hey, is there any reason for no fission-fusion reactors? or RTGS? i dont recall there being a RTG but i may be wrong.
well, lasers would use electricity, no? and yet we have a laser turret, and a heat beam, although i get your point. also, what does SRG/asrg stand for??RTG would not fit in ReactorCraft, they produce electricity, not rotational power. SRGs and ASRGs, maybe.
I believe the idea is that those items have a built in Dynamo that powers the electrics.well, lasers would use electricity, no? and yet we have a laser turret, and a heat beam, although i get your point. also, what does SRG/asrg stand for??
According to Wiki, SRG stands for "Stirling radioisotope generator," basically a rotational form of an RTG.
I believe the idea is that those items have a built in Dynamo that powers the electrics.
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Yes:hey, is there any reason for no fission-fusion reactors? or RTGS? i dont recall there being a RTG but i may be wrong.
No.So any plans for a Fusion-Fission Hybrid reactor to Reactorcraft.
(If this is already in Reactor craft or has been suggested before and rejected, sorry for wasting your time Reika)
None of that makes any sense, especially for a mod like RotaryCraft.Yes:
I've been trying to think of something to suggest for Rotarycraft, something interesting or novel. I've so far come up short, alas. But, failing that (I should probably just stop here...): how do you feel about player transport? Basically I'm imagining a sort of teleporter/rapid transport, with the idea being that it travels beneath the bedrock to get to places rapidly. So the start/end points require direct line-of-sight/line-of-effect to the bedrock layer, and they use a large amount of power/rotational energy to transport a player to and from travel-stations. It wouldn't be instantaneous (talk about immersion breaking) but more rapid than walking and minecarts.
Its probably a daft idea, but I thought I'd put it out there.
That would kill you from the G-forces and air resistance, and catapults are not powered by speed.Idea inspired by Mario. Use the power of rotational energy to build catapults to fling you through the air, requires immense speed but relatively low torque to use with distance being speed limited.
That's the first thing that comes to mind for player transport for me anyway. Not the most sane method of transport though.
I did say I should have stopped there! Sorry @Reika - ideas are definitely not my strong point.None of that makes any sense, especially for a mod like RotaryCraft.
That would kill you from the G-forces and air resistance, and catapults are not powered by speed.