Do you think IC2 is dead?

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Do you think IC2 is dead?

  • Yes

    Votes: 35 28.5%
  • No

    Votes: 96 78.0%

  • Total voters
    123

Runo

New Member
Jul 29, 2019
370
0
0
70% of the time, IC2 isnt dead everytime.

By the way about power and mods in MC. MJ/EU and whatever else is all stupid bullshit. Why must we make up moronic power measurements when we HAVE real life good ones. We rob ourselves of a tool that can be applied in real life to teach others about how things work. Mining, smelting, factory lines, automation, and then a retarded power system that has no basis in reality? Who decided this? It should have been volts, ohms, watts etc a la RP. Learn something you can apply to the real world and how electricity works.

EU is sorta close, but only so if you give a definition to an unspecified field in the game. The EU reader will give you the total transfer in a line, the wattage, which is the voltage(EU/t) times the number of packets(amps). Lower amps and higher voltage results in less transmission losses. Ohms is the cable resistance calculations. Problem is that not many realize this because the packet count is obfuscated, so not many understand that this is how its working.
 

Dravarden

New Member
Jul 29, 2019
1,693
0
0
a mod never gets new items/blocks = dead

replace ''a mod'' with ''IC2'' and you got your answer.
 

Poppycocks

New Member
Jul 29, 2019
1,914
0
0
There is no such thing as a finished mod, the meta of the game is changing at a very fast pace nowadays. This is facilitated by the wide accessibility of modpacks and easy large scale comparability of the mods.

Staying behind is not hard at all nowadays.
 

coolcsl10

New Member
Jul 29, 2019
11
0
0
Everyone who hates on IC2 make me sick. IC2 was the original mod that started all of this pretty much. The only reason you guys like TE better then IC2 is it is easier, and cheaper, and just makes things easier. That does not mean it is better. Just means you guys have to get off your lazy ass and play IC2. I wish TE would be removed from the pack, just because it would make everyone go back to the ORIGINAL and BETTER mod.

I had more fun in the old technic days when there was not all these new mods.

Hate on me all you want.
 

dgdas9

New Member
Jul 29, 2019
1,564
0
0
Everyone who hates on IC2 make me sick. IC2 was the original mod that started all of this pretty much. The only reason you guys like TE better then IC2 is it is easier, and cheaper, and just makes things easier. That does not mean it is better. Just means you guys have to get off your lazy ass and play IC2. I wish TE would be removed from the pack, just because it would make everyone go back to the ORIGINAL and BETTER mod.

I had more fun in the old technic days when there was not all these new mods.

Hate on me all you want.
TE is a great mod!

You don't needd to blame TE, most people use it because it is great.No, IC2 is not dead, but it is underused, and that is not Kinglemming's fault...
 
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Hyperme

Popular Member
Apr 3, 2013
196
257
138
Everyone who hates on IC2 make me sick. IC2 was the original mod that started all of this pretty much. The only reason you guys like TE better then IC2 is it is easier, and cheaper, and just makes things easier. That does not mean it is better. Just means you guys have to get off your lazy ass and play IC2. I wish TE would be removed from the pack, just because it would make everyone go back to the ORIGINAL and BETTER mod.

I had more fun in the old technic days when there was not all these new mods.

Hate on me all you want.

lol no. TE > IC2.

Also if you can't see the idiocy of complaining that people are lazy in a game, I don't even.

Alsomore TE isn't cheaper. Gold > Iron.
 

namiasdf

New Member
Jul 29, 2019
2,183
0
0
At least you search for topics before posting...
Well I was mostly interested in why they were two different sets of stuff to do the same job and what the consensus was on which was better. Then I found this argument and realized the futility to which people were arguing this subject on.

I feel its pointless. In terms of speed you can always build more of the cheaper TE versions, less materials efficient but more energy efficient. Compared to the IC2 where you can use overclockers, which result in materials efficiency at the cost of energy. I'm assuming most people run quarries and most likely have a surplus of energy in some form.

