Unsupported Direwolf 20: 1.6.4 {PUBLIC BETA}

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slaeb2012

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Jul 29, 2019
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i updated to the latest recommended version (1.0.9) and didn't have any mods so i unpacked the Direwolf20 zip file and got ll the mods but s soon as i launched after doing that it said i need forge 9.11.1.965. how do i fix that
 

trechetican

New Member
Jul 29, 2019
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Weird just talked to them... and nope. Only bug thay are aware of is a ticking entity bug in open blocks.

Also thats not a complete log.

Generally speaking creeperhost will say report modpack bugs on the thread anytime a client says "its not working" on a beta pack. Timeout exception CAN be a memory leak. It can also be you attempting to run a pack on lower then the recommended minimum of 3GB of RAM and it can also be a bad internet connection.
ah okay i have a 3Gb ram server ill upgrade and see if it makes a difference, i admit it was last week when i contacted them about it and the direpack has changed since them if after i upgrade it still does the same i'll ask them again. Thank JadedCat much appreciated
 

Jadedcat

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Jul 29, 2019
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Mod Pack: Direwolf20
Mod & Version: Factorization in 1.0.9
Pastebin link to crash log: http://pastebin.com/yTKT5maG
Whats the bug? There is something wrong with the Dark Iron blocks, as you can see from this paste. But to make it easier to find I'm also pasting it here.

Code:
Compilation events (10 events):
Event: 746.235 Thread 0x000000000b4aa000 6750            factorization.common.BlockDarkIronOre::hasTileEntity (2 bytes)
Event: 746.235 Thread 0x000000000b4aa000 nmethod 6750 0x00000000036ee690 code [0x00000000036ee7c0, 0x00000000036ee818]
Event: 748.869 Thread 0x000000000b4a5000 6751            codechicken.enderstorage.storage.liquid.TankSynchroniser::tickEnd (81 bytes)
Event: 748.879 Thread 0x000000000b4a5000 nmethod 6751 0x00000000036ebd10 code [0x00000000036ebee0, 0x00000000036ec498]
Event: 756.519 Thread 0x000000000b4aa000 6752            net.minecraft.world.WorldProvider::isDaytime (17 bytes)
Event: 756.521 Thread 0x000000000b4aa000 nmethod 6752 0x00000000036df0d0 code [0x00000000036df200, 0x00000000036df278]
Event: 757.322 Thread 0x000000000b4a5000 6753 %          net.minecraft.world.chunk.Chunk::func_76615_h @ 290 (506 bytes)
Event: 757.423 Thread 0x000000000b4a5000 nmethod 6753% 0x00000000039d3c50 code [0x00000000039d3e80, 0x00000000039d5460]
Event: 757.858 Thread 0x000000000b4aa000 6754            net.minecraft.entity.Entity::func_70087_a (55 bytes)
Event: 757.891 Thread 0x000000000b4aa000 nmethod 6754 0x00000000039b7750 code [0x00000000039b78e0, 0x00000000039b7eb8]

This caused the GPU to harden up and exceed the Timeout Delay Response, which was even set to 10 on my end. This would also cause the screen to flicker black with the "Display driver has stopped responding and has recovered" error.

Can it be repeated? Unknown. It spontaneously decides to combust. I even made a superflat "Tunneler's Dream" presetted map to see if it would occur, and sure enough it did.
Known Fix: Disable Factorization, and it will stop the random explosions.



  1. CLASSPATH=.;C:\Program Files (x86)\QuickTime\QTSystem\QTJava.zip < --- is not a valid java location. That's a media player.
Uninstall java
uninstall quicktime
reinstall java

this seems to be a bad java install not a mod bug.
 
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Major Cooke

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Jul 29, 2019
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Oooh! Thanks! Okay![DOUBLEPOST=1388850804][/DOUBLEPOST]Sorry for the double post but should I reinstall quicktime first before java? Or after it?
 

Thabows

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Jul 29, 2019
5
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Mod Pack: Direwolf20v1.0.9-1.0.10, Monsterv1.0.1-1.0.3, maybe others?
Mod & Version: Machinemuse's modular powersuits v0.9.0-84 and Thermal Expansion v3.0.0.2
Pastebin link to crash log: N/A
The bug: The wiring recipe with Thermal Expansion isn't usable since it doesn't give you the item.
Can it be repeated? Yes, Tried it in the Monster mod pack and Direwolf20. Don't know about other modpacks.
Known Fix: Use other recipes like the industrialcraft recipe.
 

