O_O Is it over? Good. On with the show.
Dithering machine: Organize your chests with the power of percussive maintenance.
Essentially it's a modified pile driver that smacks nearby tile entities causing them and any nearby tile entities to shake rapidly, forcing 'heavier' items to the bottom leaving 'lighter' items on the top. If there is a valid inventory below, the item will drop into said inventory making it great for vertical chest arrays. Weight is determined by item ID, lower being lighter.
Feed it more torque to improve the wallop, increasing the area of effect. Giving it speed will determine how long it takes for the next strike to begin.
Here's a little illustration of what an ideal setup would look like with the Dithering Machine.
~[']~ *vrrr*
~['] -O *THONKBOOM*
~[']~ *vrrr*
~[']~ *vrrr*
EDIT:
Another idea I just had: Capacitors.
Capacitors are the flywheels of ElectriCraft, smoothing varying power inputs. They also serve as a different tier of battery. Because they're capacitors, they have only 1% the storage but can release over 10 times as much voltage as the equivalent battery can.
Auroral Battery:
Storage - 281.5 TJ
Power - 26,8435,456 Watts (or 26.84 megawatts)
Output - 65,536V/4,096A
Auroral Capacator:
Storage - 2.815 TJ
Power - 2,684,354,560 Watts (or 2.68 gigawatts)
Output - 655,360V/4,096A
Capacators have one terminal on each side and will keep their charge if destroyed. If you place two capacitors into each other, they will combine similar to the pneumatic item pump to make a small capacitor bank. This increases their max output accordingly. Get enough and you can even make power output on the scale of reality-ripping such as making portals, annihilating nuclear waste with antimatter, or maybe even traveling in space or time.
Hopefully now I won't have to chain 30+ aurorals for my tryhard power requirements.