In the end, its the end game machines that matter. Whether you gain more by creating less/using more powe r(IC2), or by the usage of slag... (TE)

Personally I find the GT grinder to be quite fulfilling in terms of ore processing. Though I do most of this manually, I like to know the volume of resources I have. Get a sense of how quickly/slowly I can consume each resource on a basis of the volume rate in which the quarries generate them. Whether you consider it an IC2 machine or not, is null since TE does not have a tier 2 processing machine.

Eventually I will be setting up some sort of AE system to do this all for me, but right now I am content with doing some of this manually. This is at least until I get a sense of what the applicable probabilities are in terms of time, limited by the speed to which the quarry mines out the set out area. (Of getting each ore, if that wasn't obvious.)
 

dgdas9

New Member
Jul 29, 2019
1,564
0
0
FYI I said that because new members(I am not that old... 2 month already active...) tend to create new threads about GT, RP2, IC2, OP-NESS without searching for older posts before...and I always go there and say there is alreay a thread for that...
 

immibis

New Member
Jul 29, 2019
884
0
0
In the beginning Alblaka created Industrialcraft.
And Alblaka said "Let there be machines!" and there were machines, and people used the machines
to do useful stuff, and the only way to use the machines was by hand.
And it didn't matter that you could get free power in small amounts because the main thing you used was time, not power,
and everyone used solar flowers or water towers, and rejoiced.
And there was 1.4, and there was 1.5 - the first age.

Spacetoad saw that people had to do everything by hand, and said "Let there be factories!"
And there were factories, big factories, for things like ore processing, or smaller factories for slower ore processing.
And the factories were recognizably factories, and they definitely were not a bunch of full-block machines sitting next to each other,
and they took up space, and they took a while to build, and it was OK, because factories were cool, and supposed to take up space,
and to take a while to build.
And people still used machines by hand when they were getting started.

And there was 1.6, and there was 1.7 - the second age.

Alblaka saw the difficulty with Industrialcraft wiring, and said "Let there be simpler wiring!"
And Industrialcraft was demolished, and IC2 was reborn from its ashes.
And it was much like Industrialcraft, except with simpler wiring, and three tiers of storage devices, and batteries that weren't full or empty.
And the people still made factories, and they were still pretty much the same as before, and not much was changed.
And people made factories for all sorts of things, like solar panels, and they had to build a different factory for each thing.

And there was 1.8, and there was 1.90 - the third age.

Zippinus saw the slow speed of machines, and the fast speed of Induction Furnaces, and said "Let there be Advanced Machines!"
And Advanced Machines was born, and there were faster machines, but they ate power even when you weren't using them.
But that wasn't a problem, because everyone was still using solar flowers, and power was cheap, and people rejoiced.
And Advanced Machines were great for manual use, because of their speed, but expensive, and so people still used regular machines
for ore processing factories, because they did not need the speed, and the solar panels required would be too large and unsightly.

Zippinus also saw the large and unsightly solar panels, and said "Let there be solar arrays!" And it was so.
And now people could build small factories, using advanced machines and solar arrays, that were much faster than the small factories of old,
and the crafting cost was higher, but the size was smaller. And their small factories could easily fit on one wall of a machine room.

And X3n0ph0b3 came along, and decided to create a system whereby anything could be turned into anything, and it was cheap, and it was durable, and you could
generate infinite amounts of anything in two blocks. And this mod was included in a popular modpack, and the word "overpowered" suddenly entered common usage.

Alblaka saw the slow speed of machines, and the success of Advanced Machines, and said "Let there be overclockers!"
And it was so. And overclocked machines used more power, so the people who didn't mind crafting with unstackable items and didn't like Advanced Machines built
ore processing factories that used less machines and more power, and claimed their overclocker system was better, and advanced machines were "overpowered."
And Zippinus disappeared, and Advanced Machines was lost for a generation.

