Behind 128 cobble stone? or 127 blocks of air and going through 1 cobble.The gravel gun fires even if the target is behind cobblestone, wood planks, glass panes, glass, sandstone, iron blocks, and pretty much any other normal block I've tried.
Behind 128 cobble stone? or 127 blocks of air and going through 1 cobble.The gravel gun fires even if the target is behind cobblestone, wood planks, glass panes, glass, sandstone, iron blocks, and pretty much any other normal block I've tried.
I have never had this problem.The gravel gun fires even if the target is behind cobblestone, wood planks, glass panes, glass, sandstone, iron blocks, and pretty much any other normal block I've tried.
It replants a sapling anywhere that was occupied by a log and where there is ground to do so.I just had another wild moment of joy in Rotarycraft. Turns out the wood cutter will replant saplings 3 deep, so even though I'm not using jungle saplings since I prefer BoP Pine, I can still triple my lumber production by depth.
Now for efficiency V!
Also note I found on another page that the woodcutter tries to place the cut items in a chest below, which I didn't realize. I'm using void hoppers and pipes, so it's not a concern.
It replants a sapling anywhere that was occupied by a log and where there is ground to do so.
I cannot control that.Can you add a config option that if you Mine a Spawner with a Bedrock Pickaxe or Borer that if you have EnderIO installed it does not give you the Broken Spawner? Reason being it kind of feels cheap to get multiple forms of spawners from one spawner. Ender IO is also other than yours the only Mainstream mod to do this.
OMG I have to try a 32 long line of trees now. If correct, it'd be like a lumber axe down the row!
One cutter per tree, but there is no way to tell one tree from another.Right, I planted a row 20 long, and when enough grew it ate the row.
So, Reika did you intend for folks to make one cutter per tree, or one cutter per row? If your idea was per row, I'm a total derp for making 8 adjacent ones.
One cutter per tree, but there is no way to tell one tree from another.
There is an config option in EnderIO for this. You can add picks in that don't drop broken spawners. Bedrock Pickaxe is enabled by default.Can you add a config option that if you Mine a Spawner with a Bedrock Pickaxe or Borer that if you have EnderIO installed it does not give you the Broken Spawner? Reason being it kind of feels cheap to get multiple forms of spawners from one spawner. Ender IO is also other than yours the only Mainstream mod to do this.
Because then large trees cannot be cut down.Why not just have a max depth of 2... I did notice that it follows leaves across gaps like the bedrock axe..
Because then large trees cannot be cut down.
But it is only the unintended result of intended behavior, and if I could fix it, I would.Then I'd say just own it as a feature, "the wood cutter can handle very large trees or rows of smaller trees".
But it is only the unintended result of intended behavior, and if I could fix it, I would.
This is absolutely not an option. Not only does it break large trees, but it also breaks any tree with non-columnar trunks.I think the only answer there is to use a single vertical block harvest (1x1xH) method instead of the recursive seek that follows leaves and wood. That may also break large oaks but you can use birch and small jungle, but not large jungle.
This is absolutely not an option. Not only does it break large trees, but it also breaks any tree with non-columnar trunks.