So if I am reading this right:
It the barrel sorting system that is to blame for all our woe?
Creeperhost said:I might have found your issues:
'-- Affected level --
Details:
Level name: Christmas2012
All players: 2 total; [iq['DocHussey'/725, l='Christmas2012', x=-103.50, y=200.50, z=-350.50], iq['Faesyn'/1719, l='Christmas2012', x=-22.52, y=86.39, z=273.89]]
Chunk stats: ServerChunkCache: 1855 Drop: 0
Level seed: 34019807
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (352,64,293), Chunk: (at 0,4,5 in 22,18; contains blocks 352,0,288 to 367,255,303), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Incomitatum contacted me last night, asking if I knew any guff that might be linked to the issues you guys are having. I was not able to be helpful at that time - being actively broadcasting sapped a good amount of brain power. However, I have recalled some useful information.
Looking at what you have tried so far, I would look less at placing the blame on Factorization, and more at placing the blame on Red Power, particularly on tube networks with multiple relays. I do not know if you folks have sorting machines like this, but I know the combination between tube networks like this and Factorization nearly crippled Forgecraft at one point. Avoiding relays has become so second nature to me now that it did not even occur to me to suggest last night.
Eitherway, I'm not definitively saying this is your issue, but it's not a bad direction to do some science in and see what happens.