Do you think IC2 is dead?

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Do you think IC2 is dead?

  • Yes

    Votes: 35 28.5%
  • No

    Votes: 96 78.0%

  • Total voters
    123

PonyKuu

New Member
Jul 29, 2019
813
0
0
That's funny, but it seems like you blame KingLemming for inventing more convenient machines, Immibis.
 

KirinDave

New Member
Jul 29, 2019
3,086
0
0
It is actually updated, it's just that the developers who are updating it don't have the power to make an official non-snapshot release.
http://ic2api.player.to:8080/job/IC2_lf/


Well yeah uh... but these builds lack actual, new, substantial content. I bugged RichardG about this on twitter and he basically went turtle on me and said, "Without our design lead WHAT CAN I DO?" A bummer all around, because that really leaves like... well Greg and you come to mind, but the IC2 community sorta lacks the hero modding teams we're seeing elsewhere. Greg's stuff ranges from inspired to insipid, but I suspect what really makes him so popular is that he's so damn prolific. He is out here with fresh material, basically every day.

If I was not so damn busy with my life, launching a software product I care deeply about, and all my free time not going to this RR thing, well like everyone I got ideas for what to do about IC2 as a mod... I have a null mod building on my box. I just need to start... you know, ripping IC2 apart. Gotta rebalance the power so that it isn't always more economical to build smaller engines than bigger ones. Then it'd need additional content that is not BDSM "this is like the real world except it is in no way like the real world" (you know what I haven't replaced in a full decade? My screwdriver. And I use that thing a lot. I literally have my father's first hammer...), and some additional stuff to do besides processing loot for more loot (a novel mining mechanic like PC added to MFR wouldn't hurt either, I suppose). IC2 already does a lot of great stuff besides loot processing, but we could see more.

It's not like most of those ideas are controversial. You can even see pretty good stabs at them in Mekanism, which Aidan is really doing a great job with.

Or you could do it, Immibis. Oh wait... you're busy maintaining the only usable microblocks mod and basically the best enchanting/automation mod you could ask for. Okay cool, you get a pass. :D
 

Mjw

New Member
Jul 29, 2019
390
0
0
Do mods die when they are left away?
No!
Do mods die when they stop being updated?
No!
Do mods die when people complain about its OPness and don't use it?
No!

A mod die... when it's forgotten.

And yes, that was a One Piece reference right there.

i forgot, which mod were we talking about again?
 

PonyKuu

New Member
Jul 29, 2019
813
0
0
KingLemming made them? I though it was you who did it. I'm referring to autoeject/variable sides feature of TE, BTW.
 

Heliomance

New Member
Jul 29, 2019
306
0
0
Like Oatmonster said, it isn't dead, it's done. IC2 is such a huge mod, so far nothing replaces everything it has in it. IC2 can replace almost any mod. Miner can replace the BC Quarry/Mining Well, Pump can replace the BC Pump, Macerator can replace the Pulverizer, E Furnace and Induc. Furnace can replace the Powered Furnace, etc. There are too many addons for it to die, Gregtech, Compact Solars, Advanced Machines, Advanced Solars, Gravity Suit, MFFS, Advanced Techologies, etc. I think that even if it dies out, someone will most likely maintain it and update it to current Minecraft versions. I personally, cannot imagine FTB or Tekkit, or any of those other packs without IC2. It's too huge, and too loved.

AHAHAHAHA no. The IC2 pump behaves nothing like the BC pump, and is almost entirely useless. It's okay for pumping water from an infinite pool, but it's entirely pointless for lava as it only takes the block directly below it.
 

SatanicSanta

New Member
Jul 29, 2019
4,849
-3
0
AHAHAHAHA no. The IC2 pump behaves nothing like the BC pump, and is almost entirely useless. It's okay for pumping water from an infinite pool, but it's entirely pointless for lava as it only takes the block directly below it.

Hmmm... I didn't know that. I saw a video where someone used a pump to pump lava (IC2) and it worked fine. I guess I didn't pay close enough attention.
 

Zelfana

New Member
Jul 29, 2019
813
0
1
AHAHAHAHA no. The IC2 pump behaves nothing like the BC pump, and is almost entirely useless. It's okay for pumping water from an infinite pool, but it's entirely pointless for lava as it only takes the block directly below it.
Hmmm... I didn't know that. I saw a video where someone used a pump to pump lava (IC2) and it worked fine. I guess I didn't pay close enough attention.
You have to combine it with the Miner to pump from further away but it will only pump lava that is in the way of mining ores the Miner cares about.
 

