I really like your mods (other than the complex, way endgame, fluorite-spamming Reactorcraft), but I have a few big suggestions:
1. Gate the Inductive Alloy smelting process below the Pulse Jet Furnace, or at least move the Microturbine itself. (I don't like lubricating gearboxes OR making at least a 128:1 gearing setup with diamonds, worse without a blast furnace above 900ºC to make aluminium* alloy for performance engines, granted the "use aluminium dust from OD for silicon" option is enabled, impossible at this stage elsewhen because extractor.)
2. Upgrade the NEI plugin - list Pulse Jet Furnace temperatures.
3. Some branchability, more about alternatives than skips. (Sorry, many people want that, I'm okay with your mod, it's just that I would like a bit of extra freedom).
4. Ender IO compat? Like Ender IO resources to replace copper and maybe silver in the magnetostatic engine?
5. List some more formulas - like the Friction Heater temperature equation (there's the wiki, which accurately states it's 12*log2(torque*speed)+30, but Internet access is not a constant and formulas tend to get forgotten) and whatever the material-specific lubricant consumption of gearboxes is.
6. Sorry for the off-topic, but take a look at Expanded Redstone. Make Item Effector usable as empty hand (ExU glove?), as well as left click and shift-click (like an Autonomous Activator from TE, except no power). Make it work with HarvestCraft if possible. Make Block Breakers upgradeable with Silk Touch and tinker with the harvest levels. Iron should match the Tinkers' Construct Redstone tier, Diamond should be either anything or Obsidian tier. Nerf Expanded Redstone when RC is available. Most importantly, make the clock silent and let it remember its settings when broken, because AC Electric Engine.
*I'm very Polish, therefore very European, therefore IUPAC spelling of aluminium. But all else is in mostly American English - no worries, GregTech uses the IUPAC spelling and GregoriusT could be American.
1. Gate the Inductive Alloy smelting process below the Pulse Jet Furnace, or at least move the Microturbine itself. (I don't like lubricating gearboxes OR making at least a 128:1 gearing setup with diamonds, worse without a blast furnace above 900ºC to make aluminium* alloy for performance engines, granted the "use aluminium dust from OD for silicon" option is enabled, impossible at this stage elsewhen because extractor.)
2. Upgrade the NEI plugin - list Pulse Jet Furnace temperatures.
3. Some branchability, more about alternatives than skips. (Sorry, many people want that, I'm okay with your mod, it's just that I would like a bit of extra freedom).
4. Ender IO compat? Like Ender IO resources to replace copper and maybe silver in the magnetostatic engine?
5. List some more formulas - like the Friction Heater temperature equation (there's the wiki, which accurately states it's 12*log2(torque*speed)+30, but Internet access is not a constant and formulas tend to get forgotten) and whatever the material-specific lubricant consumption of gearboxes is.
6. Sorry for the off-topic, but take a look at Expanded Redstone. Make Item Effector usable as empty hand (ExU glove?), as well as left click and shift-click (like an Autonomous Activator from TE, except no power). Make it work with HarvestCraft if possible. Make Block Breakers upgradeable with Silk Touch and tinker with the harvest levels. Iron should match the Tinkers' Construct Redstone tier, Diamond should be either anything or Obsidian tier. Nerf Expanded Redstone when RC is available. Most importantly, make the clock silent and let it remember its settings when broken, because AC Electric Engine.
*I'm very Polish, therefore very European, therefore IUPAC spelling of aluminium. But all else is in mostly American English - no worries, GregTech uses the IUPAC spelling and GregoriusT could be American.