Keys

New Member
Jul 29, 2019
14
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Mod Pack: Direwolf20
Mod & Version: Extra Utilities 1.0.2 and Morph beta-0.4.0
Pastebin link to crash log: http://pastebin.com/K8vVRByz
Whats the bug? Seems to be a problem with spike and morph trying to "give" the morph to the spike. Happens more often when two or more mobs are being attacked by the spike.
Can it be repeated? Yes
Known Fix: Use something else besides a spike.
 
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Ash6390

New Member
Jul 29, 2019
9
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Mod Pack: Direwolf20

Mod & Version: ProjectRed 1.6.4-4.2.1.16 and Thermal Expansion 3.0.0.0

Pastebin to crash log: N/A

Whats the bug? Sometimes I see ProjectRed's red alloy wire not connecting, here's a screenshot of one:
15pq3ah.jpg


The same happens with Thermal Expansions Itemducts and Fluiducts here is a screenshot of that:
2zf1qif.jpg


In both places there was a fluiduct and a wire where it's missing!

Can it be repeated? I have not found a way to repeat it, however there might be one.

Known Fix: Place a terrain smasher facing the fluiduct/itemduct/red alloy wire, the game will crash, open it again, enter the world and the wire/itemduct/fluiduct will be broken.
 

Tabu

New Member
Jul 29, 2019
130
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Mod Pack: Direwolf20

Mod & Version: ProjectRed 1.6.4-4.2.1.16 and Thermal Expansion 3.0.0.0

Pastebin to crash log: N/A

Whats the bug? Sometimes I see ProjectRed's red alloy wire not connecting, here's a screenshot of one:
15pq3ah.jpg


The same happens with Thermal Expansions Itemducts and Fluiducts here is a screenshot of that:
2zf1qif.jpg


In both places there was a fluiduct and a wire where it's missing!

Can it be repeated? I have not found a way to repeat it, however there might be one.

Known Fix: Place a terrain smasher facing the fluiduct/itemduct/red alloy wire, the game will crash, open it again, enter the world and the wire/itemduct/fluiduct will be broken.

This bug is ridiculous. We keep getting spammed with updates to TE and each time it get's broken more.... I have about 25 pipes/conduits like this, I'm on a server and It keeps CTD each time I try to fix them...
 

Jadedcat

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Jul 29, 2019
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This bug is ridiculous. We keep getting spammed with updates to TE and each time it get's broken more.... I have about 25 pipes/conduits like this, I'm on a server and It keeps CTD each time I try to fix them...

The post on what's occuring is here http://forum.feed-the-beast.com/thr...d-before-updating-any-pack.36499/#post-516741 . Its not Thermal Expansion is not Project Red. Technically its not Railcraft. But we have yet to see this happen in any world without Railcraft. Doesn't mean it couldn't happen.

Basically there's a bug in vanilla code. Railcraft uses that code causing these invisible blocks and several other issues. Any mod that uses that bugged code could cause this. Thermal Expansion has been trying to find an effective way of coding around the bug so that if another mod uses the code it doesn't cause problems for TE3. MFR has also coded a work around. Some mod authors have just removed the bugged code from their mods altogether on the basis of they'll put it back when the bug is fixed in either Vanilla or Forge. This bug so far has not occured in Magic Farm 2 or FTB Lite 2 or Horizons. All packs that ship without Railcraft. While its technically a vanilla bug and not a Railcraft bug, if you gen a world without Railcraft and you never add Railcraft the cross mod interaction so far doesn't occur.

Again this is not TE3 or Project Red or MFR or any of the mod's who blocks are going invisible's fault. It is the fault of a vanilla bug that is revealed in the presence of Railcraft or possibly any mod that uses an invisible tile entity block.
 
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CrA2Y123

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Jul 29, 2019
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I'm not sure I have the right thread for this, but in the Direwolf20 1.0.9 changelog, it said that the ProjectRed Mechanical and Item Routing system would be added, but I see no new ProjectRed files on my server or on my client after updating, and no new items from the mod show up in NEI. Did I download a broken version of the pack, or am I misinterpreting something? Thanks in advance.
 