ApSciLiara

New Member
Jul 29, 2019
1,216
0
0
AHAHAHAHA no. The IC2 pump behaves nothing like the BC pump, and is almost entirely useless. It's okay for pumping water from an infinite pool, but it's entirely pointless for lava as it only takes the block directly below it.

GregTech's Advanced Pump, on the other hand... I like the Advanced Pump.
 

PonyKuu

New Member
Jul 29, 2019
813
0
0
I made Infinitubes, King_Lemming made TE. I'm not a developer of TE.
If you remember my question, I asked whether you blame KL for inventing more convenient machines in that wall of text you posted before. I don't know why you mentioned infitubes.
 

KirinDave

New Member
Jul 29, 2019
3,086
0
0
It is not a good sign for IC2's health when its build server and primary download point have been down for days with no sign of that being fixed in sight.
 

immibis

New Member
Jul 29, 2019
884
0
0
If you remember my question, I asked whether you blame KL for inventing more convenient machines in that wall of text you posted before. I don't know why you mentioned infitubes.
You
That's funny, but it seems like you blame KingLemming for inventing more convenient machines, Immibis.

You made my name bold, and I thought you accusing me blaming KingLemming for inventing more convenient machines when I also invented more convenient machines.

Are you referring to Infinitubes?
The only thing I've made that I think could be significantly more convenient is Infinitubes.

KingLemming made them? I though it was you who did it. I'm referring to autoeject/variable sides feature of TE, BTW.
This doesn't make sense in the context of my interpretation of the previous posts.

I made Infinitubes, King_Lemming made TE. I'm not a developer of TE.
Answering your question "KingLemming made them?"

Sorry for the misunderstanding.

To answer your original question, ignoring the bold font: Thermal Expansion is currently one of the main mods that makes things more convenient, but not the only mod - Applied Energistics, for example, is another. Advanced Machines used to be one. Equivalent Exchange 1 and 2 made everything very convenient using them, and everything else redundant, and whenever I played with them I tended to mostly ignore all other mods.
 

Lathanael

New Member
Jul 29, 2019
959
0
0
It is not a good sign for IC2's health when its build server and primary download point have been down for days with no sign of that being fixed in sight.

The server the Jenkins is hosted on is down. There is nothing player can do to fix it. He has to wait till the hosting company brings the server back up. Lastest info to my knowledge is that it will be up again around Thursday.
 
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King Lemming

New Member
Jul 29, 2019
664
0
0
To answer your original question, ignoring the bold font: Thermal Expansion is currently one of the main mods that makes things more convenient, but not the only mod - Applied Energistics, for example, is another. Advanced Machines used to be one. Equivalent Exchange 1 and 2 made everything very convenient using them, and everything else redundant, and whenever I played with them I tended to mostly ignore all other mods.

o_0

Really? You just compared reconfigurable sides to Creative Mode?
 

KirinDave

New Member
Jul 29, 2019
3,086
0
0
o_0

Really? You just compared reconfigurable sides to Creative Mode?

No, you did. EE2 was not creative mode and I think you know better than to jump on that bandwagon.



Aside from that... It is weird how the community cannot agree on costing for item transport. Immibis's infinitubes are middling costly, but very very powerful. Buildcraft tubes are dirt cheap, but they're also stupid and it is very easy to design a "bad" system that can impact a server. Translocators are pretty cool, but costly like whoah for what they do. Railcraft is just off the charts expensive (and difficult). RedPower2 was very powerful and not very expensive. AE is the most expensive, and fairly powerful, but lacks some pretty important features.

I'm surprised if Immibis thinks AE is too good, given that I still use Infinitubes all over the place because AE is lousy and splitting outputs for multiple continuous processing tasks, and a lot of resource management is about continuous processing tasks.
 

King Lemming

New Member
Jul 29, 2019
664
0
0
No, you did. EE2 was not creative mode and I think you know better than to jump on that bandwagon.

Actually, it was far far better. You could easily get to the point where EE2's ability to generate stuff was faster than shift+clicking in the creative inventory, and the items far outshone anything that Creative Mode gave you.

I'm not saying EE2 was bad - it was a blast. But you're crazy if you argue it didn't provide for capabilities that rivaled, if not surpassed, Creative Mode. Given that this was the point of the mod as stated by the devs, I'd say it's a reasonable statement to make.