Slippery bees already exist. Ethanol bees are unrealistic and a techtree skip.How do lubricant and ethanol bees sound to you?
Slippery bees already exist. Ethanol bees are unrealistic and a techtree skip.How do lubricant and ethanol bees sound to you?
The power required to get lubricant from slippery bees is more than you need to produce lubricant normally.No offence but couldn't it be said that lubricant is a bigger tech tree skip than ethanol? The amount of power needed to make lubricant is exactly 1 gasoline engine worth without needing gearboxes.
Besides, you still need to centrifuge out juices from the ethanol bees and process the result in order to get your ethanol. I doubt what would come out of a bee would be immediately usable as biofuel.
The power required to get lubricant from slippery bees is more than you need to produce lubricant normally.
Not if that means avoiding RC.if people want to do it the hard way just to stay within their comfort zone that's their prerogative.
This may be a good idea. Does it produce ethanol or some other alcohol?Don't know if this is possible or not. But it's related. Would it make sense to be able to use honey drops in the fermenter to get ethanol. Honey is mostly composed of sugar and can be used to produce alcohol in the world (ie: mead). So if this isn't already in the mechanics maybe it could be added
Reika, can you add an option, which is replace that huge numbers with levels of torque and speed?
I mean, 1024 N/m is just 2^10, so 10th level of torque. It will be easier to remember for novice like me.
Reika, can you add an option, which is replace that huge numbers with levels of torque and speed?
I mean, 1024 N/m is just 2^10, so 10th level of torque. It will be easier to remember for novice like me.
No. You want more power, make a better engine. Your "upgrades" put it in excess of the existing engines, plus of course presenting several techtree skips.Would it be possible to make the gasoline and/or the performance engine upgradeable? Something similar to the tier upgrades of the converters and each upgrade increases both torque and speed and fuel consumption increases proportionally.
Here is how it played out in my head:
Upgrade 1 = 256 Nm, 1024 rad/s, 4x fuel
Upgrade 2 = 512 Nm, 2048 rad/s, 16x fuel
etc
When you get into Reactorcraft you won't have powers of two either. And Electricraft resistors can't be set to exact powers of two higher than 64.And, I'm wondering. Is everything really powers of 2?
At the time that post was written, neither ReactorCraft nor ElectriCraft existed.When you get into Reactorcraft you won't have powers of two either. And Electricraft resistors can't be set to exact powers of two higher than 64.
No. You want more power, make a better engine. Your "upgrades" put it in excess of the existing engines, plus of course presenting several techtree skips.
No because you need higher tier resources to craft the magnetostatic upgrades. And shaft junctions cannot take more than four engines as input as of recently.Doesn't this take you through the entirety of RoC? Wouldn't you be able to do the same thing with the other weaker engines or do you intentionally want weaker engines to stay where they are for design purposes?
No because you need higher tier resources to craft the magnetostatic upgrades. And shaft junctions cannot take more than four engines as input as of recently.
Skipping the tech tree with this should be impossible and if not then it's a bug.
?
I'm not sure you understood what I was trying to convey. I was saying to make these upgrades I suggest require infrastructure within RoC, akin to the way the converters are set up. Maybe even use the upgrades that are present now.
Then I ask whether or not Reika would like to implement upgrades to the engine, which is totally fine for me if it's rejected, I just did not understand how tiering upgrades for a gasoline engine would be different than the tiering of the converters.