Do you think IC2 is dead?

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Do you think IC2 is dead?

  • Yes

    Votes: 35 28.5%
  • No

    Votes: 96 78.0%

  • Total voters
    123

Golrith

Over-Achiever
Trusted User
Nov 11, 2012
3,834
2,137
248
I'd have to agree with Bibble there. I'm finding myself that my main use of IC2 is for recyclers, and rubber for TC3 research. I just can't bring myself to void junk when there's a system in place that can (with luck) make that junk useful.
 

ApSciLiara

New Member
Jul 29, 2019
1,216
0
0
ICSquared is necessary for GregTech! That's what I use it for, mostly :p
Then again, we have Universal Electricity on Resonant Rise so...

Sent from boobs (because why not?)
 

Sir_Moodz

New Member
Jul 29, 2019
44
0
0
IC is the mod where all other mods are usable with, I make energy with IC2 and use it for all my other mods
 

RandomMoped

Popular Member
Nov 17, 2012
429
374
108
Somewhere on the internet
I'm pretty sure that the majority of people that think IC2 is dead don't know the meaning of having fun with a mod and exploring it's features, all I hear is "pulverizer is better than maccerator lel" when nobody really considers what else IC2 adds. Terraformers are fun as hell to use, I've been thinking of experimenting with the new crops it adds, scaffolds are nice, construction foam is a great building material, I could go on and on but no. Just because IC2 has not-as-good ore processors as TE, it's suddenly a dead mod. If that's what you think, than you need to learn to use a bit more creativity and explore with mods.
 

PonyKuu

New Member
Jul 29, 2019
813
0
0
I'm pretty sure that the majority of people that think IC2 is dead don't know the meaning of having fun with a mod and exploring it's features, all I hear is "pulverizer is better than maccerator lel" when nobody really considers what else IC2 adds. Terraformers are fun as hell to use, I've been thinking of experimenting with the new crops it adds, scaffolds are nice, construction foam is a great building material, I could go on and on but no. Just because IC2 has not-as-good ore processors as TE, it's suddenly a dead mod. If that's what you think, than you need to learn to use a bit more creativity and explore with mods.
IC2 is dead not because ore processors are bad. It's dead because it doesn't add anything. It's old. People who wanted to play with terraformers, did that even in IC1. No new generators, no new machines. Saying that "there's nothing to improve" is just wrong since we have tons of examples - machine automation like in GT or TE, liquid stuff (TE), tools, armor (MPS) and so on. Look at GT. It's so much cooler than IC2, except maybe some costs.
 

Jess887cp

New Member
Jul 29, 2019
922
2
1
Eh, semantics once again. Depends on your definition of dead.

I'd say it's not dead, it has second wind with addon's and such. I also think that it will never be ead until the release of IC3, or a compatible clone pop's up to replace it altogether.
 

Loufmier

New Member
Jul 29, 2019
1,937
-1
0
IC2 is dead not because ore processors are bad. It's dead because it doesn't add anything. It's old. People who wanted to play with terraformers, did that even in IC1. No new generators, no new machines. Saying that "there's nothing to improve" is just wrong since we have tons of examples - machine automation like in GT or TE, liquid stuff (TE), tools, armor (MPS) and so on. Look at GT. It's so much cooler than IC2, except maybe some costs.
while GT is cool(ignoring some factors) it also rises issue of IC2 power generation, by adding mid and high tier consumers, he doesnt add producers to counter them. so you end up with a lot low tier producers, until you`re able to craft advanced solars/solar arrays which are the only generators, that match IC2 power tiering.
in other words its solars or gtfo.
 

Jess887cp

New Member
Jul 29, 2019
922
2
1
while GT is cool(ignoring some factors) it also rises issue of IC2 power generation, by adding mid and high tier consumers, he doesnt add producers to counter them. so you end up with a lot low tier producers, until you`re able to craft advanced solars/solar arrays which are the only generators, that match IC2 power tiering.
in other words its solars or gtfo.

Well, GT adds MJ support, and massive MJ power plants are awesome and also fairly common, so you could always take that route.
 

b0bst3r

New Member
Jul 29, 2019
2,195
0
1
Without Gregtech, advanced solar panels, compact solar panels, gravichest, Chargepads, MFFS and adv machines, yes I suppose it would be dead.
 

DoctorOr

New Member
Jul 29, 2019
1,735
0
0
I've been thinking of experimenting with the new crops it adds

Like everything else base IC2, its pointless. Not the mechanics (although thats a pain too) but the crops that are available. GT 1.5.2 adds a bunch of crops though, some of which are useful. Even then though, bees are probable better output and definitely a more directed way of achieving something specific.
 

SatanicSanta

New Member
Jul 29, 2019
4,849
-3
0
AdvancedMachines is rendered almost entirely pointless by new GT machines.
I can argue with that. The only thing that could make it pointless fron GT would be the Rotary Macerator, though, it's so cheap, and so fast there is no point to not use it. I use mine for coal dust, sand, and such. While my GT Grinder I use for ores.
 

