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Shadowquinn

New Member
Jul 29, 2019
182
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Why is it every time i put his seed in to play along, it never comes out the same. I got it on BOP I copied and paste the seed and it looks nothing like his.
 

Yusunoha

New Member
Jul 29, 2019
6,440
-4
0
I admit I'm not very experienced with RF, but how do we get up and going without the TE conduits? The EnderIO conduits all require RF themselves.

you don't need to connect a machine to a conduit for the machine to work. you can also directly place the machine next to a generator for the machine to work.
so craft yourself a generator and place the machine directly next to it, so it gets power and you're able to craft the resources need to craft RF conduits

I'm also thinking of disabling the generation of PneumaticCraft plants and adding crafting recipes for the seeds, Minetweaker is installed anyways and I just hate those plants
 

ArcoZ

New Member
Jul 29, 2019
28
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0
I'd say im a bit surprised that MFFS isn't here but considering it crashed my (not DW20) server every time i tried to use it in any meaningful way...
I'm also thinking of disabling the generation of PneumaticCraft plants and adding crafting recipes for the seeds, Minetweaker is installed anyways and I just hate those plants
Can't agree more, worst plants ever.
 

Antaioz

New Member
Jul 29, 2019
237
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0
Well, I'm one of the people who's glad that he included Project Red instead of bluepower. I'm considering adding in havestcraft and hunger overhaul. It's also interesting that IC2 still survives. Other than that the pack has everything I want and nothing I don't want, modpacks have been getting bloated lately and the DW20 pack trimmed off all the extra stuff for me.
I'm sure I'll find a couple mods I don't want later, or a few to add, but so far, loving the pack.
 
Last edited:

Yusunoha

New Member
Jul 29, 2019
6,440
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0
for those interested, I found that RWTema premade a whole bunch of Dense Ore configurations for ores from other mods. I put them all in one configuration file, and for those interested, here's the code

Code:
# Configuration file

ores {

    block_0 {
        S:baseBlock=minecraft:iron_ore
        I:baseBlockMeta=0
        S:baseBlockTexture=iron_ore
        D:denseOreProbability=1.0
        I:renderType=0
        I:retroGenId=0
        S:underlyingBlock=stone
    }

    block_1 {
        S:baseBlock=minecraft:gold_ore
        I:baseBlockMeta=0
        S:baseBlockTexture=gold_ore
        D:denseOreProbability=1.0
        I:renderType=0
        I:retroGenId=0
        S:underlyingBlock=stone
    }

    block_2 {
        S:baseBlock=minecraft:lapis_ore
        I:baseBlockMeta=0
        S:baseBlockTexture=lapis_ore
        D:denseOreProbability=1.0
        I:renderType=0
        I:retroGenId=0
        S:underlyingBlock=stone
    }

    block_3 {
        S:baseBlock=minecraft:diamond_ore
        I:baseBlockMeta=0
        S:baseBlockTexture=diamond_ore
        D:denseOreProbability=1.0
        I:renderType=0
        I:retroGenId=0
        S:underlyingBlock=stone
    }

    block_4 {
        S:baseBlock=minecraft:emerald_ore
        I:baseBlockMeta=0
        S:baseBlockTexture=emerald_ore
        D:denseOreProbability=1.0
        I:renderType=0
        I:retroGenId=0
        S:underlyingBlock=stone
    }

    block_5 {
        S:baseBlock=minecraft:redstone_ore
        I:baseBlockMeta=0
        S:baseBlockTexture=redstone_ore
        D:denseOreProbability=1.0
        I:renderType=0
        I:retroGenId=0
        S:underlyingBlock=stone
    }

    block_6 {
        S:baseBlock=minecraft:coal_ore
        I:baseBlockMeta=0
        S:baseBlockTexture=coal_ore
        D:denseOreProbability=1.0
        I:renderType=0
        I:retroGenId=0
        S:underlyingBlock=stone
    }

    block_7 {
        S:baseBlock=minecraft:quartz_ore
        I:baseBlockMeta=0
        S:baseBlockTexture=quartz_ore
        D:denseOreProbability=1.0
        I:renderType=0
        I:retroGenId=0
        S:underlyingBlock=netherrack
    }

    block_8 {
        S:baseBlock=BigReactors:YelloriteOre
        I:baseBlockMeta=0
        S:baseBlockTexture=bigreactors:oreYellorite
        D:denseOreProbability=1
        I:renderType=0
        I:retroGenID=3
        S:underlyingBlock=stone
    }

