Okay, Maybe I will trying turning up the frequency of the forest group. Would this be something I should bring up with ttftcuts?They automatically show up, but in my experience only in tiny scattered fragments.
Okay, Maybe I will trying turning up the frequency of the forest group. Would this be something I should bring up with ttftcuts?They automatically show up, but in my experience only in tiny scattered fragments.
I suspect it is probably intentional, but go ahead.Okay, Maybe I will trying turning up the frequency of the forest group. Would this be something I should bring up with ttftcuts?
I added them to ChocolateCraft in v9b, and TF back in v7.Is it possible to add fragments to loot tables for modded dungeons such as runic dungeons or roguelike? RWG I've found a total of like 2 burrows and progression has been VERY painful to even attempt this mod.
If you feel like you need to change something, or you just want to fool around with the code, feel free to fork me on github.
If you make changes and you want to distribute your own version in a modpack, i'm fine with that. I just prefer that you push your changes back to your github repo.
I can hook into that, because it has a codeside representation. Where is it?Roguelike dungeons github: https://github.com/Greymerk/minecraft-roguelike
Author has said:
I don't know if it has an expandable loot table or not, but if you need to add one, it sounds like one pull request will suffice to get it published.
EDIT: Non IMC (config file) extensability: https://github.com/Greymerk/minecraft-roguelike/wiki/Loot-Customisation
Loonium was specifically disabled if I read changelogs correctly.I'm looking to be able to find burrows/hollows/ocean temples in RFTools dimensions since I'm using RWG. Am I correct that in order to get them to generate I need to set "Generate Pylons in Mystcraft Worlds" to true? I don't actually need pylons (I've found multiples of each), just the other world gen structures (I've yet to find an ocean in my overworld, and only 1 burrow...I'm not worried about fragments as I'm fairly certain a Loonium will generate them, but I'm assuming they're required to progress.)
Bah, that's what I get for not reading all the changelogs and relying on previous behavior. Now I definitely need a better way to have access to them (I've found 2 now!)Loonium was specifically disabled if I read changelogs correctly.
They already generate in RFTools dimensions.Bah, that's what I get for not reading all the changelogs and relying on previous behavior. Now I definitely need a better way to have access to them (I've found 2 now!)
Anyway...anyone know about the config option? That was the only one I saw that seemed to have to do with non-Overworld structure generation (possibly they generate regardless?)
I can hook into that, because it has a codeside representation. Where is it?
Yes.Ooh, shiny. I'd noticed that the rendering in the lexicon was a pretty derpy, what with blocks being rendered on top of the blocks they're simultaneously being rendered underneath; this is much nicer.
One singular question (and pardon my ignorance again if this was fixed five versions ago): Does the Lumen Tree page actually show the Luminescent Battery block now?
You were the one who thought of a surrogate IWorldAccess.Hehe, I had to do a bit of convincing work for that one ^^
I think you're getting the hang of this. I became aware of a little repetition toward the end; but overall, I approve.