PonyKuu

New Member
Jul 29, 2019
813
0
0
while GT is cool(ignoring some factors) it also rises issue of IC2 power generation, by adding mid and high tier consumers, he doesnt add producers to counter them. so you end up with a lot low tier producers, until you`re able to craft advanced solars/solar arrays which are the only generators, that match IC2 power tiering.
in other words its solars or gtfo.
Greg was balancing things about mods I think. That includes those stupid solars which everyone spams
 

Loufmier

New Member
Jul 29, 2019
1,937
-1
0
Greg was balancing things about mods I think. That includes those stupid solars which everyone spams
i, actually, would like to spam solar, because field of solar looks cooler than 1 block producing tons of power.
the reason i dont like to do such is server load caused by them and ridiculous amounts of wiring(yes i can use tin cable, but its existence is complete bullshit) required to do so, simply annoys me. if that issues were fixed they could be not so bad.
compact solars and advance solars remove those issues but, make solars OP, compared to other IC2 power generators. and advanced solars producing power during night/storm is complete bullshit.
 

Anubis

New Member
Jul 29, 2019
87
0
0

The Ore processing doesn't even factor in for me, If you wan't Ore processing with IC you got GT. Honestly I'm hoping we get more mods that take a completely different approach to Ore processing like Factorazation & RavynousHunter's WIP Keep of Metal Gold mod.

My biggest issue with IC2 is the Power network. It's just old, odd, clunky, and hard for beginners to understand, especially when compared to TE's take on the MJ net. It's so easy to not only set up but to wrap your head around the MJ mechanics.
And from my experience IC2's Energy net is based on exponential growth (LV producers VS MV, HV, EV producers). Almost all other Mods are linear in their progression. I can't speak for UE, haven't played it yet. But take BC's MJ network as an example, To get more more power in IC you upgrade your power producers to the next "tier" of power and all of a sudden your producing 8x what you were. With BC/TE you just add more engines to the line and call it good. And yes all ^that is a very simplified and based on 1.4.7 IC2 (last time I used it), but I hope it gets the point across.
 

Bigglesworth

New Member
Jul 29, 2019
1,072
0
1
70% of the time, IC2 isnt dead everytime.

By the way about power and mods in MC. MJ/EU and whatever else is all stupid bullshit. Why must we make up moronic power measurements when we HAVE real life good ones. We rob ourselves of a tool that can be applied in real life to teach others about how things work. Mining, smelting, factory lines, automation, and then a retarded power system that has no basis in reality? Who decided this? It should have been volts, ohms, watts etc a la RP. Learn something you can apply to the real world and how electricity works.
 

PonyKuu

New Member
Jul 29, 2019
813
0
0
70% of the time, IC2 isnt dead everytime.

By the way about power and mods in MC. MJ/EU and whatever else is all stupid bullshit. Why must we make up moronic power measurements when we HAVE real life good ones. We rob ourselves of a tool that can be applied in real life to teach others about how things work. Mining, smelting, factory lines, automation, and then a retarded power system that has no basis in reality? Who decided this? It should have been volts, ohms, watts etc a la RP. Learn something you can apply to the real world and how electricity works.
Check out UE. It's messy though.
 

namiasdf

New Member
Jul 29, 2019
2,183
0
0
Well just to add my two bits, though it might be a bit of an aside....

TE seems to mimic how society works now where as IC2 is the future. The way players use EU vs. MJ show this. Aside from storing MJ in redstone energy cells, this is something we do that in real life too. Storing energy as compressed gases, liquids (oil, gas), etc.

If you make the analogy that EU is electricity, then the ability to store millions of EU is unrealistic. We haven't reached that far in our technology to do such a thing. We generate as much electricity as we are using on a per time basis. Back-up generators for electrical systems are usually diesel engines, electricity stored in a different form. This process is currently what we know in FTB as the MJ->EU conversion. We as a society don't have the ability to store electricity, other than batteries.

But those are barely able to power a car for x km before needing a recharge. They still have a long ways to go to carry the energy needs of society ala carte.

I'm just saying in terms of reality, TE simulates real life better.


Though if I were to say which is better, it doesn't matter. Those machines get you through the early game and into the mid game. Then you start adding in GT machines, etc. If you're really looking to build the good @#$% then you're probably going to need a matter fabricator to make them iridiums. You need EU for those, and I don't see many people trying to find a MJ->EU conversion to supply the 16.6 million EU for one piece. Mostly solar panels and nuclear reactors at that point.

Even I'll concede that I will be relying on nuclear energy. I can't realistically generate lava fast enough from biofuel. To max the 2.1k EU/t or so to run a matter fabricator at make requires ~400 combustion engines running 80 magma crucibles... Making enough valves to ensure that volume of liquid will flow at the rate its being consumed at any step in the process... >.>...

(Also fusion, I feel fusion is stupid. What's the point in playing after fusion? You could be infinitely inefficient and the exponential growth of fusion would counter it... Sounds like creative.)


Storing the energy you need to generate the EU or MJ you require is almost always in fuel (biomatter, biofuel, fuel, etc.). This means utilizing the stored potential energy (MJ) in these liquids to do work, but do use any of the cool late game stuff you need EU/electricity.

All in all, arguing which is better is dumb. The total outcome of utilizing macerators vs. pulverizers only really matters near the start. Once you advance far enough, however you process your resources won't matter because you have enough EU/MJ to make a billion-trillion of them.

What matters is that at that point IC2 and TE are kinda interdependent, given the EU/MJ relationship.


Unless you go pure solar panels. But that's boring. Seriously. FTB is fun because you can number crunch till your calculator drops, find every tweek to make your system x% more efficient, etc.