Mod Feedback ChromatiCraft questions and suggestions

Discussion in 'Mod Discussion' started by Reika, Nov 11, 2014.

  1. Someone Else 37

    Someone Else 37 Forum Addict

    I don't know. Did you place any blocks inside the structure other than the ones shown in the book before you added the runes necessary for the crafting? If you add any runes before you build the actual structure, it might not work- the video was saying something about that.

    Also, it would be nice if there was some way to get useful debugging information regarding these structures from an item in the mod itself. I'd suggest either adding this functionality to the Manipulator or adding a new item to do it, similar to Blood Magic's Divination Sigil.
     
  2. Reika

    Reika RotaryCraft Dev FTB Mod Dev

    Are you of sufficient progress?
     
  3. Mattasdqwe

    Mattasdqwe New Member

    did you check the y level relative to the casting table of your runes?
     
  4. Zandorum

    Zandorum New Member

    http://imgur.com/a/LN2oh

    Picture 1:
    Direction markers on the menu; This would add a way to teach new players without breaking immersion.

    Picture 2:
    Block names on the structure example; This would allow you to know each different block if you cannot tell the difference between them, this also helps people who are color blind.
     
    frogfigther likes this.
  5. Reika

    Reika RotaryCraft Dev FTB Mod Dev

    #1 is already explained in the lexicon, and #2 is impossible.
     
  6. Reenigne

    Reenigne New Member

    two "things"
    thing one: in the config what does "Chest Generation Tier" mean? IE: is "4" a high level dungeon or a low level dungeon, or is that config option for something else entirely? Will making that number lower make things like fragments spawn more or less often or something else entirely?

    thing two: The reason I ask is because when I updated to ChromatiCraft V3d I deleted all chunks but the one I spawned in and have been re-exploring the world ever since (since the new year), I have found dungeons (both vanilla and modded), fortresses, and strongholds, but none of these have yielded any fragments. The option to sacrifice villagers does exist, but I question whether it should be necessary to build an entire village spawning system just to get started in a mod, and the pylons are unable to kill witches, and seeing as I have accumulated around 63000 of each of the 16 types on my wand (which I only made because it was mentioned on a reddit post and I hoped it would open something up in the book, along with digging to bedrock both failed) I'd also rather not have to sacrifice myself to the pylon(s). Is there any other way of obtaining fragments? Because exploration has been fail, and the alternatives seem to be much more effort than would be justified just to start a mod.
     
  7. Someone Else 37

    Someone Else 37 Forum Addict

    What version of Chromaticraft are you using? The digging to bedrock thing (and maybe the other things you mentioned) might not exist in v3d, but it certainly does in v4 (or will when it's released, if it's not out already). Also, you may not have been deep enough in the bedrock layer for it to work.
     
  8. Reenigne

    Reenigne New Member

    ChromatiCraft V3d, I was at depth level 4. Even then I would have hoped that multiple weeks of searching would have resulted in at least one fragment being found.
     
  9. Zandorum

    Zandorum New Member

    How about a list of things required as well as schematic as compromise since its impossible otherwise.
     
  10. Dorque

    Dorque New Member

    I believe so? It's not like there's a flag that says YOU ARE NOW READY TO DO THIS, but I have the Casting Room unlocked in the Lexicon, I've built an absolute buttload of items I don't need (most recent unlocks were element bulbs and radiant bulbs), I'm trying to make items which are also unlocked in the Lexicon (Heat Lily, Compass) and I can only get blank fragments at this point. I'd assume that if everything I'm using is unlocked in the Lexicon, I should be at that progress level.

    Incidentally, regular crafting on the table in the room does work and does make the runes do their light show. It's just nothing that uses runes which works.

    Yes, I am trying to make two items which require runes at y-1, and that is where they are.
     
  11. Mookup

    Mookup New Member

    I agree with this, we need a simpler way to get pages. The recipes arent locked out (yet) if you dont have the pages. Once the wikis/guides appear, people can find the recipes online and just build the stuff. So making getting pages this hard seems strange. In multiplayer world, we could ask friends to make copies of their pages, so there goes the challenge again.
     
  12. Reika

    Reika RotaryCraft Dev FTB Mod Dev

    Actually, there is, but in your version it is only internal.

    This to me means the structure is wrong. Turn on debugging.
     
  13. Elkiehirvi

    Elkiehirvi New Member

    I suggest looking at the YouTube spotlight video a page or two earlier , it seems to be a version ahead and explains the mechanics rather nicely.

    The next version seems to be a lot clearer about the progression system. I'm getting rather exited.
     
  14. Dorque

    Dorque New Member

    I feel kind of silly asking, all things considered, but how do I do that and what am I looking for?

    FYI I've built the structure twice over and as far as I can tell it's accurate, but once I know how to get debugging on I'll take another look.
     
  15. Someone Else 37

    Someone Else 37 Forum Addict

    Yeah, the things that unlock when you do certain things (like dig to bedrock and go to the Nether) don't seem to exist in v3d; you'll have to wait until v4. At least, if they do exist in that version, there's no obvious way to check if you've done them.
     
  16. Reika

    Reika RotaryCraft Dev FTB Mod Dev

    The visible representation are not in v3.

    DragonAPI config.
     
  17. Reenigne

    Reenigne New Member

    to be more concise:

    In the config what does "Chest Generation Tier" mean and will making that number lower(or higher) make things like fragments spawn more or less often or something else entirely?

    and

    Are there any other ways of obtaining fragments than finding them or killing villagers via pylon?
     
  18. Reika

    Reika RotaryCraft Dev FTB Mod Dev

    Chest generation tier is a way of thinning out chest loot, including fragments; higher values mean more loot and more types of loot (every item has a minimum tier it needs to generate, as well as chance control). It defaults to maximum density.
     
  19. Dorque

    Dorque New Member

    2015-01-26_21.00.34.png 2015-01-26_21.00.38.png 2015-01-26_21.01.11.png 2015-01-26_21.01.54.png
     
  20. Reika

    Reika RotaryCraft Dev FTB Mod Dev

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