    block_9 {
        S:baseBlock=factorization:DarkIronOre
        I:baseBlockMeta=0
        S:baseBlockTexture=factorization:resource/ore_dark_iron
        D:denseOreProbability=1
        I:renderType=0
        I:retroGenID=1
        S:underlyingBlock=stone
    }

    block_10 {
        S:baseBlock=Forestry:resources
        I:baseBlockMeta=0
        S:baseBlockTexture=Forestry:ores/apatite
        D:denseOreProbability=1
        I:renderType=0
        I:retroGenID=1
        S:underlyingBlock=stone
    }

    block_11 {
        S:baseBlock=ProjRed|Exploration:projectred.exploration.ore
        I:baseBlockMeta=0
        S:baseBlockTexture=projectred:ore/oreruby
        D:denseOreProbability=1
        I:renderType=0
        I:retroGenID=0
        S:underlyingBlock=stone
    }

    block_12 {
        S:baseBlock=ProjRed|Exploration:projectred.exploration.ore
        I:baseBlockMeta=1
        S:baseBlockTexture=projectred:ore/oresapphire
        D:denseOreProbability=1
        I:renderType=0
        I:retroGenID=0
        S:underlyingBlock=stone
    }

    block_13 {
        S:baseBlock=ProjRed|Exploration:projectred.exploration.ore
        I:baseBlockMeta=2
        S:baseBlockTexture=projectred:ore/oreperidot
        D:denseOreProbability=1
        I:renderType=0
        I:retroGenID=0
        S:underlyingBlock=stone
    }

    block_14 {
        S:baseBlock=Railcraft:tile.railcraft.ore
        I:baseBlockMeta=0
        S:baseBlockTexture=railcraft:ore.sulfur
        D:denseOreProbability=1
        I:renderType=0
        I:retroGenID=1
        S:underlyingBlock=stone
    }

    block_15 {
        S:baseBlock=Railcraft:tile.railcraft.ore
        I:baseBlockMeta=1
        S:baseBlockTexture=railcraft:ore.saltpeter
        D:denseOreProbability=1
        I:renderType=0
        I:retroGenID=1
        S:underlyingBlock=sandstone_normal
    }

    block_16 {
        S:baseBlock=Railcraft:tile.railcraft.ore
        I:baseBlockMeta=2
        S:baseBlockTexture=railcraft:ore.dark.diamond
        D:denseOreProbability=1
        I:renderType=0
        I:retroGenID=1
        S:underlyingBlock=railcraft:cube.stone.abyssal
    }

    block_17 {
        S:baseBlock=Railcraft:tile.railcraft.ore
        I:baseBlockMeta=3
        S:baseBlockTexture=railcraft:ore.dark.emerald
        D:denseOreProbability=1
        I:renderType=0
        I:retroGenID=1
        S:underlyingBlock=railcraft:cube.stone.abyssal
    }

    block_18 {
        S:baseBlock=Railcraft:tile.railcraft.ore
        I:baseBlockMeta=4
        S:baseBlockTexture=railcraft:ore.dark.lapis
        D:denseOreProbability=1
        I:renderType=0
        I:retroGenID=1
        S:underlyingBlock=railcraft:cube.stone.abyssal
    }

    block_19 {
        S:baseBlock=Railcraft:tile.railcraft.ore
        I:baseBlockMeta=5
        S:baseBlockTexture=railcraft:ore.firestone
        D:denseOreProbability=1
        I:renderType=0
        I:retroGenID=1
        S:underlyingBlock=netherrack
    }

    block_20 {
        S:baseBlock=Thaumcraft:blockCustomOre
        I:baseBlockMeta=0
        S:baseBlockTexture=thaumcraft:cinnibar
        D:denseOreProbability=1
        I:renderType=1
        I:retroGenID=1
        S:underlyingBlock=stone
    }

    block_21 {
        S:baseBlock=Thaumcraft:blockCustomOre
        I:baseBlockMeta=7
        S:baseBlockTexture=thaumcraft:amberore
        D:denseOreProbability=1
        I:renderType=1
        I:retroGenID=1
        S:underlyingBlock=stone
    }

    block_22 {
        S:baseBlock=TConstruct:GravelOre
        I:baseBlockMeta=0
        S:baseBlockTexture=tinker:ore_iron_gravel
        D:denseOreProbability=1
        I:renderType=0
        I:retroGenID=1
        S:underlyingBlock=gravel
    }

    block_23 {
        S:baseBlock=TConstruct:GravelOre
        I:baseBlockMeta=1
        S:baseBlockTexture=tinker:ore_gold_gravel
        D:denseOreProbability=1
        I:renderType=0
        I:retroGenID=1
        S:underlyingBlock=gravel
    }