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Kiokimaru

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Jul 29, 2019
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I'm not sure I have the right thread for this, but in the Direwolf20 1.0.9 changelog, it said that the ProjectRed Mechanical and Item Routing system would be added, but I see no new ProjectRed files on my server and on my client after updating, and no new items from the mod show up in NEI. Did I download a broken version of the pack, or am I misinterpreting something? Thanks in advance.
I can second this. This is is true for the newest version of Direwolf20 as well.
 
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Jordor

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Jul 29, 2019
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Apparently DW20 pack seems to be on version 1.0.11 but neither i can download the pack or choose version 1.0.10 (which my server runs of).

EDIT: the problem refers in the console as unknown source, but java freezes and i am not able no pastebin the error report.
 
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Darkling54

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Jul 29, 2019
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Apparently DW20 pack seems to be on version 1.0.11 but neither i can download the pack or choose version 1.0.10 (which my server runs of).

EDIT: the problem refers in the console as unknown source, but java freezes and i am not able no pastebin the error report.
The same happened to me.
 

Joviex

New Member
Jul 29, 2019
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The same happened to me.

I know how to "hack" fix this (on windows, but I am sure the MAC version can be sussed easy enough):

0) Close launcher if there
1) cd %appdata%\Roaming\ftblauncher\ModPacks
2) Edit the modpacks.xml
3) Add 1.0.10; to the list of "oldVersions" for Direwolf20
4) Save the file
5) Make the file "READ ONLY" <-- temp until they fix it
6) Fire up launcher
7) Download 1.0.10
8) ???
9) Profit

Not sure why, looks like someone made a config typo.
 

Hamon

New Member
Jul 29, 2019
2
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Mod Pack: Direwolf20 1.6.4 v1.0.9 & v1.0.10
Mod & Version: Factorization 0.8.23 & Tinker's Construct
Pastebin link to crash log: n/a
Whats the bug? Lacerator is processing cobalt & ardite ore but not providing the dirty gravel for them when the ore is placed in front of it.
Can it be repeated? yes
Known Fix: None but can be worked around using a barrel in front of lacerator.
 
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Jadedcat

New Member
Jul 29, 2019
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I'm not sure I have the right thread for this, but in the Direwolf20 1.0.9 changelog, it said that the ProjectRed Mechanical and Item Routing system would be added, but I see no new ProjectRed files on my server or on my client after updating, and no new items from the mod show up in NEI. Did I download a broken version of the pack, or am I misinterpreting something? Thanks in advance.

No that changelog is a list of what changed in each mod we updated to. All of the Project Red modules have 1 changelog so it all gets posted together. It does not mean we are adding the other modules to DW20.[DOUBLEPOST=1388913282][/DOUBLEPOST]
Apparently DW20 pack seems to be on version 1.0.11 but neither i can download the pack or choose version 1.0.10 (which my server runs of).

EDIT: the problem refers in the console as unknown source, but java freezes and i am not able no pastebin the error report.

No the DW20 version is 1.0.10 , We have not pushed a 1.0.11 upgrade.
 

WuffleFluffy

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Jul 29, 2019
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Mod Pack: Direwolf20 1.6.4 v1.0.10
Mod & Version: Tinker's Construct
Pastebin link to crash log: n/a
Whats the bug? Aluminum ore processing, can turn Aluminum into Blocks of Solid Ender:

To replicate:
Take a 9 blocks of Aluminium ore.
Smelt them in a furnace.
You get 9 ingots
Make a block of Aluminium on crafting table
Put the newly made block of Aluminium back on crafting table to get ingots back,
You get 9 x 'Raw Aluminum'

Normally you would put these 9 x 'Raw Aluminum' into crafting bench in a stack of 9
and get 81 Nuggets of Aluminum, which you crafted back into 9 ingots (Easy to do with the pocket crafting table).

However instead those 9 x 'Raw Aluminum' now only have one use in NEI, to be crafted into a Block of Solid Ender.

Seems you can now turn 1 Block of Aluminum into 1 'Solid block of Ender'... is that intended?

Known Fix: Not even sure if this is a bug or not, but thought i'd mention it anyway.

Uploaded screenshots showing steps mentioned
 

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Rodsengard

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Jul 29, 2019
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Mod Pack 1.6.4 Direwolf 1.0.11

Mod & Version not sure

Whats the Bug?
Still got this disappearing parts from mobs and objects. eg chests partially or fully disappear, means textures turn black or even transparent.
used different modpackst: Jadedcats mixpack, own patch from soartex and original. Problem keeps the same

known Fix

Hope you got one :)
 
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