And Krapht said "Let there be Logistics Pipes!"
And it was so. And you could make a factory that would craft any item you wanted on request, but it was big, and expensive, but it made any other factory redundant.
And a few people tried to make similar machines without Logistics Pipes, using Buildcraft and redstone, or more likely RP2, and failed.
And their attempts were very big and complex machines.

And there was 1.1, and there was 1.2 - the fourth age.

King_Lemming invented a system where machines could automatically eject processed items, and nobody needed to use Wooden Pipes or Redstone Engines, and
he copied some of IC2's machines, but made them three times faster, added his auto-eject feature, and made them run on Buildcraft power. And now an ore processing
factory was exactly the same as a typical machine room, but with a chest on the end, and no Wooden Pipes or Redstone Engines in sight.

King_Lemming saw that the Buildcraft power system wastes power, and said "Let there be simpler wiring!" but this time for Buildcraft, and there were
Redstone Energy Conduits, and they were annoying to craft, but you could run them everywhere and plug things in wherever they fit, and it would Just Work,
and there was no need to think about which direction power was flowing or the capacities of pipes or the power requirements of machines. And coincidentally,
at the same time cpw said "Let there be explosions!" and Buildcraft power systems exploded everywhere and nobody trusted conductive pipes.
So all the people used Redstone Energy Conduits, and forgot about conductive pipes, except when they couldn't afford the conduits. And the people rejoiced,
because they could get power everywhere it was needed simply by plugging things in.

And there was 1.3, and there was 1.4 - the fifth age.

And Alblaka disappeared off the face of the Earth, except for his posts, about every week, in the Off-Topic subforum, and the doomsayers proclaimed that IC2 was dead, despite the efforts of Player and possibly RichardG to keep it updated, because they could just use
Thermal Expansion for ore processing, and because they could do it more conveniently, with no Wooden Pipes or Redstone Engines, and because they could convert a manual setup
into an automatic one by adding a chest.

And AlgorithmX2 created Applied Energistics, which had a crafting system much like Logistics Pipes, but much smaller, and Logistics Pipes's crafting became useless anyway when CovertJaguar decided factory-style automatic crafting was "overpowered", and nerfed it. And Applied Energistics became standard in modpacks, and nobody used Buildcraft to make factories any more, and people used Applied Energistics to do quite simply what people were trying to make very big and complex machines to accomplish back in the Fourth Age, and nobody said it was "overpowered".

And there was 1.5, and there was 1.6 - the sixth age.

By the seventh age modders had finished the work they had been doing; so in the seventh age they rested from all their work. Then they blessed the seventh age and made it holy, because in it they rested from all the work of updating they had done.

(Wow, that was longer than I thought)
 

namiasdf

New Member
Jul 29, 2019
2,183
0
0
And Alblaka disappeared off the face of the Earth, except for his posts, about every week, in the Off-Topic subforum, and the doomsayers proclaimed that IC2 was dead, despite the efforts of Player and possibly RichardG to keep it updated, because they could just use. Thermal Expansion for ore processing, and because they could do it more conveniently, with no Wooden Pipes or Redstone Engines, and because they could convert a manual setup
into an automatic one by adding a chest.

This is pretty funny.
 

GPuzzle

New Member
Jul 29, 2019
1,315
0
0
Do mods die when they are left away?
No!
Do mods die when they stop being updated?
No!
Do mods die when people complain about its OPness and don't use it?
No!

A mod die... when it's forgotten.

And yes, that was a One Piece reference right there.
 
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GPuzzle

New Member
Jul 29, 2019
1,315
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You know what keeps IC2 alive more than anything?
Threads like this.
Even if IC2 is going to die sooner or later, right now it stands as a mod with functions that people still need to learn about, despite not being updated like it should.
 

immibis

New Member
Jul 29, 2019
884
0
0
You know what keeps IC2 alive more than anything?
Threads like this.
Even if IC2 is going to die sooner or later, right now it stands as a mod with functions that people still need to learn about, despite not being updated like it should.
It is actually updated, it's just that the developers who are updating it don't have the power to make an official non-snapshot release.
http://ic2api.player.to:8080/job/IC2_lf/