    block_24 {
        S:baseBlock=TConstruct:GravelOre
        I:baseBlockMeta=2
        S:baseBlockTexture=tinker:ore_copper_gravel
        D:denseOreProbability=1
        I:renderType=0
        I:retroGenID=1
        S:underlyingBlock=gravel
    }

    block_25 {
        S:baseBlock=TConstruct:GravelOre
        I:baseBlockMeta=3
        S:baseBlockTexture=tinker:ore_tin_gravel
        D:denseOreProbability=1
        I:renderType=0
        I:retroGenID=1
        S:underlyingBlock=gravel
    }

    block_26 {
        S:baseBlock=TConstruct:GravelOre
        I:baseBlockMeta=4
        S:baseBlockTexture=tinker:ore_aluminum_gravel
        D:denseOreProbability=1
        I:renderType=0
        I:retroGenID=1
        S:underlyingBlock=gravel
    }

    block_27 {
        S:baseBlock=TConstruct:GravelOre
        I:baseBlockMeta=5
        S:baseBlockTexture=tinker:ore_cobalt_gravel
        D:denseOreProbability=1
        I:renderType=0
        I:retroGenID=1
        S:underlyingBlock=gravel
    }

    block_28 {
        S:baseBlock=appliedenergistics2:tile.OreQuartz
        I:baseBlockMeta=0
        S:baseBlockTexture=appliedenergistics2:OreQuartz
        D:denseOreProbability=1
        I:renderType=1
        I:retroGenID=1
        S:underlyingBlock=stone
    }

    block_29 {
        S:baseBlock=appliedenergistics2:tile.OreQuartzCharged
        I:baseBlockMeta=0
        S:baseBlockTexture=appliedenergistics2:OreQuartzCharged
        D:denseOreProbability=1
        I:renderType=1
        I:retroGenID=1
        S:underlyingBlock=stone
    }

    block_30 {
        S:baseBlock=BiomesOPlenty:gemOre
        I:baseBlockMeta=2
        S:baseBlockTexture=biomesoplenty:rubyore
        D:denseOreProbability=1
        I:renderType=0
        I:retroGenID=1
        S:underlyingBlock=stone
    }

    block_31 {
        S:baseBlock=BiomesOPlenty:gemOre
        I:baseBlockMeta=4
        S:baseBlockTexture=biomesoplenty:peridotore
        D:denseOreProbability=1
        I:renderType=0
        I:retroGenID=1
        S:underlyingBlock=stone
    }

    block_32 {
        S:baseBlock=BiomesOPlenty:gemOre
        I:baseBlockMeta=6
        S:baseBlockTexture=biomesoplenty:topazore
        D:denseOreProbability=1
        I:renderType=0
        I:retroGenID=1
        S:underlyingBlock=stone
    }

    block_33 {
        S:baseBlock=BiomesOPlenty:gemOre
        I:baseBlockMeta=8
        S:baseBlockTexture=biomesoplenty:tanzaniteore
        D:denseOreProbability=1
        I:renderType=0
        I:retroGenID=1
        S:underlyingBlock=stone
    }

    block_34 {
        S:baseBlock=BiomesOPlenty:gemOre
        I:baseBlockMeta=10
        S:baseBlockTexture=biomesoplenty:malachiteore
        D:denseOreProbability=1
        I:renderType=0
        I:retroGenID=1
        S:underlyingBlock=stone
    }

    block_35 {
        S:baseBlock=BiomesOPlenty:gemOre
        I:baseBlockMeta=12
        S:baseBlockTexture=biomesoplenty:sapphireore
        D:denseOreProbability=1
        I:renderType=0
        I:retroGenID=1
        S:underlyingBlock=stone
    }

    block_36 {
        S:baseBlock=IC2:blockOreUran
        I:baseBlockMeta=0
        S:baseBlockTexture=IC2:blockOreUran
        D:denseOreProbability=1
        I:renderType=0
        I:retroGenID=1
        S:underlyingBlock=stone
    }

    block_37 {
        S:baseBlock=TConstruct:SearedBrick
        I:baseBlockMeta=1
        S:baseBlockTexture=tinker:nether_cobalt
        D:denseOreProbability=1
        I:renderType=0
        I:retroGenID=1
        S:underlyingBlock=netherrack
    }

