I think I'll finally dip into the Let's Play pond once 1.8 hits. I've been spending my time brushing up my modding skills in 1.7.10+, since I've totally given up on 1.7.2 as being unreliable and 1.6.4 while enjoyable, is getting a bit long in the tooth.
*Disclaimer* I know that the world may end before 1.8 hits, or it may be out Real Soon Now™
Here's to hoping that 1.8 won't completely screw everything up from what I've learned in 1.7.10+ modding.
And kudos to both @
VaalDeth and @
The Mobius Archives on some very dedicated and inspirational work with the 1.6.4 series. I've learned a bit about what works and in some cases what not to do (with appropriate chuckles) while watching you two over the past months. It continues to be a good time.
My latest mad-scientist experiments involve trying to incorporate CustomNPCs (which I like, but the questing is very primitive) with HQM (which I also like, with good questing, but doesn't completely fit the City Construction Challenge 'feel'). I think something between the two would really fit well in giving CCC some structure to allow others to more easily give this challenge a shot and have some fun while doing it.
This is purely optional of course, but @
Noppes (creator of CustomNPCs) also does a MorePlayerModels mod which is pretty clever as well, and would enable players to more easily visualize the @
Maul_Junior race variants if they so chose.
It will be interesting to see what mods move forward and which authors have decided they've had enough of rewriting and porting and just let their work fall by the wayside. I know I've gone through dozens of iterations of different mods, in some cases where the maintainers have changed and their vision going forward is different enough that I really don't like the mod that much any more and dropped it. As a result, my vision for what constitutes a good set of mods tends to be a lot more flexible than it was 6 months ago.