. It's not a particularly hard gateway either. Consider potion brewing requires visiting the nether and defeating a Blaze in vanilla.
 

PierceSG

New Member
Jul 29, 2019
2,047
0
0
See, the issue is that making refined iron makes use of existing infrastructures and materials while making a hammer and a cutter adds an extra step instead of just throwing it into the furnace, for what purpose?

And it is not removing a tedious step of double smelting, it is replacing one tedious action with another. Plus, you get to waste more materials then just smelting iron.

They also add additional machines that does nothing but does the same thing now without them, except that they are removing the crafting table recipe and forcing you to use the manual/automatic method.

A better way of doing it would be rewarding the player for doing the much more tedious step by making it yield more when you use the tools/machines. Allowing players to craft 6 uninsulated copper cables with 3 ingots but if they use the tools/machine, they 3 per ingot. Let people craft a machine block with 8 refined iron or only 4 iron plates.

So now, you gave the players a choice rather than forcing them down a single path.

Edit: Engrish.
 
  • Like
Reactions: RedBoss

Hydra

New Member
Jul 29, 2019
1,869
0
0
Consider tinker's construct. It adds quite a few crafting steps just to produce a basic wooden pickaxe.

No, it adds a different way of creating completely awesome tools. If it would just add those steps and have you end up with the same basic vanilla tools no one would use it. And that's what IC2 is doing; adding intermediate steps to incredibly basic stuff.
 

PhilHibbs

Forum Addict
Trusted User
Jan 15, 2013
3,174
1,128
183
Birmingham, United Kingdom
I wonder what's going to happen to my Refined Iron if and when Unleashed makes the jump to 1.6.2. Same as will happen to my extradimensional barrels I suppose (although I have avoided making any due to this upcoming problem, and also because OMGDSU!)
 

Loufmier

New Member
Jul 29, 2019
1,937
-1
0
I wonder what's going to happen to my Refined Iron if and when Unleashed makes the jump to 1.6.2. Same as will happen to my extradimensional barrels I suppose (although I have avoided making any due to this upcoming problem, and also because OMGDSU!)
if devs had any reasonable thought about it, i bet it will become iron plates
 

Hydra

New Member
Jul 29, 2019
1,869
0
0
I wonder what's going to happen to my Refined Iron if and when Unleashed makes the jump to 1.6.2. Same as will happen to my extradimensional barrels I suppose (although I have avoided making any due to this upcoming problem, and also because OMGDSU!)

10% chance you can keep them
90% chance it explodes with the force of a thousand creepers
 

Siro

New Member
Jul 29, 2019
638
0
0
No, it adds a different way of creating completely awesome tools. If it would just add those steps and have you end up with the same basic vanilla tools no one would use it. And that's what IC2 is doing; adding intermediate steps to incredibly basic stuff.

It does add those steps and you end up at the same (similar) basic vanilla tools, adding intermediate steps to incredibly basic stuff. It ALSO allows you to create better.

now you have to "double smelt" all metals instead. what great way to remove tedious aspect!

That's incorrect. You'll still get 2x ingots from macerating/smelting and that process takes no more steps than it ever took. The further processing along factorization lines is optional and quite a bit faster than factorization.
 

Loufmier

New Member
Jul 29, 2019
1,937
-1
0
That's incorrect. You'll still get 2x ingots from macerating/smelting and that process takes no more steps than it ever took. The further processing along factorization lines is optional and quite a bit faster than factorization.
what part of my post made you think that i was talking about new addition to ore processing?
thing i was referring to is plate creation.
 
  • Like
Reactions: RedBoss

Hydra

New Member
Jul 29, 2019
1,869
0
0
Which also has no more steps than before and is faster.

I think it's obvious you want to believe that every IC2 change is a good one. Have fun, no point in discussing this any further since it's obvious what your opinion is on the matter :)
 

Drawde

New Member
Jul 29, 2019
279
0
0
I believe that the point that was trying to be made is that making each plate is faster than resmelting a piece of iron. Thus, it's faster to make eight iron plates to make a machine block than it is to wait for eight iron ingots to smelt. In early game where you don't have an induction furnace yet.

Wires look to be a bit slower though.
 

RedBoss

New Member
Jul 29, 2019
3,300
0
0
I believe that the point that was trying to be made is that making each plate is faster than resmelting a piece of iron. Thus, it's faster to make eight iron plates to make a machine block than it is to wait for eight iron ingots to smelt. In early game where you don't have an induction furnace yet.

Wires look to be a bit slower though.
Or rather dubious changes are being made to reach established goals. No value is being added.