Dartcraft: One of the most overpowered mods of our time

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RedBoss

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Jul 29, 2019
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The latest version allows for you to automate opening them. I think this change was updated a few days ago
 

Saice

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I think I'll just stick to throwing some in a chest and voiding the rest. I don't relish the idea of having to open and sort through a barrel's worth of spoils. These things are nice, but oh so tedious to go through.

When I was on this kick to get a sigil I had a simple system setup where I was basicly shanding on some hoppers that went to a chest that an AE bus on it. Open toss everthing out of the bag, open next bag repeat.

Tedius sort of ... and Still no Sigil rnd hates me somedays.
 

SpitefulFox

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When I was on this kick to get a sigil I had a simple system setup where I was basicly shanding on some hoppers that went to a chest that an AE bus on it. Open toss everthing out of the bag, open next bag repeat.

Tedius sort of ... and Still no Sigil rnd hates me somedays.

Funny. I just got a Sigil from a spoil bag today. :p

Activated a sigil yesterday, but it got lost in the ensuing carnage along with all my shiny manyullyn gear. ;_;
 

Saice

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Funny. I just got a Sigil from a spoil bag today. :p

Activated a sigil yesterday, but it got lost in the ensuing carnage along with all my shiny manyullyn gear. ;_;

Yes at this point I have started to assume that the sigil is a lie and does not spawn anywhere natural. Everyone that has one most have cheated it in. I've have looted over 100+ DimDoor Dugoens and gone through something like 300+ spoil bags and never seen one.
 

SpitefulFox

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Yes at this point I have started to assume that the sigil is a lie and does not spawn anywhere natural. Everyone that has one most have cheated it in. I've have looted over 100+ DimDoor Dugoens and gone through something like 300+ spoil bags and never seen one.

Try sacrificing a Bending Machine to the Random Number God?
 

RedBoss

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LOL I've told you more than once that you're welcome to use mine. I have my builder's wand, I'm happy.

And I found mine in a mineshaft chest caet
 

Revemohl

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Is there a way to automate opening spoils bags, or am I just going to have to designate a "party chest" for them and void the rest?
You can't automate opening them yet, but if you right click on a chest with one of them, they'll deposit everything they have on tat chest and disappear. Then you can use Dartcraft's pipes to automatically transmute everything you most likely don't care about, like armor and tools, and convert copper/tin to their TE version.
 

SpitefulFox

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You can't automate opening them yet, but if you right click on a chest with one of them, they'll deposit everything they have on tat chest and disappear. Then you can use Dartcraft's pipes to automatically transmute everything you most likely don't care about, like armor and tools, and convert copper/tin to their TE version.

Is this a new addition? I tried it on a Gold Chest and it just brought up the usual spoils bag GUI.
 

Flipz

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Is this a new addition? I tried it on a Gold Chest and it just brought up the usual spoils bag GUI.
Perhaps it has to be a vanilla chest? A long, long time back I had issues with Forestry backpacks not working properly with the metal chests, perhaps this is the same sort of thing?
 

schyman

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I've just started playing with dartcraft and these are my impressions:

1. It's very powerful early game, especially compared to tinker's construct. Getting a tier 3 book is reaaaally quick and gives you access to Fortune 4. I care less about flying, since IC2 access to flying would be at about the same time if you focus on that instead. Getting Fortune 3 on a pickaxe usually costs you over a hundred levels at average, this cost like 5. Also, it gives cheap access to obsidian mining before you've been even close to diamonds, via the powered drill (which is really really cheap and about as powerful as the diamond drill + can be upgraded). It takes a _serious_ Tinker's Construct's investment to get even close to what is cheaply available through early-game (or early mid-game at most) dartcraft.

I like that modded minecraft is shaping back a bit towards the manual rather than the automated (see TC3, TiC, Natura etc), and someone mining manually should usually be more effective than an automation at the given level of gameplay. However, I feel this is a bit too fast.

2. The energy system is out of whack. Seriously. The force engine gives _way_ too much power for a _way_ to common resource. If the amount of power/crystal was reduced to 1/5 and the output/t was halved I could see it decently balanced, but right now, it's a far too efficient machine. Slap down three of them with an acumulator at your quarry and it will withdraw 3 times the amount of crystals it'll use, at the very least.