    block_38 {
        S:baseBlock=TConstruct:SearedBrick
        I:baseBlockMeta=2
        S:baseBlockTexture=tinker:nether_ardite
        D:denseOreProbability=1
        I:renderType=0
        I:retroGenID=1
        S:underlyingBlock=netherrack
    }

    block_39 {
        S:baseBlock=TConstruct:SearedBrick
        I:baseBlockMeta=5
        S:baseBlockTexture=tinker:ore_aluminum
        D:denseOreProbability=1
        I:renderType=0
        I:retroGenID=1
        S:underlyingBlock=stone
    }

    block_40 {
        S:baseBlock=ThermalFoundation:Ore
        I:baseBlockMeta=0
        S:baseBlockTexture=thermalfoundation:ore/Ore_Copper
        D:denseOreProbability=1
        I:renderType=0
        I:retroGenID=1
        S:underlyingBlock=stone
    }

    block_41 {
        S:baseBlock=ThermalFoundation:Ore
        I:baseBlockMeta=1
        S:baseBlockTexture=thermalfoundation:ore/Ore_Tin
        D:denseOreProbability=1
        I:renderType=0
        I:retroGenID=1
        S:underlyingBlock=stone
    }

    block_42 {
        S:baseBlock=ThermalFoundation:Ore
        I:baseBlockMeta=2
        S:baseBlockTexture=thermalfoundation:ore/Ore_Silver
        D:denseOreProbability=1
        I:renderType=0
        I:retroGenID=1
        S:underlyingBlock=stone
    }

    block_43 {
        S:baseBlock=ThermalFoundation:Ore
        I:baseBlockMeta=3
        S:baseBlockTexture=thermalfoundation:ore/Ore_Lead
        D:denseOreProbability=1
        I:renderType=0
        I:retroGenID=1
        S:underlyingBlock=stone
    }

    block_44 {
        S:baseBlock=ThermalFoundation:Ore
        I:baseBlockMeta=4
        S:baseBlockTexture=thermalfoundation:ore/Ore_Nickel
        D:denseOreProbability=1
        I:renderType=0
        I:retroGenID=1
        S:underlyingBlock=stone
    }

    block_45 {
        S:baseBlock=ThermalFoundation:Ore
        I:baseBlockMeta=5
        S:baseBlockTexture=thermalfoundation:ore/Ore_Platinum
        D:denseOreProbability=1
        I:renderType=0
        I:retroGenID=1
        S:underlyingBlock=stone
    }

    block_46 {
        S:baseBlock=ThermalFoundation:Ore
        I:baseBlockMeta=6
        S:baseBlockTexture=thermalfoundation:ore/Ore_Mithril
        D:denseOreProbability=1
        I:renderType=0
        I:retroGenID=1
        S:underlyingBlock=stone
    }

}

I also put together a minetweaker file that adds crafting recipes for all the seeds, the script is

Code:
recipes.addShaped(<PneumaticCraft:plasticPlant:0>, [[<minecraft:wheat_seeds>, <minecraft:dye:0>]]);
recipes.addShaped(<PneumaticCraft:plasticPlant:1>, [[<minecraft:wheat_seeds>, <minecraft:dye:1>]]);
recipes.addShaped(<PneumaticCraft:plasticPlant:2>, [[<minecraft:wheat_seeds>, <minecraft:dye:2>]]);
recipes.addShaped(<PneumaticCraft:plasticPlant:3>, [[<minecraft:wheat_seeds>, <minecraft:dye:3>]]);
recipes.addShaped(<PneumaticCraft:plasticPlant:4>, [[<minecraft:wheat_seeds>, <minecraft:dye:4>]]);
recipes.addShaped(<PneumaticCraft:plasticPlant:5>, [[<minecraft:wheat_seeds>, <minecraft:dye:5>]]);
recipes.addShaped(<PneumaticCraft:plasticPlant:6>, [[<minecraft:wheat_seeds>, <minecraft:dye:6>]]);
recipes.addShaped(<PneumaticCraft:plasticPlant:8>, [[<minecraft:wheat_seeds>, <minecraft:dye:8>]]);
recipes.addShaped(<PneumaticCraft:plasticPlant:9>, [[<minecraft:wheat_seeds>, <minecraft:dye:9>]]);
recipes.addShaped(<PneumaticCraft:plasticPlant:11>, [[<minecraft:wheat_seeds>, <minecraft:dye:11>]]);
recipes.addShaped(<PneumaticCraft:plasticPlant:10>, [[<minecraft:wheat_seeds>, <minecraft:dye:10>]]);
recipes.addShaped(<PneumaticCraft:plasticPlant:12>, [[<minecraft:wheat_seeds>, <minecraft:dye:12>]]);
recipes.addShaped(<PneumaticCraft:plasticPlant:14>, [[<minecraft:wheat_seeds>, <minecraft:dye:14>]]);
recipes.addShaped(<PneumaticCraft:plasticPlant:15>, [[<minecraft:wheat_seeds>, <minecraft:dye:15>]]);

if you want to add it you can either add it into the current chiselChisel script, or just copy that chiselChisel script, rename it and add replace the code in that one.
ofcourse don't forget to disable the generation of PneumaticCraft plants in the configuration file.

