Celestialphoenix
Too Much Free Time
That seems far more complex than it needs to be to run the extractor.
I agree; it looks like most of the complexity came from being determined to use T4 magnetostatics.I'm with Celestialphoenix. Engine(s), CVT, shaft bus(es), extractors, water/item import/export. You can do the entire thing with RoC and one other mod for item/fluid transport, make it infinitely expandable, easier to understand, and still probably hit that footprint (or smaller)... all while using less blocks and less annoying configuration.
I mean the screens are cool and all, but... jeez that's technical for "put ore in, get lots of ingots out"
Edit: Also a heck of a lot faster to read the tutorial... I didn't realize it was quite that long (imgur didn't load all the images at first).
Thank the pig for creative testing worlds. Made a fission reactor that went critical within less than a minute of fueling, lol. I seem to be...not good at designing reactors on my own, right now. That's cool, though; the design I jacked from this thread is making a good deal of power all on its own.
I'll preface my post by saying that thorium reactors are fundamentally very different from any type of common uranium reactors and Reika would be doing a disservice to the element if he implemented thorium reactors as just an alternative fuel source for standard reactorsMy guess is that thorium would require "activation" before becoming useful. I believe the reason why is because the most common (and stable) isotope of thorium doesn't have as much radioactivity as uranium, which is why you can't use thorium from old lantern mantles to make a homemade nuke without a particle accelerator or some other method of bombarding said thorium with neutrons to turn it into a more unstable, and thus radioactive, isotope.
Fair enough, but it would likely work out that way anyway because functionally the reactors would have to be trading neutrons to sustain each other, like most of the reactors already in ReC.I'd like to point out that there are small-scale "pocket" thorium reactors that can reasonably fit, say, three, on a flatbed. (Based on designs that are still being evaluated, of course.) Their main use is to provide power to small communities where power lines are impractical. Lifetime of these, which would be buried for its run, is projected to be about 10-15 years, where they would be dug back up and disposed of. So a 2x2 core for Reika's LFTRs isn't necessary.
Thanks for the tip! I found a design there that, when stacked 5 high, seems to be able to power 4 (creative test is running at 3, but its also running a decent surplus) turbines at around 900MW a piece which would net me around 3.6GW in total, and its just as safe my Nuclear One, which I found out can actually run two turbines at 900MW instead of just one...which means that 1.8 million RF/t will now become 3.6 million RF/t! SCIENCE!If you are having trouble designing a safe reactor, I would advise checking out this thread - http://forum.feed-the-beast.com/threads/reactorcraft-fission-reactor-designs.47199/
And generally as you are learning and designing, I recommend that you put a lot more cooling than you might think is necessary and then see if you can dial down rather than finding out that you don't have enough cooling
Has anyone ever tried placing concrete in the reactor design to reduce the amount if fission events?
That may sound odd, but if there are less fission events then the temperature wouldn't get as high right? Creating a more stable build.
So I thought maybe placing one block of concrete in the path neutrons would travel between fission"chambers?" (couldn't remember what they where called) , would reduce the events by what? 20%. Allowing for cooler reactors.
Granted this isn't tested so take it with a grain of salt.
Thanks for the tip! I found a design there that, when stacked 5 high, seems to be able to power 4 (creative test is running at 3, but its also running a decent surplus) turbines at around 900MW a piece which would net me around 3.6GW in total, and its just as safe my Nuclear One, which I found out can actually run two turbines at 900MW instead of just one...which means that 1.8 million RF/t will now become 3.6 million RF/t! SCIENCE!
That makes me want to build a very exploitative set of "reactors" for tritium production... except a more traditional build would probably produce much more, and by the point I care, I doubt highly that I'm going to mind the upkeep cost in pellets .It's not odd at all, reducing the amount of fission events can be a good design in some circumstances. I know this because it is an integral to the design of my breeder reactor.
Basically I have found that my reactor would overheat if I did not have a wall between my four section of my fuel cores. I consider neutron 'walls' as a another form of cooling. In a regular fission reactor, it is not like the neutrons are really wasted because fuel only gets consumed when it undergos a fission event, so you can actually place a single fuel pellet and it will continuously emit neutrons and if you wanted, you can breed unlimited tritium with one pellet.
I like the idea, especially a way to add a new use for nuclear waste...is there some sort of API for this?That makes me want to build a very exploitative set of "reactors" for tritium production... except a more traditional build would probably produce much more, and by the point I care, I doubt highly that I'm going to mind the upkeep cost in pellets .
Oh, I just totally thought of something and I don't know if this is something you can affect, Reika. Bee mutagen. In Alveary Frame Housings, Gendustry mutagen producer, and... um... there's probably another method, because that was Extra Bees and Gendustry, but I'm far from an experienced apiarist in Minecraft.
ANYWAY! The idea: Add some of your nuclear fuels as options for those processes.
Oooooh, I'd be interested in seeing that design of yours. As much as I love my current setup, I'd really like to see what's required to fully-power a high-pressure turbine...mostly because they've already got their own housing, so I don't need to worry about encasing them in glass to protect them from the annoying flying rats that occasionally try to roost in a set of blades spinning at around 5 billion miles an hour.
Niiiiiice...so Nuclear Two might be a dual-core reactor...cool!
Oh, also, @Reika, is there any particular reason why the turbine generator has to be right on the turbine? I ask because it'd be cool to use part of a reactor's power to make tonnes more lube (you can never have enough), and turn the rest into RF without having to make a large amount of rotational dynamos. Not that I'd mind making them, mind, just that it'd be less time-and-space efficient than simply setting up a turbine generator to do the whole shebang at once.
I like the idea, especially a way to add a new use for nuclear waste...is there some sort of API for this?