My hope for the future is that it's rebalanced a bit, mainly through four methods:
1. Force crystals should be rarer than they are, at least only half as common.
2. Recipes should be a bit more expensive. Fortune should perhaps only give one level per two fortunes inserted, and have a special material that can be used to give one level per material (similar to how blaze rods are better for heat than coal is)
3a. Force engines generation/t should be halved.
4b. Using force crystals directly should yield about 1/4th of the liquid force they do now, but have some kind of refinement system (preferably a manual system built into the mod itself as well as compability with the magma crucible) that allows them to yield about 1/2 of the liquid force they do now.
 

Revemohl

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Jul 29, 2019
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Is this a new addition? I tried it on a Gold Chest and it just brought up the usual spoils bag GUI.
It's a new feature to 0.1.18.

As for the force engine, 0.1.18 also nerfed the default burn time of liquid force to 1/3 of its original value (and it can be changed back in the config!), so you will most likely need a bit more force stuff. Apparently fuel burns for 100000 ticks now, though, so maybe investing on oil would be better for long-term MJ production.
 
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zilvarwolf

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It's a new feature to 0.1.18.

As for the force engine, 0.1.18 also nerfed the default burn time of liquid force to 1/3 of its original value (and it can be changed back in the config!), so you will most likely need a bit more force stuff. Apparently fuel burns for 100000 ticks now, though, so maybe investing on oil would be better for long-term MJ production.

but only 3.0 mj/t unthrottled.
 

Willsy

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Only item that i use from is the force wrench, i find it a great little tool moving chests and tanks!
Just shift click the middle block...fantastic, a whole 5x5x7 tank of oil moved easily, feels a bit cheaty sometime but what the heck...YOR
 

PierceSG

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Only item that i use from is the force wrench, i find it a great little tool moving chests and tanks!
Just shift click the middle block...fantastic, a whole 5x5x7 tank of oil moved easily, feels a bit cheaty sometime but what the heck...YOR

!! Serious? A steel/iron tank can be compacted and moved that way with a Force Wrench?
 

Lohengrin

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*boggle* Tanks?! I hadn't even considered multiblock structures... That's, yeah. Whoa. I guess it isn't really any more impressive/useful than mobile MSFUs, but just seems that way cause they are huge. Wonder if I could move a smeltry...Proly has to have data in it first to tie the structure together. Like melt some iron in it and then whack the controller. Basically, that is just lazy work there, but curiousity wins out. Ooo, what about boilers? Whack the firebox maybe?
 

DoctorOr

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It's a new feature to 0.1.18.

As for the force engine, 0.1.18 also nerfed the default burn time of liquid force to 1/3 of its original value (and it can be changed back in the config!), so you will most likely need a bit more force stuff. Apparently fuel burns for 100000 ticks now, though, so maybe investing on oil would be better for long-term MJ production.

On RR, we're running 0.1.18 and bags cannot be automated and those numbers you quote for the engine have always been in place. Dartcraft engines run for half the MJ/t as a combusion engine but for exactly as long. Then it adds a multiplier based on the secondary input you use (x1 for nothing, x2 for water, x4 for crushed ice - which requires bees)

Fuel has always ran for 100000 ticks. Liquid Force generates the best MJ/t, but uses buckets five times as fast as fuel and 3x as fast as biofuel. This isn't relevant, as it's highly renewable with a forestry farm.
 

cynric

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*boggle* Tanks?! I hadn't even considered multiblock structures... That's, yeah. Whoa. I guess it isn't really any more impressive/useful than mobile MSFUs, but just seems that way cause they are huge. Wonder if I could move a smeltry...Proly has to have data in it first to tie the structure together. Like melt some iron in it and then whack the controller. Basically, that is just lazy work there, but curiousity wins out. Ooo, what about boilers? Whack the firebox maybe?

You can't move the whole tank that way, just the center bottom block with the data intact. So once you build a tank at the destination and place that part back, you basically transferred the content of the tank.
 
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