also for those who're annoyed like me that you can't shift-click coal/charcoal into the fuel slot of furnaces, you can go into the Big Reactor configuration file and change the configurations to this

Code:
    B:registerCharcoalForSmelting=false
    B:registerCoalForSmelting=false
    B:registerGraphiteCharcoalCraftingRecipes=true
    B:registerGraphiteCoalCraftingRecipes=true

what this does is it disables the furnace recipe for graphite and adds a crafting table recipe for graphite using coal and charcoal with gravel
 
Last edited:

tedyhere

New Member
Jul 29, 2019
1,286
0
0
for those interested, I found that RWTema premade a whole bunch of Dense Ore configurations for ores from other mods. I put them all in one configuration file, and for those interested, here's the code
You are a godsend :D
 

Darkone84

New Member
Jul 29, 2019
220
0
0
Whats up with modular powersuits. Direwolf20 said it was in the pack in the video but it's not. Is this something that will be added later?

EDIT: I'm also going to add Simply Jetpacks
 

ArcoZ

New Member
Jul 29, 2019
28
0
0
Whats up with modular powersuits. Direwolf20 said it was in the pack in the video but it's not. Is this something that will be added later?
Not sure what you mean. MPS is in the pack

EDIT: and Simply Jetpacks is a good one to add
 

arghhh

New Member
Jul 29, 2019
1
0
0
I noticed that none of the Buildcraft oil or fuel will work in the Ender IO combustion generator. I wonder if this is intended.


Edit: It looks like it's a build craft integration issue with the fuel registry according to the Ender IO GitHub. It looks like it will be updated post 6.1 fuel registry per CrazyPants.
 
Last edited:

Veggetossj

New Member
Jul 29, 2019
245
0
0
Meh ill just use Extra Utilities energy pipes to trasnfer RF.

Mods that im thinking of adding: RandomThings, Remote IO, the HUD mods of armour+potion effect, Most if not all of Reika's Mods.
 

Senseidragon

Well-Known Member
May 26, 2013
703
319
88
Meh ill just use Extra Utilities energy pipes to trasnfer RF.

Mods that im thinking of adding: RandomThings, Remote IO, the HUD mods of armour+potion effect, Most if not all of Reika's Mods.

Let me know how you do with adding Reika's mods to the pack. For some reason I get issues (NoClassDefError-type issues) when I try. Not sure who isn't playing well together.[DOUBLEPOST=1415016730][/DOUBLEPOST]For me, so far, I've only added Practicalities and RandomThings. I've also incorporated the script changes provided by @Yusunoha above. Other than some glitches like some items not stacking together or Binnie's doors breaking when you break the block under them, I'm not having too many issues.
 

Antaioz

New Member
Jul 29, 2019
237
0
0
I had issues with milk, and cakes.
It seems MFR overwriting the milk bucket is broken at the moment, so the fix was to disable that in the config. It does mean you can't place milk in the world, I think for almost anyone that wouldn't be a big deal though, who places milk in the world?
 

Senseidragon

Well-Known Member
May 26, 2013
703
319
88
Hmm. I just tested milk buckets, they seem to work fine. Poured it all over the place, picked up again just fine.
 

Senseidragon

Well-Known Member
May 26, 2013
703
319
88
Nope, cannot make cake with the milk. I actually get the missing texture for milk in the NEI recipes when I look it up, even though the ID shows as 335 (in my setup anyway) for milk on the side panel.
 

CodaPDX

New Member
Jul 29, 2019
203
0
1
Can't agree more, worst plants ever.

I was clearing out some space with a horn of the wild last night.

Bwoooo...
Breaking grass noises.
Pop...pop pop pop.

Pneumaticcraft plants everywhere.

The whole "dropped seeds make new plants" idea is easily the worst idea in modding in the last year.
 

Darkone84

New Member
Jul 29, 2019
220
0
0
It really needs to have a option so you can plant the see like normal. I have loads of creeper seeds around my house and all I keep hearing is "Bang" "Bang".... more plants.