Say, I have a question: will the casting table auto-output to an AE interface? I ask because I've got one big AE brain running a LOT of my current base, and I'd like to keep my stuff as centralized as possible.
It'll auto-output to adjacent chests, so I assume any other inventory would work just as well. Note that the only spot that'll be left open once you're to the point of casting table automation will be the one directly beneath it.Say, I have a question: will the casting table auto-output to an AE interface? I ask because I've got one big AE brain running a LOT of my current base, and I'd like to keep my stuff as centralized as possible.
Progressed enough i should be
Don't forget to smack it with your manipulator after you've selected a thing. It took me a... bit too long to figure that out the other day, despite having used it before in my last world.i have all research and paper but cant use the ritual Table for the abilities what is happen
ing
No, and there never will be interdimensional transport.So a server setting up question: If I have chromaticraft pylons in dimension 0, and the main play zone is a different dimension (the idea being that those players that don't want to deal with magic won't have to worry about it), can the mages go into dim 0, set up their pylon networks, and then ship the magical power out for use in other dimensions (just like world rifts can carry RoC shaft power)?
Steam lines can go through world rifts.I forget...can you use world rifts to transport ReC steam blocks? If so, that'd be a nifty way to shield your base from any reactor failures: have the reactor off-site (maybe in another dimension) and transport the steam to a world rift that leads back to your base and your turbines. Bonus points if you can transport it from the lines themselves, allowing you to supply an arbitrary number of turbines from a single rift pair.
Probably the crash I deliberately force to prevent world corruption. Ask him for a blacklist.I realize this interaction is far out of any developer's control but I just thought I would let people know that it is possible to place a Mekanism cardboard box onto a crystal pylon tile entity. You can also mine up the box and move the crystal (although the HUD effect stays). However, when removing the box it will cause a CTD everytime and crash servers. I've already notified Aidan on github but I really can't see that this blame lies on any one mod so I am just letting people know to prevent crashes.
Well there is one in the Mekanism APIProbably the crash I deliberately force to prevent world corruption. Ask him for a blacklist.