I know this is unlikely but is there a plan to add a recipe lookup when starting up a server? The reason I ask is because I had a problem once I had removed a few mods for my private server. I wasn't getting copper or silver ore spawns because the mod which provided those according to configs was one of the ones I removed.
If the server would check for ores enabled in each of the mods and then run through the required ores in recipes for those same mods there could at the very least be a message in the log window
" (mod) (type) ore recipe found - no (type) ore generation enabled "
And yes I know most recipes have redundancy for missing intercompatibility, but a message along those those lines could be ignored or acted upon quite easily, while being very helpful for the few who wish to enable/disable mods instead of use a pure pack but aren't familiar with the multiple layouts of configs.
EDIT: maybe a simple list of the ores found in the mods and then beside that the mods which have the ore enabled. That way you could see multiple generations of the same ore as well as any lacking ones (as I have multiple silver, copper, lead ore ID's which is less severe but still annoying).
I would love to see this small addition to servers and probably the forge ore dictionary would be beneficial in correlating a list like this. (I'm not a modder though, so I'm not sure)
E.G.
Checking Mods Ore Generation:
Copper - Enabled - buildcraft,factorization
Iridium - Enabled - gregtech
Saltpeter - Disabled
Silver - Enabled - factorization
Lead - Disabled
(only an example, factorization would be almost useless without lead lol)
Apologies if this is in the wrong section but it seems like something worth fixing, even if it isn't broken in the truest sense of the word.
EDIT: strikes added for clarity because initial idea was a bit lame.