Actually, we do got XU on the server, but I have an even better generator than 8x compressed cobble: a villager parboiler being fueled by a pig farm (farming using a combo of Ender IO and Draconic Evolution) and an MFR autospawner leading straight into a smeltery. Use the liquid emerald to make emerald blocks (which have superior EMC to uranium blocks by a significant margin), setup proper overflow handling (I'm using a DSU), and boom. Massive amounts of EMC with very little effort. It might not be the quickest thing around, largely due to the fact I'm not spawning pigs fast enough to keep up with the autospawner's essence demands, but emerald blocks generate so much EMC that it hardly matters.
Oh if you're trying for truly high-scale EMC production? Botania villager shedding is a more humane method, assuming you mind (I'm an evil sadistic jerk and melt mine down too
. Blame that sound). You could also always use Bees (you don't want to know the kind of production you can pack into a chunk with bees. It's sick), or RFTools (I mean you ARE using ReactorCraft. The power requirements for the OP dimensions aren't much of an issue). There are also a few SIGNIFICANTLY more dense sources of EMC, I was just using a nice middle-of-the-road easy-to-automate gold-standard kind of build. For instance, you could use nether stars with any number of wither auto-spawn-and-kill methods. Or use Fresh Water from Pam's Harvestcraft via Cyclic Assembler, the MFR Liquicrafter, or (possibly) Steve's Factory Manager. You could also just pipe the results of a Boring Machine > Extractor into a bank of condensers and giggle madly. Especially if you're using nether ores.
OMG THANK YOU! You use Faithful. I can't TELL you how much Sphax and Painterly give me headaches when trying to comprehend what in the blue blazes is going on in a picture! I cannot give you enough internet cookies for that!
Ex Nihilo makes it too easy early-game to get some resources that really ought to be more difficult to obtain. I have played Agrarian Skies, I know some VERY mean tricks for making cobblestone, and with Ex Nihilo, XU, Steve's Factory Manager, and MFR? It's sickening how easy it is to get basically any resource in the game. Oh it's only a 1% drop chance from this thing? Make 100 times the production and sifting, void (or compress, or even worse condense) unwanted products.
I'm looking forward to EN2 which, if it lives up to the plans of Erasmus_Crowley will be completely modular and built around standard survival play, not just skyblock. As-is I would have to rip the mod apart with MineTweaker, ModTweaker, Ex Astris, and it would probably be easier to just learn to mod and make a custom one... which actually I'm kinda already doing with a base of The Vegan Option and some minetweaker trickery using ideas from the 50-or-so "get everything in peaceful" mods.
I think IC2 resin can be converted into slimeballs, and Factorization had something with green dye in the crystalliser.
Though if you're moving away from TiCon just because of the tools- the TinkersModules config that can knock them out, leaving you the smeltery, fancy glass, and slime islands.
I've dropped IC2 and Factorization. I do believe that rubber can convert via an auto-dictionary, but I also try to avoid those. A lot of people feel those are kinda cheaty. I don't use minetweaker, I don't use auto-spawners (because if you can't figure out "spawn slimes with a spawner" as a method to get slimeballs... I can't help you
), and I don't use mods that aren't in (preferably two of) DW20, RR3, or Infinity. I mean in my personal pack? I have... Ex Nihilo (I'm trying to pare it down to useful functions that are impossible or impractical to reproduce with other mods, and remove all the ores/gems), MFR, SS:TOW, RoC, EnderIO, Vegan Option, TiCo (pending my ability to neuter it but not have it seem useless, thanks for that Celestialphoenix! I still worry about taking out the weaponry/armor leaving nothing much useful for the cost of load time and lag), Project E, EE3's Simple Condensers, Pam's Mob Drop Crops, Fluxed Crystals... and that's just the mods I KNOW that I can use to automate slimeballs in some manner. ElectricalAge rubber might be usable for instance.
The reason for IC2? Iin one word: Greg... slightly longer would be greg's on the team and player wants to gregtech-ify the tech tree. I'm hoping IC2 Classic gets full support back, because I miss the old IC from my glory days.
As for FZ? NeptunePink has a really funny idea about balance (time is a really REALLY annoying balance mechanic), a requirement for modpack inclusion that I won't jump through the hoops for (the "Post Something Interesting License", I might eventually make my pack public, and I'm NEVER going to tout the awesome of FZ for the purposes of hopefully maybe possibly getting permission), and has removed every cool toy I liked from the mod in exchange for barrels that work worse than the originals, and the originals are worse than JABBA; oh and those servos. They enable a few neat things that only they or SFM can do... and I use SFM... so, yeah.
You know, almost none of that really had to do with RotaryCraft. I think I'm going to go sit in the corner with my dunce cap and eat a late lunch.