Beta 0.1.18
- Bugfix: Changed the way the Rod of Return is damaged. The maximum damage it can take per use is now 1, and as a result should they break inside a Force Belt the user's current item should no longer be destroyed.
- Bugfix: Clipboards can now be crafted with any type of wooden planks registered with Forge.
- Bugfix: Force Slabs/Stairs, Force Engines and Force Infusers should now sync properly to clients even in dimensions other than the one in which the player first logged in.
- Bugfix: Updated Force Wrench support for Extra Bees TileEntities, as they recently changed location. Errors of this nature will now be less verbose and forboding in the future.
- Possible Bugfix: Threw a try/catch block around a function allegedly preventing user login when an agitated Cold Chicken decided to deny certain individuals the privelege of their presence.
- All Thaumcraft golems are no longer bottleable.
- Added Shift-click support for NEI's recipe inquiry button to the Clipboard. Shift-clicking will print the recipe behind the crafting slots, attempt to place the clipboard's contents into the user's inventory and then place viable recipe ingredients from the user's inventory into the appropriate clipboard slots.
- Force Trees can now be cultivated in Forestry's Multiblock Farm.
- Force Saplings ferment into half as much biomass as before.
- Triggering Wing flight is now also determined by player.isSneaking() rather than a hardcoded keyboard binding alone.
- Wing flight may be initiated now even while holding an item, when Wing flight is available.
- When the Wing Meter is depleted, Force Armor's speed bonus is temporarily negated.
- Force Shards now contain 1 bucket of Liquid Force as far as the Liquid Dictionary is concerned.
- Change: Angry Enderman will no longer look around their child's mangled corpse for a possible culprit to punish. They will however, still spawn around it.
- Liquid Force Burn time in Force Engines is now configurable. In addition, the default burn time of Liquid Force has been reduced to 20000 ticks, down from 60000. Users may change this value to anything from 7500 to 60000. Liquid Force's output in MJ/t has not been changed. This change should encourage the use of BuildCraft Fuel in Force Engines, as Fuel will now last 5x longer than Liquid Force, but Fuel may still benefit from throttles such as Milk or Crushed Ice to exceed that of the Combustion Engine.
- Force Packs can now be recolored all 16 Minecraft Standard Colors. Existing Force Packs will change color once and only once to the new standard.
- The Sturdy upgrade on Force Armor can now be "nerfed" in the config, effectively halving the additional protection afforded. If this option is enabled it is quite possible to die but one still stands a better chance than they would in vanilla armor. This setting is disabled by default.
- The Sturdy upgrade on Force Armor will now prevent a death blow to players under its aegis leaving them with half a heart, but only if they have 1 heart or more remaining. This effect is paired with the sound you hear when the Wing Meter depletes to notify the user this effect has occured.
- Force Packs with configured Item Cards inside them will now be a bit smarter about inserting and removing configured items from IIventories. Essentially, whether or not the target item is already inside the Force Pack will determine the action.
- Refactored the Item Card's Crafting upgrade to use Forge Ore Dictionary alternatives.
- Force Packs may now be upgraded with Sturdy to make their EntityItem form indestructible and prevent them from despawning. Sturdy Force Packs have a rarity of Rare instead of Uncommon. (Blue names instead of yellow.)
- Force Wrenched TileEntities that are dropped into the world are now completely invincible and will never despawn.
- Spoils Bags may now be right-clicked onto an IInventory to dump their contents into that inventory. If the Spoils Bag is emptied in this manner it will vanish. Clever players may now find means of automating the emptying and subsequent sorting of Spoils Bags.
- Refactored the Force Wrench to work with most TileEntities. The Force Wrench will also no longer refuse to pick up TileEntities with Force Packs or other DartCraft storge media inside them.
- Force Wrenches may now be used to properly dismantle Thermal Expansion IDismantleables: Redstone Energy Cells, Conduits, Liquiducts etc.
- The Ender upgrade is once again a valid upgrade for the Force Sword. Shift-Right click on a block up to 64 blocks away to instantly teleport to it, and do one damage to the sword.
- Force Pickaxes and Force Shovels can now be toggled between normal and Area mode by shift-right-clicking with the tool in your hands. In area mode the Force Tool will take much longer to break blocks, but when an appropriate block is broken in this mode all other blocks the tool is effective against will be broken in a 3x3 area around the first block. Blocks broken in this fashion will expend the same amount of durability as if all affected blocks had been broken manually.
- Buffed the Lumberjack upgrade to function within a 7x1x7 area instead of just a 1x1x1 area.
- Added the Force Transport Pipe if BuildCraft is installed. The Force Transport Pipe has a right-click interface that interacts with Item Cards in specific ways. As a bonus the Force Transport Pipe has the functions of an obsidian transport pipe and a golden transport pipe, however the Force Transport Pipe is 3x faster than a golden transport pipe.
- If a non-upgraded Item Card is placed inside a Force Transport Pipe the contents of the Item Card will determine what is allowed to pass through the pipe, with anything not allowed bouncing back in the direction whence it came.
- If a Craft-upgraded Item Card is placed inside the Force Transport Pipe when items matching recipe ingredients (forge sensitive) will be stored in an internal buffer. When this buffer has sufficient crafting supplies it will craft what it can and send the results forward through the pipe in the direction of the last item passing through the pipe.
- The Force Pipe's Crafting buffer has limited space, so care must be taken to manage supply ratios. To combat this, the pipe will not accept more than 128 of any given item.
- If a Force-upgraded Item Card is placed inside the Force Transport Pipe when items that are specified by the Item Card to be Force Transmuted will, if a valid transmutation is applicable, be transmuted into the shown output without so much as slowing the item down.
- Force Pipes with Item Cards inside them have a more closed-off texture, to indicate the presence of an Item Card.
- Added the Forge upgrade. The Forge upgrade is given by a Furnace, and at present is only valid for Item Cards. Item Cards with the Forge upgrade will act in a similar fashion to Force-upgraded Item Cards, excepting that their only valid targets are items registered on the Forge OreDictionary. Using Forge Cards, items labeled as "equivalent" by the Forge OreDictionary may be transmuted between each other.
- Forge-upgraded Item Cards may also be used inside Force Pipes to transmute the desired items, just as with Force-upgraded Item Cards.