Not worth the effort.Since I have a world with only your mods installed and therefore no method of getting blocks from the electricraft ingots(for easier storage) I have to ask if there is a particular reason why they aren't in.
Not worth the effort.Since I have a world with only your mods installed and therefore no method of getting blocks from the electricraft ingots(for easier storage) I have to ask if there is a particular reason why they aren't in.
It is too simple - a few steps, all optional - to warrant any real documentation.Is there a guide for the new Sodium Solar Tower? Need a bit of guidance for rules for assembly.
Hint: you need to make two of a thing. You'll know when its working.Is there a guide for the new Sodium Solar Tower? Need a bit of guidance for rules for assembly.
You need an exchanger.Studied pics some more. Saw the two solar tower cyclers.
OK, stuck on how to get hot molten sodium. I have the sodium heat exchanger below the tower, directly underneath the bottom-most solar tower block and I am powering it with a gas engine. I spawned in a ton of molten sodium in a test world, and filled the blocks. The tower heats to around 1400C, but wont produce hot molten sodium. It consumes instead. What obvious thing am i missing here?
In other words: A config to add a feedback loop exploit.Feature Request:
Config option for ReactorCraft to disable (or set percentage of) ammonia loss from turbines. Make the loop 100% efficient and returns all ammonia to boilers.
Is there actually enough uncertainty in how the turbines work so that having them return precisely the amount of ammonia that went in- no more, no less- is not possible?In other words: A config to add a feedback loop exploit.
That's a neat idea.Perhaps an additional machine or step. Have the steam collectors reach a point where they shut down, and they have to be either removed and placed into a powered washer that removes the ammonium chloride for reprocessing. Or that they have to be powered to shake loose the remnants, but only once they've stopped working so you can't run it all the time.
Every time I have tried to have a lossless system, someone has posted a 400+x duplication setup.I feel that losing ammonia is out of step with your mods in general. You reward the industrious and punish the lazy which is why we enjoy playing your mods. Yet in this instance you punish the industrious. It is enough work to gather the ammonium chloride and process it into ammonia to justify the extra power but to have to do it continuously for me is just too much. I opt instead to use water which is a shame because I like the notion of putting the work in on the front end to reap the rewards thereafter. I get not wanting ammonia to be duped, we should recover only what we feed. Is that not possible just a 100% closed loop with no loss or gain?
No. And most people still claim it is impossible to automate.Would you consider nerfing the output of the current blast furnace block and creating a more realistic multi-block blast furnace which works on similar principles to the extractor in terms of needing to keep environmental conditions constant like amount of coke inside it/ has a huge increase in efficiency the longer it's run cycle/ gives off toxic gases that can be retained/ breaks if you don't get the slag out etc.
Basically the fermenter but with more "sweet spots" to worry about and a startup cost.
Something that is inherently a batch process that's simple enough manually if babysit-y but an automation nightmare, I've noticed that the basic blast furnace is incredibly good, but it lacks any significant challenge in automating it and it has an immense output.