Dartcraft: One of the most overpowered mods of our time

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KirinDave

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Jul 29, 2019
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So after annoying DoctorOr by safely wrenching Thermal Expansion things (and yes, you can safely do it in multiplayer too) I set out on a mission to break Dartcraft somehow.

Not reliably until you get BlueDart's bugfix release.

I succeeded. Wrenched spawners of different species can occasionally stack, converting all the stacked spawners into one type. This is not a huge exploit but it could be really annoying if you wanted to keep the types separate, and I suspect there are other inappropriate stacking issues out there waiting to be found.

The wrench expresses a lot of bugs. I'm going to disable it entirely from 1.5.2 for my worlds. BlueDart suggests his 1.6 work will fix it.

Oh, and spoils bags are really really strong. By auto-spawning mobs and dropping them off a cliff I'm getting a lot of spoils bags, which sometimes contain force crystals or buckets of force, which can be chucked into the force engines that run the auto-spawner and the grinders to keep them running with a substantial surplus. There are also industrially relevant amounts of tin, copper, and plenty of steel and bronze from the meltable metal armor. Tomorrow I will set up a massive recycling system to get rid of all the dross items like wooden tools and those goddamn force mitts that I have dozens of now.


THe amount of metals you find is trivial. Not even worth mentioning. But the abundance of portal guns, division sigils, and knowledge fragments sort of messes with other mods.
 
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PierceSG

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Jul 29, 2019
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Is there a configuration file for you to tinker about for the items found inside the spoil bags?
 

DoctorOr

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Is there a configuration file for you to tinker about for the items found inside the spoil bags?

It's dungeon chests. But where you'll get 4 or 5 dungeons if you spend all night searching for them, I'll get 200 just because my spawner ran while I was offline.
 

DoctorOr

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While we're at blaming mods for bugs, the very best PVP mod is Railcraft. Boilers can get broken in such a wya that they output an invalid liquid and seeing it in a liquiduct you crash. Only fix is to rollback the chunk. This is way too op.

BTW, no, seeing it in a liquiduct does not crash. Putting it in a BC tank (or, presumably, a RC tank) crashes anybody in render distance. Note that this is the actual bad bug - NPE just because the data input is garbage. We could argue if it's a vanilla minecraft bug, or the tanks themselves at fault.

Since the only evidence of the problem was the liquid inside the liquiduct, and connecting new ones to the boiler emits steam, there's no real way to know if the source of the bad liquid was TE or RC.

Nor can you cause it to break by user action. It happened on server update.
 

KirinDave

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BTW, no, seeing it in a liquiduct does not crash. Putting it in a BC tank (or, presumably, a RC tank) crashes anybody in render distance. Note that this is the actual bad bug - NPE just because the data input is garbage. We could argue if it's a vanilla minecraft bug, or the tanks themselves at fault.

Since the only evidence of the problem was the liquid inside the liquiduct, and connecting new ones to the boiler emits steam, there's no real way to know if the source of the bad liquid was TE or RC.

Nor can you cause it to break by user action. It happened on server update.


We have a user who can make it break reliably now. The easiest provocation involves using a liquid loop with Mekanism mechanical pipes. Which I know Covert probably isn't too keen on caring about. Server updates and reseats also exacerbate the problem.

I did some digging based off stack traces and I'm preparing a more thorough bug report. I am fairly sure it has to do with Railcraft and the way it manages internal tanks.
 

DoctorOr

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We have a user who can make it break reliably now. The easiest provocation involves using a liquid loop with Mekanism mechanical pipes. Which I know Covert probably isn't too keen on caring about. Server updates and reseats also exacerbate the problem.

I did some digging based off stack traces and I'm preparing a more thorough bug report. I am fairly sure it has to do with Railcraft and the way it manages internal tanks.

There would still remain the question of its the tank or the pipes.

Neither of which is the real problem, which is that tanks rendering the liquid crashes. It completely doesn't matter if you could fill a tank full of an invalid liquid if nothing happened. Since in the crash I experienced, it was entirely the vanilla render, it would ultimately be a Forge bug.
 

KirinDave

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There would still remain the question of its the tank or the pipes.

Neither of which is the real problem, which is that tanks rendering the liquid crashes. It completely doesn't matter if you could fill a tank full of an invalid liquid if nothing happened. Since in the crash I experienced, it was entirely the vanilla render, it would ultimately be a Forge bug.


It happens with 2 different kinds of pipes. Mods should not be spitting out invalid fluids.
 

rymmie1981

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Jul 29, 2019
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From discussing dartcraft being op to rendering liquid...
Can we get further about dancing donuts?

It's funny how new people think this is even close to getting Off Topic.

But, on topic, a guy on my server just made a Sharpness 10, Wing, Repair Force Sword and, last I saw, was running off into the Twilight Forest laughing maniacally about Litch Kings...
 

sks0315

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It's funny how new people think this is even close to getting Off Topic.

But, on topic, a guy on my server just made a Sharpness 10, Wing, Repair Force Sword and, last I saw, was running off into the Twilight Forest laughing maniacally about Litch Kings...

I'm not new one to this thread but meh.

But dartcraft flying is very short(not even a minute)

But sharpness thing is little op.(should be sharpness I and tier 2 item should be sharpness II)
 

tehstone

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Jul 29, 2019
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This evening, I was attempting to add a pvp arena to my unleashed server. I enabled pvp in the server properties, and set the arena plugin config to only allow pvp in arenas, and everything seemed in order. Players couldn't attack each other anywhere else in the world as expected.

Then along comes a guy with the bleed effect. The only config option that prevents that effect from doing damage is the pvp toggle in server.properties. towny, griefprevention, worldguard, pvparena, combatcontroller were all ignored by the bleed effect's damage.
 

Hydra

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It's dungeon chests. But where you'll get 4 or 5 dungeons if you spend all night searching for them, I'll get 200 just because my spawner ran while I was offline.

I forgot to turn mine off. I have 1500 in storage now. It's pretty rediculous.

I think it's obvious that the author of DartCraft has no regard to how he's breaking assumptions made by other authors. For example: a bee plugin adds oblivion frames to dungeon drops. They can be crafted but are incredibly expensive. DC makes them abundant, trivilizing bee breeding.

And then there's the force wrench which simply should not exist because it breaks stuff on a technical level.
 
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